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-rw-r--r--npc/005-1/maya.txt20
1 files changed, 13 insertions, 7 deletions
diff --git a/npc/005-1/maya.txt b/npc/005-1/maya.txt
index 263313c53..92e7feffb 100644
--- a/npc/005-1/maya.txt
+++ b/npc/005-1/maya.txt
@@ -3,7 +3,7 @@
// Saulc
// GonzoDark
// Variables:
-// 0 CandorQuests_Maya
+// 0 CandorQuest_Maya
// Values:
// 00 Default, no quest selected.
// 01 First quest accepted: Need 3 cotton cloth and 3 maggot slime
@@ -11,7 +11,7 @@
// 03 wolvern tooth +20k + 2000monster point ->claw pendant
005-1,42,37,0 script Maya NPC_RAIJIN_FEMALE_LEGION_ARTIS,0,0,{
- .@maya = getq(CandorQuests_Maya);
+ .@maya = getq(CandorQuest_Maya);
if (.@maya == 0)
goto L_QuestNotStarted;
@@ -31,26 +31,32 @@ L_QuestNotStarted:
L_Next:
mes "";
mesn;
- mesq l("Good! First, let us test if you are resourceful. Bring me 3 @@ and 3 @@. That should be enough!", getitemlink("Cotton Cloth"),getitemlink("Maggot Slime"));
- setq CandorQuests_Maya, 1;
+ mesq l("Good! First, let us test if you are resourceful. Bring me 3 @@ and 3 @@. That should be enough!", getitemlink(CottonCloth), getitemlink(MaggotSlime));
+ setq CandorQuest_Maya, 1;
close;
L_QuestAccepted:
mesn;
- mesq l("I see you have brought @@/3 @@ and @@/3 @@ for me",countitem("Cotton Cloth"),getitemlink("Cotton Cloth"),countitem("Maggot Slime"),getitemlink("Maggot Slime"));
+ mesq l("I see you have brought @@/3 @@ and @@/3 @@ for me",countitem("Cotton Cloth"),getitemlink(CottonCloth),countitem("Maggot Slime"),getitemlink(MaggotSlime));
mes "";
menu
rif(countitem("Cotton Cloth") >= 3 && countitem("Maggot Slime") >= 3, l("Here they are!")), L_QuestCompleted,
- rif(countitem("Cotton Cloth") < 3 && countitem("Maggot Slime") < 3, l("Oh, then I don't have enough! I'll bring more later!")), L_Close;
+ rif(countitem("Cotton Cloth") < 3 && countitem("Maggot Slime") < 3, l("Oh, then I don't have enough! I'll bring more later!")), L_Close,
+ l("Can we get back to that later?"), -;
close;
L_Close:
close;
L_QuestCompleted:
+ delitem CottonCloth, 3;
+ delitem MaggotSlime, 3;
+ set Zeny, Zeny + 300;
+ setq CandorQuest_Maya, 2;
+
+ mes "";
mesn;
mesq l("Thanks for the help.");
- setq CandorQuests_Maya, 2;
close;
L_NextQuestPending: