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-rw-r--r--npc/003-1/swezanne.txt3
-rw-r--r--npc/004-1/_import.txt1
-rw-r--r--npc/004-1/elanore.txt133
3 files changed, 136 insertions, 1 deletions
diff --git a/npc/003-1/swezanne.txt b/npc/003-1/swezanne.txt
index 16e6b4c90..7d1adb984 100644
--- a/npc/003-1/swezanne.txt
+++ b/npc/003-1/swezanne.txt
@@ -1,3 +1,4 @@
+// TMW-2 Script
// Author:
// Jesusalva
@@ -86,6 +87,6 @@ OnInit:
setunitdata(.@npcId, UDT_HAIRCOLOR, 7);
.sex = G_FEMALE;
- .distance = 3;
+ .distance = 5;
end;
}
diff --git a/npc/004-1/_import.txt b/npc/004-1/_import.txt
index 41c9f1f11..123369a47 100644
--- a/npc/004-1/_import.txt
+++ b/npc/004-1/_import.txt
@@ -3,3 +3,4 @@
"npc/004-1/_mobs.txt",
"npc/004-1/_warps.txt",
"npc/004-1/bgmaster.txt",
+"npc/004-1/elanore.txt",
diff --git a/npc/004-1/elanore.txt b/npc/004-1/elanore.txt
new file mode 100644
index 000000000..f57215eb5
--- /dev/null
+++ b/npc/004-1/elanore.txt
@@ -0,0 +1,133 @@
+// TMW-2 Script
+// Author:
+// Jesusalva
+
+004-1,75,62,0 script Elanore the Healer NPC_FEMALE,{
+
+ //if (sc_check(SC_POISON)) goto L_CurePoison;
+
+ mesn;
+ @temp = rand(4);
+ if(@temp == 1) goto L_Heal2;
+ if(@temp == 2) goto L_Heal3;
+ if(@temp == 3) goto L_Heal4;
+ goto L_Heal1;
+
+L_Heal1:
+ mesq l("You don't look too well; let me treat your wounds.");
+ mes "";
+ goto L_Menu;
+
+L_Heal2:
+ mesq l("I will make quick work of your wounds.");
+ mes "";
+ goto L_Menu;
+
+L_Heal3:
+ mesq l("Need a healing?");
+ mes "";
+ goto L_Menu;
+
+L_Heal4:
+ mesq l("Sometimes you just need to run from battle.");
+ mes "";
+ goto L_Menu;
+
+L_Menu:
+ .@price=(MaxHp-Hp)/5;
+ .@price=.@price+10;
+ if (BaseLevel <= 15) .@price=(.@price/10);
+ mesq l("For you, it'll be @@ GP.", .@price);
+ mes "";
+ menu
+ rif(Zeny >= .@price, l("Please heal me!")), L_Heal_L,
+ rif(BaseLevel > 15 && 1==2, l("Do you make Lifestones?")), L_Lifestones,
+ l("Another time, maybe."), L_Close;
+
+
+L_Heal_L:
+ mes "";
+ set Zeny, Zeny - .@price;
+ sc_end(SC_POISON);
+ sc_end(SC_SLOWPOISON);
+ percentheal 100,100; // We can also use "recovery(<account id>)"
+ mesn;
+ @temp = rand(1,4);
+ if(@temp == 1) mesq l("Here you go!");
+ if(@temp == 2) mesq l("Painless, wasn't it?");
+ if(@temp == 3) mesq l("You should be more careful.");
+ if(@temp == 4) mesq l("Much better, right?!");
+ goto L_Close;
+
+L_Lifestones:
+ mes "";
+ mesn;
+ mesq l("Lifestones have the potential to heal the user, and thus are used for potions.");
+ next;
+ mesq l("I will need 1 @@, 1 @@ and 100 GP to craft a single stone.", getitemlink(BugLeg), getitemlink(MaggotSlime));
+ next;
+ mes "";
+ menu
+ l("OK, I will get them."), L_Close,
+ l("No way!"), L_Close,
+ l("Here you are!")), L_Trade;
+
+L_Trade:
+ if (countitem("BugLeg") < 1) goto L_Trade_Missing;
+ if (countitem("MaggotSlime") < 1) goto L_Trade_Missing;
+ if (Zeny < 100) goto L_Trade_Missing;
+
+ // TODO: There is a function to do that check in one line
+ getinventorylist;
+ if (@inventorylist_count == 100 && countitem("Lifestone") == 0
+ && countitem("BugLeg") > 1
+ && countitem("MaggotSlime") > 1) goto L_NoRoom;
+
+ delitem "BugLeg", 1;
+ delitem "MaggotSlime", 1;
+ set Zeny, Zeny - 100;
+
+ // TODO: MISSING ITEM
+ //getitem "Lifestone", 1;
+
+ // TODO: Only grant Experience on first craft
+ getexp 80, 0;
+ mesn;
+ mesq l("These will do just fine.");
+ next;
+ mesn;
+ mes l("Elanore casts a chant over the items, closes her hands, and vĂ³ila! A lifestone.");
+ next;
+ mesq l("I guess that you could use these lifestones to gain a regeneration effect, too, but I do not know how.");
+ next;
+ mes l("She smiles.");
+ mes l("[80 experience points]");
+ goto L_Close;
+
+L_NoRoom:
+ mesn;
+ mesq l("Oh... it seems that you have no room for the lifestones. But please do come back later when you have made a little space.");
+ goto L_Close;
+
+L_Trade_Missing:
+ mesn;
+ mesq l("This is not what I asked for.");
+ goto L_Close;
+
+L_Close:
+ close;
+
+OnInit:
+ .@npcId = getnpcid(0, .name$);
+ //setunitdata(.@npcId, UDT_HEADTOP, 2929);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, 1317);
+ //setunitdata(.@npcId, UDT_HEADBOTTOM, 2207);
+ setunitdata(.@npcId, UDT_WEAPON, 1802); // Boots
+ setunitdata(.@npcId, UDT_HAIRSTYLE, 8);
+ setunitdata(.@npcId, UDT_HAIRCOLOR, 17);
+
+ .sex = G_FEMALE;
+ .distance = 5;
+ end;
+
+}