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-rw-r--r--npc/025-2-1/_import.txt2
-rw-r--r--npc/025-2/_import.txt3
-rw-r--r--npc/025-2/main.txt31
-rw-r--r--npc/_import.txt2
4 files changed, 38 insertions, 0 deletions
diff --git a/npc/025-2-1/_import.txt b/npc/025-2-1/_import.txt
new file mode 100644
index 000000000..98b41ac94
--- /dev/null
+++ b/npc/025-2-1/_import.txt
@@ -0,0 +1,2 @@
+// Map 025-2-1: Fortress Island Cave
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
diff --git a/npc/025-2/_import.txt b/npc/025-2/_import.txt
new file mode 100644
index 000000000..6d385567b
--- /dev/null
+++ b/npc/025-2/_import.txt
@@ -0,0 +1,3 @@
+// Map 025-2: Fortress Island - South
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/025-2/main.txt",
diff --git a/npc/025-2/main.txt b/npc/025-2/main.txt
new file mode 100644
index 000000000..2450eb867
--- /dev/null
+++ b/npc/025-2/main.txt
@@ -0,0 +1,31 @@
+// TMW-2 Script.
+// Author:
+// Jesusalva
+// Notes:
+// Fortress Island South (Lv 70~150 Area)
+
+025-2 mapflag mask 3
+
+025-2,97,122,0 script Airship NPC_AIRSHIP,{
+ mesc l(".:: Fortress Island ::."), 1;
+ mes "";
+ mesc l("Do you want to return to Land Of Fire Village?"), 1;
+ next;
+ if (askyesno() == ASK_YES) {
+ specialeffect FX_CIRCLE, SELF, getcharid(3);
+ sleep2(5000);
+ removespecialeffect(FX_CIRCLE, SELF, getcharid(3));
+ if (ispcdead()) end;
+ warp "017-10", 64, 25;
+ closeclientdialog;
+ }
+ close;
+
+OnInit:
+ .sex = G_OTHER;
+ .distance = 8;
+ end;
+
+}
+
+
diff --git a/npc/_import.txt b/npc/_import.txt
index 69b3b3add..c87435375 100644
--- a/npc/_import.txt
+++ b/npc/_import.txt
@@ -171,6 +171,8 @@
@include "npc/024-7/_import.txt"
@include "npc/024-8/_import.txt"
@include "npc/024-9/_import.txt"
+@include "npc/025-2-1/_import.txt"
+@include "npc/025-2/_import.txt"
@include "npc/boss/_import.txt"
@include "npc/botcheck/_import.txt"
@include "npc/guilds/_import.txt"