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-rw-r--r--npc/018-5-3/shaabty.txt29
1 files changed, 15 insertions, 14 deletions
diff --git a/npc/018-5-3/shaabty.txt b/npc/018-5-3/shaabty.txt
index 021ae7913..682ea32fa 100644
--- a/npc/018-5-3/shaabty.txt
+++ b/npc/018-5-3/shaabty.txt
@@ -16,7 +16,7 @@
// Var3:
// Timer for state 3
-018-5-3,29,38,0 script Shaabty the Fairy NPC_FAIRY_A,{
+018-5-3,29,38,0 script Shaabty NPC_FAIRY_A,{
function LTask;
.@q=getq(LilitQuest_Shaabty);
switch (.@q) {
@@ -35,25 +35,25 @@
close;
L_Start:
- mesn;
+ mesn l("Shaabty the Fairy");
mesq l("I always wanted to live in this town. I'm glad I managed to move from LoF Village to here.");
next;
- mesn;
+ mesn l("Shaabty the Fairy");
mesq l("A shame there are snakes below the ground. I really, really hate snakes, like every fairy.");
if (BaseLevel < 45 || .@q >= 3)
close;
next;
- mesn;
+ mesn l("Shaabty the Fairy");
mesq l("Maybe you could do me a favour, though?");
setq1 LilitQuest_Shaabty, 1;
LTask();
close;
function LTask {
- mesn;
+ mesn l("Shaabty the Fairy");
mesq l("I would love to see the skin of two @@.", getmonsterlink(MountainSnake));
next;
- mesn;
+ mesn l("Shaabty the Fairy");
mesq l("They live below this town. Can you do this for me?");
next;
return;
@@ -66,13 +66,13 @@ L_Return:
// 2 snake skins should take ~200 kills
if (countitem(MountainSnakeSkin) >= 2) {
if (.@q2 < 150) {
- mesn;
+ mesn l("Shaabty the Fairy");
mesq l("I see two snake skins, but you didn't killed them down there. That defeats the whole purpose.");
} else {
goto L_Finish;
}
} else {
- mesn;
+ mesn l("Shaabty the Fairy");
mesq l("That's not a couple of skins.");
}
close;
@@ -84,16 +84,16 @@ L_Finish:
delitem MountainSnakeSkin, 2;
setq1 LilitQuest_Shaabty, 2;
getexp 20000, 200;
- mesn;
+ mesn l("Shaabty the Fairy");
mesq l("Thanks. Please come back later, there is something I want to do for you.");
}
close;
L_Craft:
- mesn;
+ mesn l("Shaabty the Fairy");
mesq l("So, I was thinking in crafting a @@ for you.", getitemlink(LeatherTrousers));
next;
- mesn;
+ mesn l("Shaabty the Fairy");
mes l("For that, I'll need @@/@@ @@.", countitem(LeatherPatch), 10, getitemlink(LeatherPatch));
mes l("And a commission of @@/@@ GP.", format_number(Zeny), format_number(8000));
if (countitem(LeatherPatch) < 10 ||
@@ -107,7 +107,7 @@ L_Craft:
setq1 LilitQuest_Shaabty, 3;
//setq3 LilitQuest_Shaabty, gettimeparam(GETTIME_HOUR)+2;
setq3 LilitQuest_Shaabty, gettimetick(2)+7200;
- mesn;
+ mesn l("Shaabty the Fairy");
mesq l("Thanks! Please come back in two hours, then I'll have the trousers ready.");
}
close;
@@ -116,7 +116,7 @@ L_Craft:
L_Craft2:
.@q3=getq3(LilitQuest_Shaabty);
if (gettimetick(2) < .@q3) {
- mesn;
+ mesn l("Shaabty the Fairy");
.@mg$=any(l("stop interrupting me while I make your trousers."), l("stop making me lose the line by talking to me."));
mesq l("Please be patient and "+.@mg$);
mesc l("Remaining time: @@", FuzzyTime(.@q3));
@@ -127,13 +127,14 @@ L_Craft2:
getexp 0, 1000;
setq3 LilitQuest_Shaabty, 0;
setq1 LilitQuest_Shaabty, 4;
- mesn;
+ mesn l("Shaabty the Fairy");
mesq l("Here you go. Please enjoy and thanks for making this town better to live. Maybe one day the snakes leave ^.^");
}
close;
/////////////////////////////////////////////////////////
OnKillSnake:
+ dispbottom l("Acknowledgement");
.@q1=getq(LilitQuest_Shaabty);
.@q2=getq2(LilitQuest_Shaabty);
setq2 LilitQuest_Shaabty, .@q2+1;