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-rw-r--r--npc/005-6/zitoni.txt58
1 files changed, 32 insertions, 26 deletions
diff --git a/npc/005-6/zitoni.txt b/npc/005-6/zitoni.txt
index bace64baf..2d30ff342 100644
--- a/npc/005-6/zitoni.txt
+++ b/npc/005-6/zitoni.txt
@@ -1,6 +1,7 @@
-// Evol scripts.
+// TMW2 scripts.
// Author:
// Vasily_Makarov
+// Jesusalva
// Description:
// Stat resetter.
// Variables:
@@ -16,7 +17,7 @@
005-6,43,39,0 script Zitoni NPC_RUMLY,{
- setnpcdir "Rumly#001-1", 2;
+ setnpcdir "Zitoni", 2;
stopnpctimer;
initnpctimer;
@@ -25,9 +26,12 @@
L_Menu:
.@visited = getq(General_Rumly);
- .@plush_count = lognbaselvl(1, 10);
- if (BaseLevel < 10)
- .@plush_count = 1;
+ .@plush_count = lognbaselvl(1, 10)-10;
+ if (BaseLevel < 10) {
+ .@plush_count = BaseLevel;
+ }
+ .@plush_count=.@plush_count*30;
+ // Lv 9: 270 GP | Lv 10: 600 GP
select
l("Plushrooms you say?"),
@@ -60,14 +64,15 @@ L_Menu:
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("I won't forget it, I swear on my precious plushrooms!"),
- l("There is an unknown side effect to these plushrooms, they can free you from your past mistakes."),
+ l("As an alchemist, I've developed a secret formula to free you from your past mistakes."),
l("You can use it to clear your stats, to start freshly if you see what I mean..."),
- l("Bring me some of these plushrooms and I will show you how it works!"),
- l("Although the more powerful you are, the more plushrooms you will need.");
+ l("For only a small amount of Gold Pieces, I will show you how it works!"),
+ l("Although the more powerful you are, the more money you will need."),
+ l("Until you reach level 10, it is really cheap. Then, you'll need to pay standard price.");
select
l("Sounds good!"),
- rif(countitem(Plushroom) >= .@plush_count, lg("I think I have enough plushrooms on me.")),
+ rif(Zeny >= .@plush_count, lg("I think I have enough gold with me.")),
l("We will talk about it later."),
l("My stats are too good, I won't need it.");
@@ -80,7 +85,7 @@ L_Menu:
}
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Great! Can't wait for some tasty mushrooms!");
+ l("Yes, it is a really sweet deal, believe me!");
goto L_Menu;
case 2:
@@ -101,7 +106,7 @@ L_Menu:
if (.@rand)
{
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("See you! And come back with the plushrooms!");
+ l("See you! And come back!");
}
else
{
@@ -111,7 +116,7 @@ L_Menu:
l("He has a guns!"),
l("*Bang bang*");
narrator S_LAST_NEXT,
- l("Rumly is hiding behind the tree.");
+ l("Rumly is hiding behind the desk.");
}
goto L_Quit;
@@ -139,20 +144,21 @@ L_ConfirmReset:
{
case 1:
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Let me just have a quick look at you. Hm... I will need @@ @@s to reset your stats.", .@plush_count, getitemlink(Plushroom));
+ l("Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats.", .@plush_count);
select
- rif(countitem(Plushroom) >= .@plush_count, lg("Here, take as many as you need, I have plenty!")),
- rif(countitem(Plushroom) > 0 && countitem(Plushroom) < .@plush_count, lg("I don't have enough plushrooms...")),
- rif(countitem(Plushroom) == 0, lg("Oh no, I don't have any plushroom on me right now.")),
- lg("I have to go, sorry.");
+ rif(Zeny >= .@plush_count, l("Here, take as much as you need, I have plenty!")),
+ rif(Zeny > 0 && Zeny < .@plush_count, l("I don't have enough money...")),
+ rif(Zeny == 0, l("Oh no, I don't have any money on me right now.")),
+ l("I have to go, sorry.");
if (@menu > 1)
{
goto L_Later;
}
- delitem Plushroom, .@plush_count;
+ // TODO: I think there were functions to deal with GP
+ set Zeny, Zeny-.@plush_count;
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("Thank you."),
@@ -168,15 +174,15 @@ L_ConfirmReset:
{
speech S_LAST_NEXT,
l("It seems that you have no status points to reset!"),
- lg("But the plushroom you brought was really awesome you know."),
- lg("Come back when you will really need me. And bring more plushrooms with you!");
+ l("But the money you brought was really awesome you know."),
+ l("Come back when you will really need me.");
}
else
{
speech S_LAST_NEXT,
l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP),
l("Spend it wisely this time."),
- lg("But you are welcome to reset your stats again if you bring me some more plushrooms!");
+ l("But you are welcome to reset your stats again! I need the money.");
}
goto L_Quit;
@@ -192,7 +198,7 @@ L_Later:
setq General_Rumly, 2;
}
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Come back soon, and bring @@s!", getitemlink(Plushroom));
+ l("Come back soon!");
goto L_Quit;
@@ -203,12 +209,12 @@ L_Never:
}
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- lg("I am sure that you will change your mind.");
+ l("I am sure that you will change your mind.");
goto L_Quit;
L_Quit:
- setnpcdir "Rumly#001-1", 4;
+ setnpcdir "Zitoni", 4;
stopnpctimer;
initnpctimer;
@@ -217,8 +223,8 @@ L_Quit:
OnTimer1800:
stopnpctimer;
- if (getnpcdir("Rumly#001-1") == 2) setnpcdir "Rumly#001-1", 6;
- if (getnpcdir("Rumly#001-1") == 4) setnpcdir "Rumly#001-1", 8;
+ if (getnpcdir("Zitoni") == 2) setnpcdir "Zitoni", 6;
+ if (getnpcdir("Zitoni") == 4) setnpcdir "Zitoni", 8;
end;