diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/009-4/yumi.txt | 7 | ||||
-rw-r--r-- | npc/009-5/joaquim.txt | 2 | ||||
-rw-r--r-- | npc/functions/weather.txt | 12 |
3 files changed, 11 insertions, 10 deletions
diff --git a/npc/009-4/yumi.txt b/npc/009-4/yumi.txt index 4ee996626..ccc904d80 100644 --- a/npc/009-4/yumi.txt +++ b/npc/009-4/yumi.txt @@ -1,9 +1,10 @@ // TMW2 Script // Author: Jesusalva // Description: -// Joaquim's wife +// Joaquim's wife. +// TODO sprite on the bed -009-4,36,33,4 script Yumi NPC_FEMALE,{ +009-4,36,33,0 script Yumi NPC_FEMALE,{ .@q=getq(HalinarzoQuest_SickWife); if (.@q > 3) goto L_PostAid; if (.@q == 3) goto L_DoIt; @@ -49,7 +50,7 @@ OnInit: setunitdata(.@npcId, UDT_HEADTOP, NPCEyes); setunitdata(.@npcId, UDT_HEADMIDDLE, VneckJumper); setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers); - setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots + setunitdata(.@npcId, UDT_WEAPON, CottonGloves); // Do not use boots when lying on the bed setunitdata(.@npcId, UDT_HAIRSTYLE, 10); setunitdata(.@npcId, UDT_HAIRCOLOR, 15); diff --git a/npc/009-5/joaquim.txt b/npc/009-5/joaquim.txt index b128168a6..ae71ab0fd 100644 --- a/npc/009-5/joaquim.txt +++ b/npc/009-5/joaquim.txt @@ -165,7 +165,7 @@ L_Missing: OnInit: .@npcId = getnpcid(0, .name$); - setunitdata(.@npcId, UDT_HEADTOP, NPCEyes); + //setunitdata(.@npcId, UDT_HEADTOP, NPCEyes); setunitdata(.@npcId, UDT_HEADMIDDLE, VneckJumper); setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers); setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots diff --git a/npc/functions/weather.txt b/npc/functions/weather.txt index 30af46010..4adb172ef 100644 --- a/npc/functions/weather.txt +++ b/npc/functions/weather.txt @@ -130,7 +130,7 @@ OnMinute45: function WeatherSwitch { // Get map getmapxy(.@key$,.@a,.@b,0); - if (getarg(1,0) != 0) + if (getarg(1,"0") != "0") .@key$=getarg(1,.@key$); // Sanitize @@ -146,23 +146,23 @@ OnMinute45: // Some commands, for GMs manually override weather OnRain: - WeatherSwitch(MASK_RAIN, getarg(0,0)); + WeatherSwitch(MASK_RAIN, getarg(0,"0")); end; OnSand: - WeatherSwitch(MASK_SANDSTORM, getarg(0,0)); + WeatherSwitch(MASK_SANDSTORM, getarg(0,"0")); end; OnSnow: - WeatherSwitch(MASK_SNOW, getarg(0,0)); + WeatherSwitch(MASK_SNOW, getarg(0,"0")); end; OnNight: - WeatherSwitch(MASK_NIGHT, getarg(0,0)); + WeatherSwitch(MASK_NIGHT, getarg(0,"0")); end; OnEvil: - WeatherSwitch(MASK_EVILSANCTUM, getarg(0,0)); + WeatherSwitch(MASK_EVILSANCTUM, getarg(0,"0")); end; // Clear works on any map |