diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/002-4/nard.txt | 36 | ||||
-rw-r--r-- | npc/003-0-1/colin.txt | 2 | ||||
-rw-r--r-- | npc/003-0-1/luca.txt | 1 | ||||
-rw-r--r-- | npc/004-1/elanore.txt | 15 | ||||
-rw-r--r-- | npc/functions/class.txt | 36 | ||||
-rw-r--r-- | npc/items/books.txt | 3 |
6 files changed, 81 insertions, 12 deletions
diff --git a/npc/002-4/nard.txt b/npc/002-4/nard.txt index a09abbc78..5b0ca357c 100644 --- a/npc/002-4/nard.txt +++ b/npc/002-4/nard.txt @@ -185,6 +185,8 @@ L_Travel: menu rif(LOCATION$ != "Candor", l("To Candor Island.")), L_TCandor, rif(LOCATION$ != "Tulim", l("To Tulimshar.")), L_TTulim, + rif(ST_TIER == 7 && gettimetick(2) < QUEST_ELEVARTEMPO ,l("Help me, I need Jesusaves Grimorie!")), L_Tier2, + rif(ST_TIER == 9 && countitem(Lifestone) && gettimetick(2) < QUEST_ELEVARTEMPO ,l("Help me, I need Jesusaves Grimorie!")), L_Tier2Ok, l("No, I'll save my money."), -; } else { mes l("You still need @@ GP to afford it.", (.@price-Zeny)); @@ -223,6 +225,40 @@ L_TTulim: warp "002-5", 39, 26; end; +L_Tier2: + mes ""; + mesn; + mesq l("WHAT?! ARE YOU OUT OF MIND?!?!"); + next; + mesn; + if (nard_reputation() < 8) { + mesq l("THAT GRIMORIE IS A SUPER DUPER MEGA UPER RARE BOOK, I CANNOT GIVE IT TO ANYBODY ASKING ME ABOUT!!"); + next; + mesn; + mesq l("GET OUT OF HERE, YOUR NOBODY!"); + close; + } + mesq l("That is a rare, precious book, which writes itself!"); + next; + mesn; + mesq l("I cannot just give it to you for nothing. Run to Elanore and fetch me a @@. You need to make a new one, an old one I won't accept.", getitemlink(Lifestone)); + ST_TIER=8; + close; + +L_Tier2Ok; + mes ""; + mesn; + mes col("*tut*", 9); + next; + inventoryplace JesusalvaGrimorium, 1; + getitembound "JesusalvaGrimorium", 1, 4; + delitem Lifestone, 1; + getexp 200, 0; + ST_TIER=10; + mesn; + mesq l("Here, take it. If the mana goes out of your body, I'll have your class master to return the book to me."); + close; + L_Close: close; diff --git a/npc/003-0-1/colin.txt b/npc/003-0-1/colin.txt index 1c435c257..4f2726fd7 100644 --- a/npc/003-0-1/colin.txt +++ b/npc/003-0-1/colin.txt @@ -8,7 +8,9 @@ 003-0-1,58,29,0 script Colin NPC_PLAYER,{ ClassMaster(WIZARD_MAGE, "Wizard Mages", MAGIC_WARRIOR, + MG_FIREBALL, MG_FIREBALL); +// MG_COLDBOLT); OnInit: .@npcId = getnpcid(0, .name$); diff --git a/npc/003-0-1/luca.txt b/npc/003-0-1/luca.txt index f03413294..5d7bfb2a6 100644 --- a/npc/003-0-1/luca.txt +++ b/npc/003-0-1/luca.txt @@ -8,6 +8,7 @@ 003-0-1,35,29,0 script Luca NPC_PLAYER,{ ClassMaster(MAGIC_WARRIOR, "Magic Warriors", WIZARD_MAGE, + SM_BASH, SM_BASH); end; diff --git a/npc/004-1/elanore.txt b/npc/004-1/elanore.txt index e66f8ef61..1fec424c9 100644 --- a/npc/004-1/elanore.txt +++ b/npc/004-1/elanore.txt @@ -42,11 +42,25 @@ L_Trade: getitem Lifestone, 1; + mes ""; + // Only grant Experience on first craft if (getq(TulimsharQuest_Lifestone) == 0) { setq TulimsharQuest_Lifestone, 1; getexp 84, 10; } + + // Second tier stuff + if (ST_TIER == 8) { + if (gettimetick(2) > QUEST_ELEVARTEMPO) { + mes col(".:: Second Tier Quest - Timed Out ::.", 1); + } else { + getexp 44, 0; + ST_TIER=9; + mes l("##9.:: Second Tier Quest - Time Remaining: @@ ::.", FuzzyTime(QUEST_ELEVARTEMPO,2,2)); + } + } + mesn; mesq l("These will do just fine."); next; @@ -56,7 +70,6 @@ L_Trade: mesq l("I guess that you could use these lifestones to gain a regeneration effect, too, but I do not know how."); next; mes l("She smiles."); - mes l("[40 experience points]"); goto L_Close; L_Trade_Missing: diff --git a/npc/functions/class.txt b/npc/functions/class.txt index a7f76eb59..9d123d091 100644 --- a/npc/functions/class.txt +++ b/npc/functions/class.txt @@ -5,7 +5,7 @@ // Description: // Handles Colin and Luca. They say exactly the same things, afterall. -// ClassID, ClassName, OtherClass, sk1, +// ClassID, ClassName, OtherClass, sk1, sk2 function script ClassMaster { .@CLASS=getarg(0); .@CNAME$=getarg(1); @@ -14,6 +14,7 @@ function script ClassMaster { // Skills .@SK_T1=getarg(3); + .@SK_T2=getarg(4); mesn; mesq l("I am the @@ master.", .@CNAME$); if (!MAGIC_LVL) goto L_NoMagic; @@ -144,6 +145,11 @@ L_Tier2Ok: mesn; mesq l("However, beware! That potion is short-lived, you'll be running against time. Get ready to travel a lot."); next; + if (nard_reputation() < 8) { + mesn; + mesq l("I advise you to do more quests on Tulimshar and Candor, otherwise, you might fail right at the end."); + next; + } mesn; mesq l("Come talk to me when you're ready, and we can begin."); close; @@ -164,11 +170,9 @@ L_T2_Fail: } } - if (ST_TIER == 7) { - if (1) {//countitem(Grimorie) > 0) { - //delitem Grimorie, 1; - dispbottom l("Blame Jesusalva"); - close; + if (ST_TIER == 10) { + if countitem(JesusalvaGrimorium) > 0) { + delitem JesusalvaGrimorium, 1; } else { mesn; mes col("WARNING. YOU ARE CHEATING THE GRIMORIE QUEST.", 1); @@ -196,8 +200,10 @@ L_T2_S0: if (getskilllv(.@CLASS) == 1 && MAGIC_LVL >= 2 && ST_TIER == 3) goto L_T2_S3; if (getskilllv(.@CLASS) == 1 && MAGIC_LVL >= 2 && ST_TIER == 4) goto L_T2_S4; if (getskilllv(.@CLASS) == 1 && MAGIC_LVL >= 2 && ST_TIER == 5) goto L_T2_S5; - if (getskilllv(.@CLASS) == 1 && MAGIC_LVL >= 2 && ST_TIER < 8) goto L_T2_S6; - if (getskilllv(.@CLASS) == 1 && MAGIC_LVL >= 2 && ST_TIER == 8) goto L_T2_S7; + if (getskilllv(.@CLASS) == 1 && MAGIC_LVL >= 2 && ST_TIER == 6) goto L_T2_S6; + if (getskilllv(.@CLASS) == 1 && MAGIC_LVL >= 2 && ST_TIER <= 9) goto L_T2_S7; + if (getskilllv(.@CLASS) == 1 && MAGIC_LVL >= 2 && ST_TIER == 10) goto L_T2_Final; + mes col("Error, error, L_T2_S0 General Error, REPORT ME", 9); close; L_T2_S1: @@ -206,6 +212,11 @@ L_T2_S1: mesn; mesq l("So, young disciple! I wish I could just chant some gibberish words and that automatically granted you more skills, but alas, that won't work."); next; + if (nard_reputation() < 8) { + mesn; + mesq l("I advise you to do more quests on Tulimshar and Candor, otherwise, you will fail right at the end."); + next; + } mesn; mesq l("I can, however, prepare you a potion. But beware, that potion will only last 35 minutes once baked."); next; @@ -310,9 +321,12 @@ L_T2_S5: close; L_T2_S6: + ST_TIER=7; mesn; mesq l("You did it! You're now on the last stage of this BORING and LONG quest!"); next; + +L_T2_S7: mesn; mesq l("Jesusaves wrote a grimorie, with ancient secrets of our world."); next; @@ -320,8 +334,10 @@ L_T2_S6: mesq l("Captain Nard have it. Fetch it with him! Quick, you only have @@ left!", FuzzyTime(QUEST_ELEVARTEMPO,2,2)); close; -L_T2_S7: - // getitembound "JesusalvaGrimorium", 1, 1; +// You gain two skills: Provoke (works better, but limited usability) and the class skill +L_T2_Final: + skill(.@SK_T2,1,0); + skill(SM_PROVOKE, 1, 0); addtoskill(.@CLASS,2,0); getexp 40000, 0; // Yes, 40k experience points. Waw. mes col(".:: Congratulations! ::.", 2); diff --git a/npc/items/books.txt b/npc/items/books.txt index 072d8dda3..e8f99b696 100644 --- a/npc/items/books.txt +++ b/npc/items/books.txt @@ -176,7 +176,8 @@ OnInit: narrator S_FIRST_BLANK_LINE | S_LAST_NEXT, l("Mana is something which existed since the being, but nobody knows much about."), l("This book will write itself, and reveal you the Secret Of Mana."), - l("Give it time, increase your magic power, and you'll find out the truth."); + l("Give it time, increase your magic power, and you'll find out the truth."), + l("PS. This also allows you to select a subclass."); break; case 2: narrator S_FIRST_BLANK_LINE | S_LAST_NEXT, |