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-rw-r--r--npc/023-3-1/logic.txt14
-rw-r--r--npc/024-16/king.txt1
2 files changed, 15 insertions, 0 deletions
diff --git a/npc/023-3-1/logic.txt b/npc/023-3-1/logic.txt
index 850e0f6dc..8596b1db4 100644
--- a/npc/023-3-1/logic.txt
+++ b/npc/023-3-1/logic.txt
@@ -72,7 +72,21 @@ OnTouch:
}
// Main event core
+023-3-1,45,52,0 script #Core02331 NPC_HIDDEN,10,0,{
+OnTouch:
+ .@q=getq3(FrostiaQuest_Homunculus);
+ if (.@q == 1) {
+ // Begin the event core
+ setq3 FrostiaQuest_Homunculus, 2;
+ addtimer(1100, .name$+"::OnEvent01");
+ }
+ end;
+OnEvent01:
+ slide 45, 45;
+ @ISBAMUTH=monster(.@m$, 45, 34, l("Isbamuth"), HoodedNinja, 1);
+ end;
+}
diff --git a/npc/024-16/king.txt b/npc/024-16/king.txt
index 2e52ef0eb..ec8e21c59 100644
--- a/npc/024-16/king.txt
+++ b/npc/024-16/king.txt
@@ -93,6 +93,7 @@ L_Continue:
L_Campaign:
.@q=getq(FrostiaQuest_Homunculus);
// We probably should apply you a penalty should you flee... no?
+ // FIXME: If you die at Isbamuth's Challenge, YOU CANNOT TRY AGAIN!!
// Debug functionality
if (is_staff()) {