diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/003-0/mages.txt | 12 | ||||
-rw-r--r-- | npc/011-1/manastone.txt | 2 |
2 files changed, 7 insertions, 7 deletions
diff --git a/npc/003-0/mages.txt b/npc/003-0/mages.txt index 6f92cdd23..118f6b035 100644 --- a/npc/003-0/mages.txt +++ b/npc/003-0/mages.txt @@ -6,12 +6,12 @@ // Sage // SA_FREECAST (allows to move/attack while casting) -// SA_FLAMELAUNCHER (bestow fire element on weapon for 20m, 70% cth) -// SA_FROSTWEAPON (bestow water element on weapon for 20m, 70% cth) -// SA_LIGHTNINGLOADER (bestow wind element on weapon for 20m, 70% cth) -// SA_SEISMICWEAPON (bestow earth element on weapon for 20m, 70% cth) +// SA_FLAMELAUNCHER (bestow fire element on weapon for 2m, 70% cth) +// SA_FROSTWEAPON (bestow water element on weapon for 2m, 70% cth) +// SA_LIGHTNINGLOADER (bestow wind element on weapon for 2m, 70% cth) +// SA_SEISMICWEAPON (bestow earth element on weapon for 2m, 70% cth) // SA_DRAGONOLOGY (+4% ATK, +2% MATK, +1 INT and +4% resist against DRAGONS) -// some summoning magic, maybe? Or just MAGIC_EXP gain rate up +// Maybe MAGIC_EXP gain rate up? // Priest // Broken //AL_PNEUMA (BLOCKS ranged (4+ tiles) physical attacks on a 3x3 area. No bows :D) @@ -19,4 +19,4 @@ // MG_SRECOVERY (small increase to SP Recovery while idle each 10 sec.) // ALL_RESURRECTION (Revive at 10% HP. May insta-kill undead.) // PR_ASPERSIO (Change anyone weapon to holy for 60s. Or 40 defense-disregard holy dmg to undead/evil) -// TF_DETOXIFY (cancels poison) +// TF_DETOXIFY (cancels poison. 40% MP.) diff --git a/npc/011-1/manastone.txt b/npc/011-1/manastone.txt index 82ea148a1..543acbc4a 100644 --- a/npc/011-1/manastone.txt +++ b/npc/011-1/manastone.txt @@ -39,9 +39,9 @@ L_NotWorthy: L_Level: if (MAGIC_LVL == 0 && readparam(bInt) >= 30 && BaseLevel >= 40 && JobLevel >= 10 && readparam(Sp) == readparam(MaxSp)) goto L_LevelUp; if (MAGIC_LVL == 1 && readparam(bInt) >= 45 && BaseLevel >= 60 && JobLevel >= 25 && readparam(Sp) == readparam(MaxSp)) goto L_LevelUp; + if (MAGIC_LVL == 2 && readparam(bInt) >= 60 && BaseLevel >= 80 && JobLevel >= 40 && readparam(Sp) == readparam(MaxSp)) goto L_LevelUp; // Everything below this line is garbage - if (MAGIC_LVL == 2 && readparam(bInt) >= 60 && BaseLevel >= 80 && JobLevel >= 40 && readparam(Sp) == readparam(MaxSp)) goto L_LevelUp; if (MAGIC_LVL == 3 && readparam(bInt) >= 75 && BaseLevel >= 100 && JobLevel >= 55 && readparam(Sp) == readparam(MaxSp)) goto L_LevelUp; if (MAGIC_LVL == 4 && readparam(bInt) >= 90 && BaseLevel >= 120 && JobLevel >= 70 && readparam(Sp) == readparam(MaxSp)) goto L_LevelUp; if (MAGIC_LVL == 5 && readparam(bInt) >= 105 && BaseLevel >= 140 && JobLevel >= 85 && readparam(Sp) == readparam(MaxSp)) goto L_LevelUp; |