diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/020-1/guards.txt | 124 |
1 files changed, 42 insertions, 82 deletions
diff --git a/npc/020-1/guards.txt b/npc/020-1/guards.txt index 6d5ec7836..0f9ad9d02 100644 --- a/npc/020-1/guards.txt +++ b/npc/020-1/guards.txt @@ -34,97 +34,57 @@ L_MKControl: OnMKSiege: $@SIEGE_NIVAL=rand(1,10); OnStartSiege: - siege_setup("019-2"); kamibroadcast(col("WARNING! WARNING! Monster Army marching towards Nivalis!!",1)); - siege_cast("019-2", .name$, 0, TP_NIVAL); + do_siege("020-1", "019-2", "NIVAL", TP_NIVAL, .name$, .siegetime); initnpctimer; end; // Timers -OnTimer35000: - siege_setup("020-1"); - siege_cast("019-2", .name$, $@SIEGE_NIVAL, TP_NIVAL); - mapannounce("020-1", "##2Message to all Nivalis NPCs: Take shelter!", bc_map); - disablenpc "Serge"; - disablenpc "Knox The Traveler"; - disablenpc "Camilot"; - disablenpc "Mede"; - disablenpc "Gambler#020-4"; - disablenpc "Gambling Xan"; - disablenpc "Baktar"; - disablenpc "Bracco"; - disablenpc "Agostine"; - end; - -OnTimer65000: - siege_cast("020-1", .name$, 0, TP_NIVAL); - siege_cast("019-2", .name$, $@SIEGE_NIVAL, TP_NIVAL); - disablenpc "Ben#NivBanker"; - end; - -OnTimer96000: - siege_cast("020-1", .name$, $@SIEGE_NIVAL, TP_NIVAL); - end; - -OnTimer180000: - siege_boss("020-1", $@SIEGE_NIVAL); - siege_cast("020-1", .name$, $@SIEGE_NIVAL, TP_NIVAL); - end; - -// At certain moments, the difficulty rises -OnTimer210000: -OnTimer420000: -OnTimer540000: - $@SIEGE_NIVAL+=1; -// Spawn each 45s after timer 120, difficulty raisers exempt (same for boss) -OnTimer120000: -OnTimer165000: -//Timer 180000: BOSS WAVE -//OnTimer210000: difficulty raiser -OnTimer255000: -OnTimer300000: -OnTimer345000: -OnTimer390000: -//Timer 420000: difficulty raiser -OnTimer435000: -OnTimer480000: -OnTimer525000: -//OnTimer540000: difficulty raiser -OnTimer570000: - siege_cast("020-1", .name$, $@SIEGE_NIVAL, TP_NIVAL); - end; - -OnTimer600000: - mapannounce("020-1", "##1The Monster Army is getting tired of resistance!", bc_map); - siege_cast("020-1", .name$, $@SIEGE_NIVAL, TP_NIVAL); - end; - -OnTimer660000: - $@MK_SCENE=MK_NONE; - $@MK_AGGRO=$@MK_AGGRO/20; - mapannounce("020-1", "##1The Monster King army is preparing to withdraw!", bc_map); - end; +OnTimer5000: + .siegetime+=5; + do_siege("020-1", "019-2", "NIVAL", TP_NIVAL, .name$, .siegetime); + switch (.siegetime) { + // Monster Army arrives in town + case 60: + disablenpc "Serge"; + disablenpc "Knox The Traveler"; + disablenpc "Camilot"; + disablenpc "Mede"; + disablenpc "Gambler#020-4"; + disablenpc "Gambling Xan"; + disablenpc "Baktar"; + disablenpc "Bracco"; + disablenpc "Agostine"; + break; + // Monster Army deployed in town + case 90: + disablenpc "Ben#NivBanker"; + break; + // Monster army have withdrawn completly + case MK_SIEGE_DURATION: + .siegetime=0; + announce(("Nivalis siege is over!"), bc_all); + enablenpc "Serge"; + enablenpc "Knox The Traveler"; + enablenpc "Camilot"; + enablenpc "Mede"; + enablenpc "Gambler#020-4"; + enablenpc "Gambling Xan"; + enablenpc "Baktar"; + enablenpc "Bracco"; + enablenpc "Agostine"; + enablenpc "Ben#NivBanker"; + stopnpctimer; + end; + break; + } -OnTimer690000: - siege_revert("020-1"); - siege_revert("019-2"); - enablenpc("Mana Stone"); - $@SIEGE_NIVAL=0; - announce(("Nivalis siege is over!"), bc_all); - enablenpc "Serge"; - enablenpc "Knox The Traveler"; - enablenpc "Camilot"; - enablenpc "Mede"; - enablenpc "Gambler#020-4"; - enablenpc "Gambling Xan"; - enablenpc "Baktar"; - enablenpc "Bracco"; - enablenpc "Agostine"; - enablenpc "Ben#NivBanker"; - stopnpctimer; + // Loop again + initnpctimer; end; OnInit: + .siegetime=0; .sex = G_MALE; .distance = 4; |