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-rw-r--r--npc/002-3/doors.txt35
-rw-r--r--npc/003-1/ship.txt14
-rw-r--r--npc/016-1/_import.txt1
-rw-r--r--npc/016-1/doors.txt24
-rw-r--r--npc/016-7/_import.txt3
-rw-r--r--npc/016-7/_mobs.txt3
-rw-r--r--npc/_import.txt1
7 files changed, 48 insertions, 33 deletions
diff --git a/npc/002-3/doors.txt b/npc/002-3/doors.txt
index 5a8d4da62..371e25982 100644
--- a/npc/002-3/doors.txt
+++ b/npc/002-3/doors.txt
@@ -2,28 +2,20 @@
// Author:
// Jesusalva
// Description:
-// Doors NPCs.
+// Nard's ship Doors NPCs.
002-3,30,28,0 script AreaNPC#doors4 NPC_HIDDEN,0,0,{
OnTouch:
- .@nard = getq(ShipQuests_Nard);
-
- if (LOCATION$ == "Candor")
- {
+ if (LOCATION$ == "Candor") {
warp "005-1", 42, 107;
close;
}
- if (LOCATION$ == "Tulim")
- {
+ if (LOCATION$ == "Tulim") {
warp "003-1", 81, 68;
close;
}
- // None of these checks will ever return positive, but were kept when delay is applied.
- if (.@nard == 4) goto L_GotoNard;
- if (.@nard == 5) goto L_End;
-
setcamnpc "Julia";
mesn "Julia";
mesq l("The captain has locked the door, you should go see him.");
@@ -36,27 +28,6 @@ OnTouch:
close;
-L_GotoNard:
- setcamnpc "Julia";
- mesn "Julia";
- mesq l("The captain is waiting for you! Hurry up.");
- next;
- restorecam;
-
- close;
-
-L_End:
- mesn "Narrator";
- mesq col(l("This door is locked."), 9);
- setcamnpc "Julia";
- next;
- mesn "Julia";
- mesq l("We're soon leaving that island, please return to your cabine.");
- next;
- restorecam;
-
- close;
-
OnInterIfInit:
diff --git a/npc/003-1/ship.txt b/npc/003-1/ship.txt
index 5dd5b9479..958a821e5 100644
--- a/npc/003-1/ship.txt
+++ b/npc/003-1/ship.txt
@@ -2,7 +2,7 @@
// Authors:
// Jesusalva
// Description:
-// This script controls access to Nard's Ship, fixing variables.
+// This script controls access to Ships, fixing variables.
003-1,82,68,0 script TulimShip NPC_HIDDEN,0,0,{
@@ -15,3 +15,15 @@ L_Warp:
closedialog;
close;
}
+
+003-1,120,25,0 script TulimShip#M NPC_HIDDEN,0,0,{
+
+OnTouch:
+ LOCATION$="Tulim";
+ goto L_Warp;
+
+L_Warp:
+ warp "016-1@"+LOCATION$, 21, 26;
+ closedialog;
+ close;
+}
diff --git a/npc/016-1/_import.txt b/npc/016-1/_import.txt
index a366f8e21..9dcb1e0ad 100644
--- a/npc/016-1/_import.txt
+++ b/npc/016-1/_import.txt
@@ -1,4 +1,5 @@
// Map 016-1: La Marine First Deck
// This file is generated automatically. All manually added changes will be removed when running the Converter.
"npc/016-1/_mobs.txt",
+"npc/016-1/doors.txt",
"npc/016-1/marine.txt",
diff --git a/npc/016-1/doors.txt b/npc/016-1/doors.txt
new file mode 100644
index 000000000..62759c83a
--- /dev/null
+++ b/npc/016-1/doors.txt
@@ -0,0 +1,24 @@
+// TMW2 Scripts.
+// Author:
+// Jesusalva
+// Description:
+// La Marine ship Doors NPCs.
+
+016-1,21,25,0 script #MarineToOutside NPC_HIDDEN,0,0,{
+
+OnTouch:
+ .@nard = getq(ShipQuests_Nard);
+
+ if (LOCATION$ == "Hurns") {
+ warp "012-1", 141, 65;
+ close;
+ }
+ if (LOCATION$ == "Tulim") {
+ warp "003-1", 81, 68;
+ close;
+ }
+ mes col("Oh noes! The door is locked!! Quick! Call a GM!!!", 1);
+ close;
+}
+
+
diff --git a/npc/016-7/_import.txt b/npc/016-7/_import.txt
new file mode 100644
index 000000000..7ca740e41
--- /dev/null
+++ b/npc/016-7/_import.txt
@@ -0,0 +1,3 @@
+// Map 016-7: Pirate Attack
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/016-7/_mobs.txt",
diff --git a/npc/016-7/_mobs.txt b/npc/016-7/_mobs.txt
new file mode 100644
index 000000000..b5b9691e9
--- /dev/null
+++ b/npc/016-7/_mobs.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 016-7: Pirate Attack mobs
+016-7,37,29,14,4 monster Ocean Croc 1133,6,36000,30000
diff --git a/npc/_import.txt b/npc/_import.txt
index 1d9deba5b..f46f1ff09 100644
--- a/npc/_import.txt
+++ b/npc/_import.txt
@@ -63,6 +63,7 @@
@include "npc/015-1/_import.txt"
@include "npc/016-1/_import.txt"
@include "npc/016-6/_import.txt"
+@include "npc/016-7/_import.txt"
@include "npc/boss/_import.txt"
@include "npc/botcheck/_import.txt"
@include "npc/sec_pri/_import.txt"