diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/023-3/logic.txt | 93 | ||||
-rw-r--r-- | npc/024-16/king.txt | 2 |
2 files changed, 88 insertions, 7 deletions
diff --git a/npc/023-3/logic.txt b/npc/023-3/logic.txt index be9bf7333..d9320848b 100644 --- a/npc/023-3/logic.txt +++ b/npc/023-3/logic.txt @@ -2,7 +2,7 @@ // Author: // Jesusalva // Description: -// 023-3 Abandoned Ice Caves Configuration File +// 023-3 Abandoned Ice Caves Configuration File. Variables: $@LOGIC_0233BOSS 023-3 mapflag zone MMO @@ -97,12 +97,94 @@ OnTouch: } -// TODO: The scout which went ahead of you (+ miniboss mechanics) +// The scout which went ahead of you (+ miniboss mechanics) 023-3,86,88,0 script Elite Scout#MB0233 NPC_DARKSABER,{ + if ($@LOGIC_0233BOSS) { + npctalkonce l("FIGHT!"); + end; + } + if (getq(FrostiaQuest_Homunculus) >= 1) { + npctalkonce l("I'm not going any closer to that cursed place!"); + end; + } mesn; - mesq l("Uhm, I'm looking for a way out..."); - close; + mesq l("Congratulations in making this far, @@.", strcharinfo(0)); + next; + select + l("Thanks, and bye."), + l("What should I do now?"); + if (@menu == 1) + close; + mes ""; + mesn; + mesq l("So, there is a magical barrier to the right, which is in place exactly to protect us."); + next; + mesn; + mesq l("Past this checkpoint, is the village where the Monster King was born."); + next; + mesn; + mesq l("If you want to pass through it, you'll need to defeat the Guardian which made the seal. You can bring friends for healing and support."); + next; + mesn; + mesq l("Once the fight begins, the barrier at your left will lock. It won't open until the fight is over."); + next; + mesn; + mesq l("Are you ready?"); + mesc l("WARNING: DO NOT PROCEED UNLESS YOU'RE READY."), 1; + if (askyesno() == ASK_YES && !$@LOGIC_0233BOSS) { + $@LOGIC_0233BOSS=getcharid(3); // It could be 1. + $@LOGIC_0233BOXX=monster("023-3", any(85,94,103,113), any(91,96,102,111), "Guardian", Yeti, 1, .name$+"::OnYetiDefeat"); + initnpctimer; + } + closeclientdialog; + end; +// Check if fight is still going on +OnTimer10000: + if (!attachrid($@LOGIC_0233BOSS)) { + killmonster("023-3", .name$+"::OnYetiDefeat"); + $@LOGIC_0233BOSS=0; + end; + } + // You gave up, finish it now and not later + if (getmap() != "023-3") { + killmonster("023-3", .name$+"::OnYetiDefeat"); + $@LOGIC_0233BOSS=0; + end; + } + // What if the Yeti left the chamber? O.o + // It's not like there was mob collision to prevent this from happening + // If that's the case, bring the Yeti to player position and order attack :> + getmapxy(.@m$, .@x, .@y, UNITTYPE_MOB, $@LOGIC_0233BOXX); + getmapxy(.@mx$, .@xx, .@yx, 0); + if (!(is_between(79, 120, .@x) && is_between(75, 125, .@y))) { + unitwarp($@LOGIC_0233BOXX, .@mx$, .@xx, .@yx); + unitattack($@LOGIC_0233BOXX, $@LOGIC_0233BOSS); + unittalk($@LOGIC_0233BOXX, "I did not forgot you, @@! %%e", strcharinfo(0)); + end; + } + initnpctimer; + end; +// Yeti Defeated +OnYetiDefeat: + stopnpctimer; + .@rid=$@LOGIC_0233BOSS; + $@LOGIC_0233BOSS=0; + // In past, only MVP would count. Now, the requester count. + if (playerattached()) + detachrid(); + // Player decided to leave the game, annuled + if (!attachrid(.@rid)) + end; + // Player decided to leave for a walk, annuled + if (!isin("023-3", 79, 75, 120, 125)) + end; + + // We don't need compareandsetq because it's now the requester + message(.@rid, l("You've slayed the Yeti.")); + npctalk l("Good luck in your journey, @@.", rid2name(.@rid)); + setq FrostiaQuest_Homunculus, 1; + end; OnInit: .distance = 5; end; @@ -116,7 +198,7 @@ OnInit: OnTouch: .@q=getq(FrostiaQuest_Homunculus); .@q2=getq(FrostiaQuest_Homunculus); - if (!.@q && .@q2) { + if ($@LOGIC_0233BOSS) { dispbottom l("A powerful magic barrier repels you!"); slide 81, 86; sit(); @@ -143,7 +225,6 @@ OnInit: } // TODO: Spike traps and etc. at the corritor -// TODO: Monsters natural presence in this cave // TODO: Rolling Stone Trap diff --git a/npc/024-16/king.txt b/npc/024-16/king.txt index d7f38449b..3dc1e98a3 100644 --- a/npc/024-16/king.txt +++ b/npc/024-16/king.txt @@ -95,7 +95,7 @@ L_Campaign: // Logout/dead/etc. → Destroy the quest state // Meaning you'll have to start over. To prevent logout-cheats. if (.@q) - setq FrostiaQuest_Homunculus, 0, 0, 0; + setq FrostiaQuest_Homunculus, .@q, 0, 0; // Debug functionality if (is_staff()) { |