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-rw-r--r--npc/015-8-1/campaign.txt41
1 files changed, 41 insertions, 0 deletions
diff --git a/npc/015-8-1/campaign.txt b/npc/015-8-1/campaign.txt
index 0158d6264..5c6062d87 100644
--- a/npc/015-8-1/campaign.txt
+++ b/npc/015-8-1/campaign.txt
@@ -73,6 +73,8 @@ OnS04:
// Heal them because you should not be fighting (yet).
setunitdata(.BOSS, UDT_HP, getunitdata(.BOSS, UDT_MAXHP));
setunitdata(.SAGRATHA, UDT_HP, getunitdata(.SAGRATHA, UDT_MAXHP));
+ unitstop(.SAGRATHA);
+ unitstop(.BOSS);
// Objective announce
mapannounce(.@m$, "##2"+l("Victory Conditions: Defeat the assassin!"), 0);
@@ -86,6 +88,45 @@ OnS04:
// TODO: After x time, reinforcements on both sides
// BOSS: “Kill 'em all!”
// SAGGY: “Beings of florest, come to my aid and protect me!”
+ addtimer(20000, .@n$+"::OnW01");
+ end;
+
+OnW01:
+ .@m$=getmap();
+ .@n$=instance_npcname(.name$);
+
+ unittalk(.BOSS, l("Kill 'em all!"));
+
+ monster .@m$, 39, 39, strmobinfo(1, HoodedNinja), HoodedNinja, 1;
+ monster .@m$, 60, 39, strmobinfo(1, HoodedNinja), HoodedNinja, 1;
+
+ monster .@m$, 39, 54, strmobinfo(1, Assassin), Assassin, 1;
+ monster .@m$, 60, 54, strmobinfo(1, Assassin), Assassin, 1;
+ addtimer(rand(10000,15000), .@n$+"::OnW02");
+ end;
+
+OnW02:
+ .@m$=getmap();
+ .@n$=instance_npcname(.name$);
+
+ unittalk(.SAGRATHA, l("Mouboos, come to my aid and protect me!"));
+
+ monster .@m$, 46, 59, strmobinfo(1, Mouboo), Mouboo, 1, .@n$+"::OnError", Size_Medium, 2;
+ monster .@m$, 44, 61, strmobinfo(1, Mouboo), Mouboo, 1, .@n$+"::OnError", Size_Medium, 2;
+ monster .@m$, 49, 61, strmobinfo(1, Mouboo), Mouboo, 1, .@n$+"::OnError", Size_Medium, 2;
+ addtimer(30000, .@n$+"::OnW03");
+ end;
+
+OnW03:
+ .@m$=getmap();
+ .@n$=instance_npcname(.name$);
+
+ unittalk(.SAGRATHA, l("Do not think you can defeat me yet!"));
+ unittalk(.BOSS, l("You'll all die here!"));
+
+ monster .@m$, 49, 34, strmobinfo(1, Mouboo), Mouboo, 1, .@n$+"::OnError", Size_Medium, 2;
+ monster .@m$, 47, 36, strmobinfo(1, Assassin), Assassin, 1;
+ monster .@m$, 52, 36, strmobinfo(1, Assassin), Assassin, 1;
end;
// Assassin, HoodedNinja, HoodedAssassin (boss)