diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/001-2-9/janus.txt | 2 | ||||
-rw-r--r-- | npc/003-2/_import.txt | 3 | ||||
-rw-r--r-- | npc/003-2/estard.txt | 125 | ||||
-rw-r--r-- | npc/005-1/_import.txt | 2 | ||||
-rw-r--r-- | npc/005-1/_mobs.txt | 2 | ||||
-rw-r--r-- | npc/005-1/_warps.txt | 2 | ||||
-rw-r--r-- | npc/005-5/nylo.txt | 165 | ||||
-rw-r--r-- | npc/_import.txt | 1 |
8 files changed, 298 insertions, 4 deletions
diff --git a/npc/001-2-9/janus.txt b/npc/001-2-9/janus.txt index a652a7c5e..2f19b1b9a 100644 --- a/npc/001-2-9/janus.txt +++ b/npc/001-2-9/janus.txt @@ -14,7 +14,7 @@ 001-2-9,30,28,0 script Janus NPC_JANUS,{ function create_party { - .@party_price = 1000; + .@party_price = 10000; speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("Creating a party has some advantages, it's a pretty good choice!"), diff --git a/npc/003-2/_import.txt b/npc/003-2/_import.txt new file mode 100644 index 000000000..3cac95565 --- /dev/null +++ b/npc/003-2/_import.txt @@ -0,0 +1,3 @@ +// Map 003-2: Tulimshar Guild House +// This file is generated automatically. All manually added changes will be removed when running the Converter. +"npc/003-2/estard.txt", diff --git a/npc/003-2/estard.txt b/npc/003-2/estard.txt new file mode 100644 index 000000000..43ae3602d --- /dev/null +++ b/npc/003-2/estard.txt @@ -0,0 +1,125 @@ +// Evol scripts. +// Author: +// Reid +// Description: +// Light Armor shop keeper. +// Variables: +// ArtisQuests_Enora +// Values: +// 0 Default. +// 1 BlackSmith quest delivered. +// 2 Chelios Quest given. +// 3 Chelios Quest done. +// 4 BlackSmith gave the sword. +// 5 Light Armor Shop quest delivered. +// 6 Light Armor Shop gave the cloths. + +003-2,24,26,0 script Estard NPC_ELVEN_FEMALE_ARMOR_SHOP,{ + + function create_party { + .@party_price = 10000; + + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("Creating a party has some advantages, it's a pretty good choice!"), + l("I remember when I created my first party, we were amazed to share some experience with a small group of adventurer..."), + l("Oh! And our party chat was really entertaining, I do highly recommend you to share this fun as well."), + lg("The cost to create a party is @@ E, are you interested?", + "The cost to create a party is @@ E, are you interested?", .@party_price); + + if (askyesno() == 1) + { + if (Zeny < .@party_price) + { + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("You don't have enough money, bring @@ E.", .@party_price); + } + else + { + Zeny = Zeny - .@party_price; + setq General_Janus, 2; + skill NV_BASIC, 7, 0; + + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("Awesome, come back if you ever want to create a larger group!"); + } + } + } + + + function explain_service { + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("You are on the human resource wing of the Town Hall."), + l("We offer party and guild certifications and we can also teach you how to use some basic communication skills."), + l("Do you know how to speak with people around you?"); + + if (askyesno() == 2) + { + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("You lack some very basic skills..."); + + if (compareandsetq(General_Janus, 0, 1)) + { + speech S_LAST_NEXT | S_NO_NPC_NAME, + l("This book contains everything you should know about it, take it!"); + + inventoryplace CommunicationTheory, 1; + getitem CommunicationTheory, 1; + } + else + { + speech S_LAST_NEXT | S_NO_NPC_NAME, + l("You can read the book that I gave you earlier at the library if you lost it."); + } + } + else + { + if (compareandsetq(General_Janus, 0, 1)) + { + speech S_LAST_NEXT | S_NO_NPC_NAME, + l("Anyway."), + l("This book contains everything you should know about it, take it!"); + + inventoryplace CommunicationTheory, 1; + getitem CommunicationTheory, 1; + } + + } + + return; + } + + + speech S_LAST_NEXT, + lg("Welcome miss.", "Good day sir."); + + do + { + // Beta users by-pass check. + if (getskilllv(NV_BASIC) > 6 && getq(General_Janus) == 1) + { + setq General_Janus, 2; + } + + select + rif(getq(General_Janus) == 1, l("I would like to create a party.")), + l("What service do you offer?"), + menuaction(l("Quit")); + + switch (@menu) + { + case 1: + create_party; + break; + case 2: + explain_service; + break; + } + } while (@menu != 3); + + closedialog; + goodbye; + close; + +OnInit: + .sex = G_MALE; + .distance = 3; + end; +} diff --git a/npc/005-1/_import.txt b/npc/005-1/_import.txt index 08601d0bf..1159841a8 100644 --- a/npc/005-1/_import.txt +++ b/npc/005-1/_import.txt @@ -1,4 +1,4 @@ -// Map 005-1: Drasil Island +// Map 005-1: Candor Island // This file is generated automatically. All manually added changes will be removed when running the Converter. "npc/005-1/_mobs.txt", "npc/005-1/_warps.txt", diff --git a/npc/005-1/_mobs.txt b/npc/005-1/_mobs.txt index 8c30dfb07..22191540a 100644 --- a/npc/005-1/_mobs.txt +++ b/npc/005-1/_mobs.txt @@ -1,5 +1,5 @@ // This file is generated automatically. All manually added changes will be removed when running the Converter. -// Map 005-1: Drasil Island mobs +// Map 005-1: Candor Island mobs 005-1,36,40,2,1 monster CloverPatch 1028,1,35000,300000 005-1,23,56,1,0 monster IronFragments 1058,1,35000,300000 005-1,63,84,7,6 monster Maggot 1030,8,35000,300000 diff --git a/npc/005-1/_warps.txt b/npc/005-1/_warps.txt index 30a459eba..558d5242b 100644 --- a/npc/005-1/_warps.txt +++ b/npc/005-1/_warps.txt @@ -1,5 +1,5 @@ // This file is generated automatically. All manually added changes will be removed when running the Converter. -// Map 005-1: Drasil Island warps +// Map 005-1: Candor Island warps 005-1,43,107,0 warp #005-1_43_107 0,0,000-2-0,21,28 005-1,31,80,0 warp #005-1_31_80 0,0,005-2,33,42 005-1,34,74,0 warp #005-1_34_74 0,0,005-3,25,42 diff --git a/npc/005-5/nylo.txt b/npc/005-5/nylo.txt index 503824916..c60c0239a 100644 --- a/npc/005-5/nylo.txt +++ b/npc/005-5/nylo.txt @@ -3,6 +3,171 @@ 005-5,27,38,0 script Nylo NPC_PLAYER,{ + function nylo_close { + close; + } + + function nylo_thanks { + speech S_LAST_BLANK_LINE, + l("[Nyle]"), + l("You are very welcome."); + close; + } + + function nylo_items2 { + speech S_LAST_BLANK_LINE, + l("[Nyle]"), + l("Let Cynric open your storage. You might also want to open your inventory."), + l("Pick an item from either storage or inventory and choose what you want to do with it by clicking the right button."), + l("You can also pick and drag items from one window into the other but this will move all items of this kind."); + next; + speech S_LAST_BLANK_LINE, + l("Items in your storage are totally safe. Banking itself is totally safe."); + do + { + select + l("Thanks!"); + + switch (@menu) + { + case 1: + nylo_thanks; + break; + } + } while (@menu != 1); + } + + function nylo_money2 { + speech S_LAST_BLANK_LINE, + l("[Nyle]"), + l("That's easy. Cynric will save your money when you ask him to deposit. Or you pick up your money by asking to withdraw."), + l("You only have to tell him how much you want to deposit or withdraw."), + l("Also you can ask how much he already save for you by checking your balance."); + next; + speech S_LAST_BLANK_LINE, + l("Money in your storage is totally safe. Banking itself is totally safe."); + + do + { + select + l("Thanks!"); + + switch (@menu) + { + case 1: + nylo_thanks; + break; + } + } while (@menu != 1); + } + + function nylo_items { + speech S_LAST_BLANK_LINE, + l("[Nyle]"), + l("Let Cynric open your storage. You might also want to open your inventory."), + l("Pick an item from either storage or inventory and choose what you want to do with it by clicking the right button."), + l("You can also pick and drag items from one window into the other but this will move all items of this kind."); + next; + speech S_LAST_BLANK_LINE, + l("Items in your storage are totally safe. Banking itself is totally safe."); + do + { + select + l("And how do I save money?"), + l("Thanks!"); + + switch (@menu) + { + case 1: + nylo_money2; + break; + case 2: + nylo_thanks; + break; + } + } while (@menu != 2); + } + + function nylo_money { + speech S_LAST_BLANK_LINE, + l("[Nyle]"), + l("That's easy. Cynric will save your money when you ask him to deposit. Or you pick up your money by asking to withdraw."), + l("You only have to tell him how much you want to deposit or withdraw."), + l("Also you can ask how much he already save for you by checking your balance."); + next; + speech S_LAST_BLANK_LINE, + l("Money in your storage is totally safe. Banking itself is totally safe."); + + do + { + select + l("And how do I save items?"), + l("Thanks!"); + + switch (@menu) + { + case 1: + nylo_items2; + break; + case 2: + nylo_thanks; + break; + } + } while (@menu != 2); + } + + function nylo_eplain { + speech S_LAST_BLANK_LINE, + l("[Nyle]"), + l("There are banks all over the world. Usually every important village or city has one."), + l("You can save both items and money at a bank."); + + do + { + select + l("How do I save items?"), + l("How do I save money?"), + l("Thanks!"); + + switch (@menu) + { + case 1: + nylo_items; + break; + case 2: + nylo_money; + break; + case 3: + nylo_thanks; + break; + } + } while (@menu != 3); + } + + speech S_LAST_BLANK_LINE, + l("[Nyle]"), + l("Visiting the bank too right? We're only a small village but Cynric is the best bank guy I know."); + + do + { + select + l("Yeah, you're right."), + l("What is banking?"); + switch (@menu) + { + case 1: + nylo_close; + break; + case 2: + nylo_eplain; + break; + } + } while (@menu != 2); + + closedialog; + goodbye; + close; + OnInit: .sex = G_MALE; .distance = 3; diff --git a/npc/_import.txt b/npc/_import.txt index fbebc881b..f784e93b3 100644 --- a/npc/_import.txt +++ b/npc/_import.txt @@ -64,6 +64,7 @@ @include "npc/003-2-0/_import.txt" @include "npc/003-2-1/_import.txt" @include "npc/003-2-2/_import.txt" +@include "npc/003-2/_import.txt" @include "npc/005-1/_import.txt" @include "npc/005-2/_import.txt" @include "npc/005-3/_import.txt" |