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-rw-r--r--npc/functions/honor.txt6
-rw-r--r--npc/functions/hub.txt4
2 files changed, 10 insertions, 0 deletions
diff --git a/npc/functions/honor.txt b/npc/functions/honor.txt
index 3b470bf63..3794ce4c3 100644
--- a/npc/functions/honor.txt
+++ b/npc/functions/honor.txt
@@ -4,6 +4,12 @@
// Description:
// PvP Honor Rank system
+// Returns if a map is on PVP Mode or Not
+// ispvpmap( {mapid} )
+function script ispvpmap {
+ .@mapa$=getarg(0, getmapname());
+ return (getmapflag(.@mapa$, mf_pvp) || getmapflag(.@mapa$, mf_pvp_noparty) || getmapflag(.@mapa$, mf_pvpnoguild));
+
// Numerical representation of player strength
// get_BR( getcharid(3) )
function script get_BR {
diff --git a/npc/functions/hub.txt b/npc/functions/hub.txt
index 7263037f7..9fc9c9876 100644
--- a/npc/functions/hub.txt
+++ b/npc/functions/hub.txt
@@ -260,8 +260,12 @@ function script HUB_PvP {
// Prepare local variables
.@atk=get_BR(getcharid(3));
.@def=get_BR(killedrid);
+ .@honor=calc_HR(.@atk, .@def);
.@m$=getmap();
+ if (ispvpmap(.@m$)) {
+ }
+
// TODO: Start using readparam2() to read if the opponent was worthy
// That is, read total attack, defense, HP, evasion and hit chance
// And compare with your own readparam2(), then use a % and a table