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-rw-r--r--npc/042-4/ctrl.txt4
-rw-r--r--npc/042-5/ctrl.txt4
-rw-r--r--npc/042-6/ctrl.txt6
-rw-r--r--npc/042-7/ctrl.txt4
-rw-r--r--npc/042-8/ctrl.txt6
-rw-r--r--npc/042-9/ctrl.txt4
6 files changed, 14 insertions, 14 deletions
diff --git a/npc/042-4/ctrl.txt b/npc/042-4/ctrl.txt
index d78b43cab..65a2a8705 100644
--- a/npc/042-4/ctrl.txt
+++ b/npc/042-4/ctrl.txt
@@ -53,11 +53,11 @@ OnKillMob:
.@g=getcharid(2);
if (.@g < 1) percentheal -100, -100;
getexp $KAMELOT_MX[.@g]*7, $KAMELOT_MX[.@g]*3;
- .@delay=max(3000, 21000-$KAMELOT_PC[.@g]*1000);
+ .@delay=max(7000, 42000-$KAMELOT_PC[.@g]*2000);
// FALLTHROUGH
OnRespawn:
- .@delay=(.@delay ? .@delay : 3000);
+ .@delay=(.@delay ? .@delay : 7000);
sleep(.@delay);
// Yes, we just hope it works out of box
explode(.@map$, .map$, "@");
diff --git a/npc/042-5/ctrl.txt b/npc/042-5/ctrl.txt
index 1a75e767f..34fb35f7d 100644
--- a/npc/042-5/ctrl.txt
+++ b/npc/042-5/ctrl.txt
@@ -47,11 +47,11 @@ OnKillMob:
.@g=getcharid(2);
if (.@g < 1) percentheal -100, -100;
getexp $KAMELOT_MX[.@g]*7, $KAMELOT_MX[.@g]*3;
- .@delay=max(3000, 21000-$KAMELOT_PC[.@g]*1000);
+ .@delay=max(7000, 42000-$KAMELOT_PC[.@g]*2000);
// FALLTHROUGH
OnRespawn:
- .@delay=(.@delay ? .@delay : 3000);
+ .@delay=(.@delay ? .@delay : 7000);
sleep(.@delay);
// Yes, we just hope it works out of box
explode(.@map$, .map$, "@");
diff --git a/npc/042-6/ctrl.txt b/npc/042-6/ctrl.txt
index 042d4360a..694ea77b3 100644
--- a/npc/042-6/ctrl.txt
+++ b/npc/042-6/ctrl.txt
@@ -68,7 +68,7 @@ OnKillBoss:
getitem GuildCoin, 2+min(13, $KAMELOT_MX[.@g]/10);
getexp $KAMELOT_MX[.@g]*14, $KAMELOT_MX[.@g]*8;
mapannounce getmap(), strcharinfo(0)+" has defeated the boss!", 0;
- .@delay=max(3000, 21000-$KAMELOT_PC[.@g]*1000);
+ .@delay=max(5000, 22000-$KAMELOT_PC[.@g]*1500);
goto OnRespawn;
OnKillMob:
@@ -78,11 +78,11 @@ OnKillMob:
.@g=getcharid(2);
if (.@g < 1) percentheal -100, -100;
getexp $KAMELOT_MX[.@g]*7, $KAMELOT_MX[.@g]*4;
- .@delay=max(3000, 21000-$KAMELOT_PC[.@g]*1000);
+ .@delay=max(7000, 42000-$KAMELOT_PC[.@g]*2000);
// FALLTHROUGH
OnRespawn:
- .@delay=(.@delay ? .@delay : 3000);
+ .@delay=(.@delay ? .@delay : 7000);
sleep(.@delay);
// Yes, we just hope it works out of box
explode(.@map$, .map$, "@");
diff --git a/npc/042-7/ctrl.txt b/npc/042-7/ctrl.txt
index 1c6ba40f0..5c26584c5 100644
--- a/npc/042-7/ctrl.txt
+++ b/npc/042-7/ctrl.txt
@@ -78,11 +78,11 @@ OnKillMob:
.@g=getcharid(2);
if (.@g < 1) percentheal -100, -100;
getexp $KAMELOT_MX[.@g]*7, $KAMELOT_MX[.@g]*4;
- .@delay=max(3000, 21000-$KAMELOT_PC[.@g]*1000);
+ .@delay=max(7000, 42000-$KAMELOT_PC[.@g]*2000);
// FALLTHROUGH
OnRespawn:
- .@delay=(.@delay ? .@delay : 3000);
+ .@delay=(.@delay ? .@delay : 7000);
sleep(.@delay);
// Yes, we just hope it works out of box
explode(.@map$, .map$, "@");
diff --git a/npc/042-8/ctrl.txt b/npc/042-8/ctrl.txt
index 10eabcf77..e85ade249 100644
--- a/npc/042-8/ctrl.txt
+++ b/npc/042-8/ctrl.txt
@@ -68,7 +68,7 @@ OnKillBoss:
getitem GuildCoin, 2+min(13, $KAMELOT_MX[.@g]/10);
getexp $KAMELOT_MX[.@g]*14, $KAMELOT_MX[.@g]*8;
mapannounce getmap(), strcharinfo(0)+" has defeated the boss!", 0;
- .@delay=max(3000, 21000-$KAMELOT_PC[.@g]*1000);
+ .@delay=max(7000, 42000-$KAMELOT_PC[.@g]*2000);
goto OnRespawn;
OnKillMob:
@@ -78,11 +78,11 @@ OnKillMob:
.@g=getcharid(2);
if (.@g < 1) percentheal -100, -100;
getexp $KAMELOT_MX[.@g]*7, $KAMELOT_MX[.@g]*4;
- .@delay=max(3000, 21000-$KAMELOT_PC[.@g]*1000);
+ .@delay=max(7000, 42000-$KAMELOT_PC[.@g]*2000);
// FALLTHROUGH
OnRespawn:
- .@delay=(.@delay ? .@delay : 3000);
+ .@delay=(.@delay ? .@delay : 7000);
sleep(.@delay);
// Yes, we just hope it works out of box
explode(.@map$, .map$, "@");
diff --git a/npc/042-9/ctrl.txt b/npc/042-9/ctrl.txt
index 8a5696dca..8f8d3876d 100644
--- a/npc/042-9/ctrl.txt
+++ b/npc/042-9/ctrl.txt
@@ -77,11 +77,11 @@ OnKillMob:
.@g=getcharid(2);
if (.@g < 1) percentheal -100, -100;
getexp $KAMELOT_MX[.@g]*7, $KAMELOT_MX[.@g]*4;
- .@delay=max(3000, 21000-$KAMELOT_PC[.@g]*1000);
+ .@delay=max(7000, 42000-$KAMELOT_PC[.@g]*2000);
// FALLTHROUGH
OnRespawn:
- .@delay=(.@delay ? .@delay : 3000);
+ .@delay=(.@delay ? .@delay : 7000);
sleep(.@delay);
// Yes, we just hope it works out of box
explode(.@map$, .map$, "@");