diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/025-1/_config.txt | 11 | ||||
-rw-r--r-- | npc/025-1/_import.txt | 1 | ||||
-rw-r--r-- | npc/025-1/ctrl.c | 23 |
3 files changed, 25 insertions, 10 deletions
diff --git a/npc/025-1/_config.txt b/npc/025-1/_config.txt new file mode 100644 index 000000000..51d36e920 --- /dev/null +++ b/npc/025-1/_config.txt @@ -0,0 +1,11 @@ +// This file is generated automatically. All manually added changes will be removed when running the Converter. +// Map 025-1: Fortress Town - Holy Land conf + +025-1,99,112,0 script #025-1_99_112 NPC_HIDDEN,{ + end; +OnDisable: + delcells "025-1_99_112"; end; +OnEnable: +OnInit: + setcells "025-1", 99, 112, 100, 112, 1, "025-1_99_112"; +} diff --git a/npc/025-1/_import.txt b/npc/025-1/_import.txt index dc7b2b6cf..0ab700b78 100644 --- a/npc/025-1/_import.txt +++ b/npc/025-1/_import.txt @@ -1,4 +1,5 @@ // Map 025-1: Fortress Town - Holy Land // This file is generated automatically. All manually added changes will be removed when running the Converter. +"npc/025-1/_config.txt", "npc/025-1/_mobs.txt", "npc/025-1/ctrl.c", diff --git a/npc/025-1/ctrl.c b/npc/025-1/ctrl.c index 2d06d4378..166cd0787 100644 --- a/npc/025-1/ctrl.c +++ b/npc/025-1/ctrl.c @@ -45,6 +45,14 @@ function script FTCleanup { // TODO: ::OnConquest // TODO: Kill stray monsters //killmonsterall + // Main gate + if ($FORTRESS_STATE) { + disablenpc "Fortress Gate"; + donpcevent "#025-1_99_112::OnDisable"; + } else { + enablenpc "Fortress Gate"; + donpcevent "#025-1_99_112::OnEnable"; + } return; } @@ -91,7 +99,7 @@ function script FTStatue { // NPC SCRIPTS // Main gate - Also where the World Hero can begin the siege -025-1,100,113,0 script #FortressTown NPC_NO_SPRITE,1,0,{ +025-1,100,112,0 script Fortress Gate NPC_NO_SPRITE,{ // Main Story block - WHAT if ($GAME_STORYLINE < 3) die(); @@ -110,14 +118,8 @@ function script FTStatue { //monster(FortressGate, ::OnOpenGate) close; -OnTouch: - if ($FORTRESS_STATE) - slide 100, 110; - else - dispbottom l("The fortress is sealed!!"); - end; - OnInit: + FTCleanup($FORTRESS_STATE); end; OnTue0000: @@ -131,12 +133,13 @@ OnConquest: -// Exit - always work +// This exit must work even if gate is closed 025-1,99,111,0 script #FortressTownOut NPC_HIDDEN,1,0,{ end; OnTouch: - slide 100, 114; + if (!$FORTRESS_STATE) + slide 100, 114; end; } |