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-rw-r--r--npc/00000SAVE/018-2_petsales.txt10
-rw-r--r--npc/003-1/aidan.txt2
2 files changed, 11 insertions, 1 deletions
diff --git a/npc/00000SAVE/018-2_petsales.txt b/npc/00000SAVE/018-2_petsales.txt
index 71b8f536a..ccfd976ef 100644
--- a/npc/00000SAVE/018-2_petsales.txt
+++ b/npc/00000SAVE/018-2_petsales.txt
@@ -1,3 +1,13 @@
+// Pet Detective allows you to tame pets. Besides having complete his own quest,
+// which unlocks some basic pets, you can unlock other mobs by having completed
+// the equivalent Grand Hunter Quest. You can make as many pets as you wish, but
+// the cost changes the more you create the same pet. Meaning if you create *another*
+// cute maggot because silly you forgot to feed your previous one, you'll pay at
+// minimum double the cost. Thankfully for you, maggot is already given for free
+// the first time, meaning you'll save yourself from some hassle.
+//
+// Jesusalva can't forget to add on Malindou a check to mark 'Forest Shroom' as
+// 1 completion to Aisen, because otherwise it would be kinda unfair.
018-2,122,23,0 script Pet Detective NPC160,{
diff --git a/npc/003-1/aidan.txt b/npc/003-1/aidan.txt
index 98fb2dbc7..85a54b917 100644
--- a/npc/003-1/aidan.txt
+++ b/npc/003-1/aidan.txt
@@ -124,7 +124,7 @@ L_Finish:
setq General_Hunter, 0, 0;
Zeny=Zeny+25000;
inventoryplace MaggotCocoon, 1;
- makepet(1030); // Uhm, I forgot what would be the correct constant.
+ makepet(Maggot); // Works the same, even if I'm using mob_db constant
getexp 15750, 100;
mesn;
mesq l("Good job, here is 25,000 GP and 15,750 EXP.");