diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/014-4/kamelot.txt | 5 | ||||
-rw-r--r-- | npc/042-0/arthur.txt | 6 | ||||
-rw-r--r-- | npc/042-5/ctrl.txt | 80 | ||||
-rw-r--r-- | npc/042-6/_import.txt | 1 | ||||
-rw-r--r-- | npc/042-6/ctrl.txt | 123 | ||||
-rw-r--r-- | npc/functions/treasure.txt | 6 |
6 files changed, 211 insertions, 10 deletions
diff --git a/npc/014-4/kamelot.txt b/npc/014-4/kamelot.txt index f6cf38488..c549741f9 100644 --- a/npc/014-4/kamelot.txt +++ b/npc/014-4/kamelot.txt @@ -20,7 +20,7 @@ // 16 - Magic Seal Broken // 32 - Boss cutscene seen (presumably, victory) // 64 - Boss defeated -// $KAMELOT_KEY [ guild_id ] = (bitmask) Keys and Lockpicks +// $KAMELOT_KEYMASK [ guild_id ] = (bitmask) Keys and Lockpicks // 1 - Treasure A (Boss Room key) // 2 - Treasure B // 4 - Treasure C @@ -42,7 +42,7 @@ // 65536 - Cell XII 38,27 // If more than 12 players, loop back -// $KAMELOT_KEYMASK [ guild_id ] = Which bit was assigned as the key +// $KAMELOT_KEY [ guild_id ] = Which bit was assigned as the key // $KAMELOT_COOLDOWN [ guild_id ] = Last attempt (weekly attempts) // KamelotCleanup(guildid) @@ -52,6 +52,7 @@ function script KamelotCleanup { $@KAMELOT_WAVE[.@g]=0; $KAMELOT_MX[.@g]=0; $KAMELOT_PC[.@g]=0; + $KAMELOT_KEY[.@g]=0; $KAMELOT_QUEST[.@g]=0; $KAMELOT_KEYMASK[.@g]=0; return; diff --git a/npc/042-0/arthur.txt b/npc/042-0/arthur.txt index f2a7e870b..de243b33d 100644 --- a/npc/042-0/arthur.txt +++ b/npc/042-0/arthur.txt @@ -75,7 +75,7 @@ L_Quest: $KAMELOT_QUEST[.@g]=1; $KAMELOT_MX[.@g]=getguildavg(.@g); $KAMELOT_PC[.@g]=$@guildmembercount; - $KAMELOT_KEYMASK[.@g]=any(1,2,4,8); + $KAMELOT_KEY[.@g]=any(1,2,4,8); if (!is_admin()) // FIXME: This should be unconditional $KAMELOT_COOLDOWN[.@g] = gettimeparam(GETTIME_WEEKDAY); mapannounce(getmap(), "##1KAMELOT CASTLE, GUILD DUNGEON: MISSION START!", bc_map); @@ -343,7 +343,7 @@ L_Hint: next; guinevereSpawn(3); mesn; - switch ($KAMELOT_KEYMASK[.@g]) { + switch ($KAMELOT_KEY[.@g]) { case 1: .@path$=l("West"); break; case 2: @@ -353,7 +353,7 @@ L_Hint: case 8: .@path$=l("East"); break; default: - .@path$=l("ERROR, REPORT ME: Invalid: %d", $KAMELOT_KEYMASK[.@g]); break; + .@path$=l("ERROR, REPORT ME: Invalid: %d", $KAMELOT_KEY[.@g]); break; } mesq l("The key is on the sewer %s path. Be careful. May the light be with you.", b(.@path$)); if ($KAMELOT_QUEST[.@g] & 2) diff --git a/npc/042-5/ctrl.txt b/npc/042-5/ctrl.txt index dfc799122..e76efb24c 100644 --- a/npc/042-5/ctrl.txt +++ b/npc/042-5/ctrl.txt @@ -9,7 +9,7 @@ // A simple random treasure chest - to be sure players were introduced to this // awesome system. Same rules as any treasure box still applies. -042-5,0,0,0 script #ctrl0425 NPC_CHEST,{ +042-5,0,0,0 script #ctrl0425 NPC_HIDDEN,{ function monster0425; end; @@ -51,10 +51,12 @@ OnKillMob: .@g=getcharid(2); if (.@g < 1) percentheal -100, -100; getexp $KAMELOT_MX[.@g]*7, $KAMELOT_MX[.@g]*3; + .@delay=max(3000, 21000-$KAMELOT_PC[.@g]*1000); // FALLTHROUGH OnRespawn: - sleep(3000); + .@delay=(.@delay ? .@delay : 3000); + sleep(.@delay); // Yes, we just hope it works out of box explode(.@map$, .map$, "@"); .@g=atoi(.@map$[1]); @@ -110,3 +112,77 @@ function monster0425 { } +/////////////////////////////////////////////////////////////// +// This is required for others + +// KamelotTreasure( POSITION ID ) +function script KamelotTreasure { + .@id=getarg(0); + .@g=getcharid(2); + if (.@g < 1) percentheal -100, -100; + if ($KAMELOT_KEYMASK[.@g] & .@id) { + mesc l("The chest is unlocked and empty."); + close; + } + + mesc l("Open the chest?"); + mesc l("Cost: 1 @@", getitemlink(TreasureKey)), 1; + if (!countitem(TreasureKey)) + close; + next; + if (askyesno() == ASK_NO) + close; + + delitem TreasureKey, 1; + mesc l("You open the chest!"); + + .@empty=($KAMELOT_KEYMASK[.@g] & .@id); + $KAMELOT_KEYMASK[.@g]=$KAMELOT_KEYMASK[.@g]|.@id; + + if (!.@empty) { + if (.@id == $KAMELOT_KEY[.@g]) { + dispbottom l("You found the key!"); + getitem KamelotKey, 1; + .@key=true; + } + .@r=rand2(10000); + + // Select treasure list + if (.@r == 0) // 0.01% total, 0.025% each + .@loot=any(MylarinDust, SupremeGift, HousingLetterIII, TimeFlask); + else if (.@r < 300) // 0.3% each + .@loot=any(MagicApple, PrismGift, EquipmentBlueprintD, ChampionshipBow, Halberd, AncientShield, AncientSword, Setzer, MercBoxD, Shemagh); + else + .@loot=any(SacredImmortalityPotion, DivineApple, ArcmageBoxset, GoldenApple, MercBoxA, MercBoxB, MercBoxC, MoveSpeedPotion, AtroposMixture, EverburnPowder, IridiumOre, PlatinumOre, YerbaMate, SmokeGrenade, SnakeEgg, LachesisBrew, ArrowAmmoBox, GoldPieces, SilverGift, TerraniteOre, LeadOre, TinOre, SilverOre, GoldOre, TitaniumOre, FluoPowder, EquipmentBlueprintC, AlchemyBlueprintC, AlchemyBlueprintD, AncientBlueprint, JasmineTea, MoubooSteak, ClothoLiquor, Coal, RedPlushWine, HastePotion, CoinBag, StrengthPotion, Dagger, BronzeGift, IronOre, CopperOre, BlueDye, EquipmentBlueprintB, AlchemyBlueprintB, AlchemyBlueprintC, OolongTea, Croconut, Potatoz, MoubooSteak, ClothoLiquor, Coal, SmallMushroom, HastePotion, StrengthPotion, WoodenLog, LeatherPatch, Beer, EquipmentBlueprintA, EquipmentBlueprintB, AlchemyBlueprintA, SpearmintTea, TreasureMap, FatesPotion, ChocolateBar, Plushroom, Chagashroom, RawLog, LeatherPatch, StrangeCoin, ChamomileTea); // > 70 options (~1% each) + + + inventoryplace .@loot, 1; + mesc l("You find @@ inside!", getitemlink(.@loot)); + getitem .@loot, 1; + } else { + mesc l("You find @@ inside!", l("nothing")); + mesc l("Seems like someone else opened this chest before you!"); + } + + // Announcement + if (.@key) + .@p$=b(" They found the key!"); + mapannounce "042-6@"+.@g, strcharinfo(0)+" has opened a Treasure Chest!"+.@p$, 0; + mapannounce "042-7@"+.@g, strcharinfo(0)+" has opened a Treasure Chest!"+.@p$, 0; + mapannounce "042-8@"+.@g, strcharinfo(0)+" has opened a Treasure Chest!"+.@p$, 0; + mapannounce "042-9@"+.@g, strcharinfo(0)+" has opened a Treasure Chest!"+.@p$, 0; + // Guild Master Notification + .@gm$=getguildmaster(.@g); + if (!getcharid(3, .@gm$)) return; + .@gma=getcharid(3, .@gm$); + .@gmb=getcharid(0, .@gm$); + if (!isloggedin(.@gma, .@gmb)) return; + message .@gm$, strcharinfo(0)+" has opened a Treasure Chest."+.@p$; + return; +} + + + + + + diff --git a/npc/042-6/_import.txt b/npc/042-6/_import.txt index 03a6a9978..5b4626810 100644 --- a/npc/042-6/_import.txt +++ b/npc/042-6/_import.txt @@ -1,3 +1,4 @@ // Map 042-6: Camelot Sewer East Path // This file is generated automatically. All manually added changes will be removed when running the Converter. "npc/042-6/_warps.txt", +"npc/042-6/ctrl.txt", diff --git a/npc/042-6/ctrl.txt b/npc/042-6/ctrl.txt new file mode 100644 index 000000000..99ce0732b --- /dev/null +++ b/npc/042-6/ctrl.txt @@ -0,0 +1,123 @@ +// TMW 2 Script +// Author: +// Jesusalva +// Micksha +// Description: +// Controls sewers. +// FIXME: The warps back should only work if treasure was found +// Spawn monsters and respawns them. + +// A simple random treasure chest - to be sure players were introduced to this +// awesome system. Same rules as any treasure box still applies. +042-6,65,89,0 script #chest_0426 NPC_CHEST,{ + function monster0426; + KamelotTreasure(); + specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing + close; + +OnInit: + .distance = 2; + end; + +OnInstanceInit: + // Yes, we just hope it works out of box + explode(.@map$, .map$, "@"); + .@g=atoi(.@map$[1]); + if (.@g < 1) { + debugmes "[ERROR] [KAMELOT] Unable to spawn for Kamelot %s", .map$; + debugmes "[ERROR] [KAMELOT] Using dummy data (returned: %d)", .@g; + .@g=0; + } + debugmes "Spawning monsters for guild %d", .@g; + .@mx=getguildavg(.@g); + monster0426(1, 20, 20, 115, 100, .@mx); + monster0426(4, 20, 51, 51, 71, .@mx); + monster0426(5, 85, 56, 115, 100, .@mx); + monster0426(2, 79, 40, 97, 52, .@mx); + monster0426(5, 51, 20, 80, 50, .@mx); + + // Boss monster + // TODO + + // Neutral monsters + areamonster(.map$, 20, 20, 115, 100, strmobinfo(1, YellowSlime), YellowSlime, 5); + areamonster(.map$, 20, 20, 115, 100, strmobinfo(1, ManaGhost), ManaGhost, max(1, .@mx/10)); + + // Bonus monsters + if (!rand2(2)) + areamonster(.map$, 20, 20, 115, 100, strmobinfo(1, MagicBif), MagicBif, 1); + if (!rand2(2)) + areamonster(.map$, 20, 20, 115, 100, strmobinfo(1, SilverChest), SilverChest, 1); + if (!rand2(2)) + areamonster(.map$, 20, 20, 115, 100, strmobinfo(1, BronzeChest), BronzeChest, 1); + // Next time I promise a Whirly Bird >.> + end; + +OnKillMob: + if (!playerattached()) + goto OnRespawn; + // Maybe a reward is due + .@g=getcharid(2); + if (.@g < 1) percentheal -100, -100; + getexp $KAMELOT_MX[.@g]*7, $KAMELOT_MX[.@g]*4; + .@delay=max(3000, 21000-$KAMELOT_PC[.@g]*1000); + // FALLTHROUGH + +OnRespawn: + .@delay=(.@delay ? .@delay : 3000); + sleep(.@delay); + // Yes, we just hope it works out of box + explode(.@map$, .map$, "@"); + .@g=atoi(.@map$[1]); + if (.@g < 1) { + debugmes "[ERROR] [KAMELOT] Unable to respawn for Kamelot %s", .map$; + .@g=0; + } + monster0426(1, 20, 20, 115, 100, $KAMELOT_MX[.@g]); + end; + +function monster0426 { + .@label$=instance_npcname(.name$)+"::OnKillMob"; + .@gcount=getarg(0); + .@x1=getarg(1); + .@y1=getarg(2); + .@x2=getarg(3); + .@y2=getarg(4); + .@avg=getarg(5); + .@m$=instance_mapname("042-6"); + //debugmes "Total %d, map %s (power %d)", .@gcount, .@m$, .@avg; + freeloop(true); + for (.@i=0; .@i < .@gcount; .@i++) { + .@mobId=any(CursedSoldier, CursedArcher); // 50-50 ratio + .@mob=areamonster(.@m$, .@x1, .@y1, .@x2, .@y2, strmobinfo(1, .@mobId), .@mobId, 1, .@label$); + // Reconfigure the monster + setunitdata(.@mob, UDT_LEVEL, .@avg+1); + setunitdata(.@mob, UDT_STR, 1+.@avg*6/10); + setunitdata(.@mob, UDT_AGI, 1+.@avg*5/10); + setunitdata(.@mob, UDT_VIT, 1+.@avg*5/10); + setunitdata(.@mob, UDT_INT, 1+.@avg*6/10); + setunitdata(.@mob, UDT_DEX, 1+.@avg*6/10); + setunitdata(.@mob, UDT_LUK, 1+.@avg*5/10); + setunitdata(.@mob, UDT_ADELAY, 1372); + setunitdata(.@mob, UDT_ATKRANGE, (.@mobId == CursedArcher ? any(6,7) : any(1,2))); + // Battle Status + setunitdata(.@mob, UDT_MAXHP, .@avg*40); + setunitdata(.@mob, UDT_HP, .@avg*40); + setunitdata(.@mob, UDT_ATKMIN, .@avg*52/10); + setunitdata(.@mob, UDT_ATKMAX, .@avg*72/10); + setunitdata(.@mob, UDT_DEF, 1+.@avg*12/10); + setunitdata(.@mob, UDT_MDEF, 1+.@avg*8/10); + setunitdata(.@mob, UDT_HIT, .@avg*6); // Advised: x3 + setunitdata(.@mob, UDT_FLEE, .@avg*45/10); // Advised: x4 + // Critical calculation + .@min=15; + .@max=max(.@min, min(40, .@avg/3)); + setunitdata(.@mob, UDT_CRIT, rand2(.@min, .@max)); + // Loop through + } + freeloop(false); + return; + } + +} + diff --git a/npc/functions/treasure.txt b/npc/functions/treasure.txt index f9a02186b..948492793 100644 --- a/npc/functions/treasure.txt +++ b/npc/functions/treasure.txt @@ -35,11 +35,11 @@ function script TreasureBox { // There's also rares (9%), uncommons (30%) and commons (60%) .@ur_rate=min(10, (TREASURE_OPEN/10)); if (.@t % 149 == 0 || .@r < .@ur_rate) - .@loot=any(AtroposMixture, GoldenApple, DivineApple, MercBoxA, MoveSpeedPotion, Shemagh, EverburnPowder, IridiumOre, PlatinumOre, YerbaMate); + .@loot=any(AtroposMixture, GoldenApple, DivineApple, MercBoxC, MoveSpeedPotion, Shemagh, EverburnPowder, IridiumOre, PlatinumOre, YerbaMate); else if (.@t % 50 == 0 || .@r < 100) - .@loot=any(SmokeGrenade, SnakeEgg, LachesisBrew, ArrowAmmoBox, GoldPieces, SilverGift, TerraniteOre, LeadOre, TinOre, SilverOre, GoldOre, TitaniumOre, FluoPowder, EquipmentBlueprintC, AlchemyBlueprintC, AlchemyBlueprintD, AncientBlueprint, JasmineTea); + .@loot=any(MercBoxB, SmokeGrenade, SnakeEgg, LachesisBrew, ArrowAmmoBox, GoldPieces, SilverGift, TerraniteOre, LeadOre, TinOre, SilverOre, GoldOre, TitaniumOre, FluoPowder, EquipmentBlueprintC, AlchemyBlueprintC, AlchemyBlueprintD, AncientBlueprint, JasmineTea); else if (.@r < 1000 || .@t == 0) - .@loot=any(MoubooSteak, ClothoLiquor, Coal, RedPlushWine, HastePotion, CoinBag, StrengthPotion, Dagger, BronzeGift, IronOre, CopperOre, BlueDye, EquipmentBlueprintB, AlchemyBlueprintB, AlchemyBlueprintC, OolongTea); + .@loot=any(MercBoxA, MoubooSteak, ClothoLiquor, Coal, RedPlushWine, HastePotion, CoinBag, StrengthPotion, Dagger, BronzeGift, IronOre, CopperOre, BlueDye, EquipmentBlueprintB, AlchemyBlueprintB, AlchemyBlueprintC, OolongTea); else if (.@r < 5000) .@loot=any(Croconut, Potatoz, MoubooSteak, ClothoLiquor, Coal, SmallMushroom, HastePotion, StrengthPotion, WoodenLog, LeatherPatch, Beer, EquipmentBlueprintA, EquipmentBlueprintB, AlchemyBlueprintA, SpearmintTea, TreasureMap); else |