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-rw-r--r--npc/003-1/aidan.txt2
-rw-r--r--npc/003-1/ishi.txt2
-rw-r--r--npc/003-1/lieutenantdausen.txt2
-rw-r--r--npc/003-10/arnea.txt2
-rw-r--r--npc/003-13/arnea.txt4
-rw-r--r--npc/009-1/guards.txt2
-rw-r--r--npc/012-1/guards.txt2
7 files changed, 8 insertions, 8 deletions
diff --git a/npc/003-1/aidan.txt b/npc/003-1/aidan.txt
index d94722b52..8d7d4f481 100644
--- a/npc/003-1/aidan.txt
+++ b/npc/003-1/aidan.txt
@@ -119,7 +119,7 @@ L_Finish:
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, NPCEyes);
- setunitdata(.@npcId, UDT_HEADMIDDLE, LegionCopperArmor);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, CopperArmor);
setunitdata(.@npcId, UDT_HEADBOTTOM, CottonTrousers);
setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots); // Boots
setunitdata(.@npcId, UDT_HAIRSTYLE, 3);
diff --git a/npc/003-1/ishi.txt b/npc/003-1/ishi.txt
index e7ec233f0..c0d737645 100644
--- a/npc/003-1/ishi.txt
+++ b/npc/003-1/ishi.txt
@@ -223,7 +223,7 @@ L_Give_all:
OnInit:
.@npcId = getnpcid(.name$);
//setunitdata(.@npcId, UDT_HEADTOP, NPCEyes);
- setunitdata(.@npcId, UDT_HEADMIDDLE, LegionCopperArmor);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, CopperArmor);
setunitdata(.@npcId, UDT_HEADBOTTOM, CottonTrousers);
setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots); // Boots
setunitdata(.@npcId, UDT_HAIRSTYLE, 4);
diff --git a/npc/003-1/lieutenantdausen.txt b/npc/003-1/lieutenantdausen.txt
index 9803c26a6..788cb993d 100644
--- a/npc/003-1/lieutenantdausen.txt
+++ b/npc/003-1/lieutenantdausen.txt
@@ -558,7 +558,7 @@ OnInit:
// NOTE: Why Dausen item list is on Philip...?
.@npcId = getnpcid("Lieutenant Dausen");
setunitdata(.@npcId, UDT_HEADTOP, Bull);
- setunitdata(.@npcId, UDT_HEADMIDDLE, LegionTrainingShirt);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, LieutenantArmor);
setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers);
setunitdata(.@npcId, UDT_SHIELD, LousyMoccasins); // TODO FIXME: Display Boots
setunitdata(.@npcId, UDT_WEAPON, Backsword);
diff --git a/npc/003-10/arnea.txt b/npc/003-10/arnea.txt
index 841ae3492..d2f6979e6 100644
--- a/npc/003-10/arnea.txt
+++ b/npc/003-10/arnea.txt
@@ -126,7 +126,7 @@ L_Quit:
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, Darkelm);
- setunitdata(.@npcId, UDT_HEADMIDDLE, LegionCopperArmor);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, CopperArmor);
setunitdata(.@npcId, UDT_HEADBOTTOM, JeansChaps);
setunitdata(.@npcId, UDT_WEAPON, RockKnife);
setunitdata(.@npcId, UDT_HAIRSTYLE, 14);
diff --git a/npc/003-13/arnea.txt b/npc/003-13/arnea.txt
index d667c0a5f..2a1038258 100644
--- a/npc/003-13/arnea.txt
+++ b/npc/003-13/arnea.txt
@@ -50,7 +50,7 @@ L_Manage:
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, Darkelm);
- setunitdata(.@npcId, UDT_HEADMIDDLE, LegionCopperArmor);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, CopperArmor);
setunitdata(.@npcId, UDT_HEADBOTTOM, JeansChaps);
setunitdata(.@npcId, UDT_WEAPON, RockKnife);
setunitdata(.@npcId, UDT_HAIRSTYLE, 14);
@@ -63,7 +63,7 @@ OnInit:
OnInstanceInit:
.@npcId = getnpcid(instance_npcname(.name$));
setunitdata(.@npcId, UDT_HEADTOP, Darkelm);
- setunitdata(.@npcId, UDT_HEADMIDDLE, LegionCopperArmor);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, CopperArmor);
setunitdata(.@npcId, UDT_HEADBOTTOM, JeansChaps);
setunitdata(.@npcId, UDT_WEAPON, RockKnife);
setunitdata(.@npcId, UDT_HAIRSTYLE, 14);
diff --git a/npc/009-1/guards.txt b/npc/009-1/guards.txt
index 13eefc5d7..16b367897 100644
--- a/npc/009-1/guards.txt
+++ b/npc/009-1/guards.txt
@@ -198,7 +198,7 @@ OnInit:
// NOTE: Why Dausen item list is on Philip...?
.@npcId = getnpcid("Lieutenant Jacob");
setunitdata(.@npcId, UDT_HEADTOP, Bull);
- setunitdata(.@npcId, UDT_HEADMIDDLE, LegionTrainingShirt);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, LieutenantArmor);
setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers);
setunitdata(.@npcId, UDT_SHIELD, LousyMoccasins); // TODO FIXME: Display Boots
setunitdata(.@npcId, UDT_WEAPON, Backsword);
diff --git a/npc/012-1/guards.txt b/npc/012-1/guards.txt
index 1c85b615e..c0dbc798f 100644
--- a/npc/012-1/guards.txt
+++ b/npc/012-1/guards.txt
@@ -86,7 +86,7 @@ OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, Bull);
- setunitdata(.@npcId, UDT_HEADMIDDLE, LegionTrainingShirt);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, LieutenantArmor);
setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers);
setunitdata(.@npcId, UDT_SHIELD, LousyMoccasins); // TODO FIXME: Display Boots
setunitdata(.@npcId, UDT_WEAPON, Backsword);