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-rw-r--r--npc/003-10/guarddevoir.txt34
-rw-r--r--npc/003-10/kreist.txt2
-rw-r--r--npc/003-10/officer.txt12
3 files changed, 24 insertions, 24 deletions
diff --git a/npc/003-10/guarddevoir.txt b/npc/003-10/guarddevoir.txt
index c9965d62b..ae7c966ad 100644
--- a/npc/003-10/guarddevoir.txt
+++ b/npc/003-10/guarddevoir.txt
@@ -7,30 +7,30 @@
// Variable:
// TulimsharQuest_Devoir
-003-10,38,60,0 script Guard Devoir NPC_GUARD2,{
+003-10,38,60,0 script Guard Devoir NPC_TONORI_GUARD_FEMALE,{
mesn;
- mesq l("That's terrible! Monsters are piling up near city gates! We need to stop their progression.");
+ mesq l("That's terrible! Monsters are piling up near the city gates! We need to stop them from advancing!");
if (BaseLevel >= 25) goto L_Menu;
close;
L_Menu:
mesn;
- mesq l("Would you like to help us to protect the town from a red scorpion invasion??");
+ mesq l("Would you like to help us to protect the town from the red scorpion infestation?");
mes "";
menu
- l("Yeah, sure! I'm brave as Simon."),L_Quest, // famous player name
+ l("Yeah, sure! I'm as brave as Simon."),L_Quest, // famous player name
l("Where can I find them?"),L_Where,
l("No, thanks."),L_Close;
L_Quest:
mes "";
.@q=getq(TulimsharQuest_Devoir);
- mesq l("Nice! I want you to kill some red scorpions, as I said!");
+ mesq l("Amazing! I want you to kill some red scorpions, as I said!");
next;
if (.@q == 0) goto L_Continue;
.@q2=getq2(TulimsharQuest_Devoir) + 60 * 60 * 36;
- if (santime() >= .@q2) goto L_Repeat; // Repats every 36 hours
+ if (santime() >= .@q2) goto L_Repeat; // Repeats every 36 hours
mesn;
mesq l("But, it wouldn't look nice if I let you do all the killing! The other guards are working right now!");
next;
@@ -39,22 +39,22 @@ L_Quest:
close;
L_Continue:
- mesq l("Red Scorpion breed as fast as the Ratto! With our current numbers, it's nearly impossible to take over.");
+ mesq l("Red Scorpions breed as fast as Rattos! They are multiplying fast and soon they will outnumber us greatly.");
next;
- mesq l("I usually ask for 7, but to prove you are going to help us in this purge, I will ask you for 14 @@! I will reward you for your bravure.", getitemlink(RedScorpionStinger));
+ mesq l("I usually ask for just 7, but to prove you are going to help us in this purge, I will ask you for 14 %s! I will reward you for your bravery.", getitemlink(RedScorpionStinger));
mes "";
menu
- rif(countitem(RedScorpionStinger) >= 14, l("Here they are, miss!")), L_Finish,
+ rif(countitem(RedScorpionStinger) >= 14, l("Here they are!")), L_Finish,
l("I'll get to it."), L_Close;
- close; // double sure
+ close; // double check
L_Repeat:
- mesq l("How is your purge going? I hope you had success at it!");
+ mesq l("How is the extermination going? I hope you are successful!");
next;
- mesq l("Did you brought me 7 @@?", getitemlink(RedScorpionStinger));
+ mesq l("Did you bring me 7 @@?", getitemlink(RedScorpionStinger));
mes "";
menu
- rif(countitem(RedScorpionStinger) >= 7, l("Here they are miss!")), L_Finish2,
+ rif(countitem(RedScorpionStinger) >= 7, l("Here they are!")), L_Finish2,
l("I'll get to it."), L_Close;
close;
@@ -66,7 +66,7 @@ L_Finish:
setq TulimsharQuest_Devoir, 1, santime();
mes "";
mesn;
- mesq l("Many thanks! Come back later to bring me extra @@!", getitemlink(RedScorpionStinger));
+ mesq l("Many thanks! Come back later to bring me extra %s!", getitemlink(RedScorpionStinger));
close;
// Repeat
@@ -77,14 +77,14 @@ L_Finish2:
setq TulimsharQuest_Devoir, 1, santime();
mes "";
mesn;
- mesq l("Many thanks! Come back later to bring me extra @@!", getitemlink(RedScorpionStinger));
+ mesq l("Many thanks! Come back later to bring me extra %s!", getitemlink(RedScorpionStinger));
close;
L_Where:
mes "";
- mesq l("Ah, there are lots on the miners cave.");
+ mesq l("There are lots in the mines.");
next;
- mes l("Take care though, don't attack them when they are in group!");
+ mes l("Take care though, don't attack them when there are multiple of them, since they will swarm!");
next;
mes l("Good luck.");
goto L_Close;
diff --git a/npc/003-10/kreist.txt b/npc/003-10/kreist.txt
index c4ca9b312..fd7efe07c 100644
--- a/npc/003-10/kreist.txt
+++ b/npc/003-10/kreist.txt
@@ -4,7 +4,7 @@
// Description:
// Tulimshar Guardhouse Taskmaster
-003-10,41,63,0 script Kreist NPC_PLAYER,{
+003-10,41,63,0 script Kreist NPC_PLAYER_TONORI,{
.@d=gettimeparam(GETTIME_DAYOFMONTH);
mesn l("Kreist, Taskmaster");
mesq l("Hello, and welcome to the Tulimshar guard house.");
diff --git a/npc/003-10/officer.txt b/npc/003-10/officer.txt
index e06afe04c..789eeabab 100644
--- a/npc/003-10/officer.txt
+++ b/npc/003-10/officer.txt
@@ -12,17 +12,17 @@
}
if (.@q == 0) {
mesn;
- mesq l("Hey. If you want to kill monsters, you need a good sword. I think, a @@ would be the perfect fit for you.", getitemlink(WoodenSword));
+ mesq l("Hey. If you want to kill monsters, you need a good sword. I think, a %s would be the perfect fit for you.", getitemlink(WoodenSword));
next;
mesn;
- mesq l("I think, for just 25 @@, I could arrange one for you. Eh... Just don't think that you have an amazing weapon, alright?", getitemlink(RawLog));
+ mesq l("I think, for just 25 %s I could arrange one for you. Eh... Just don't think that you have an amazing weapon, alright?", getitemlink(RawLog));
next;
mesn;
- mesq l("You can kill @@ on the desert. It's a dangerous area though, so take care.", getmonsterlink(DesertLogHead));
+ mesq l("You can kill %s in the desert canyon. It's a dangerous area though, so take care.", getmonsterlink(DesertLogHead));
setq TulimsharQuest_WoodenSword, 1;
} else {
mesn;
- mesq l("I think, for just 25 @@, I could arrange a @@ for you.", getitemlink(RawLog), getitemlink(WoodenSword));
+ mesq l("I think, for just 25, %s I could arrange a %s for you.", getitemlink(RawLog), getitemlink(WoodenSword));
}
mes "";
select
@@ -36,14 +36,14 @@
setq TulimsharQuest_WoodenSword, 2;
getexp 580, 20;
mesn;
- mesq lg("Here's your sword, novice. Now go kill monsters.");
+ mesq lg("Here's your sword, son. Now go kill some monsters.");
}
close;
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, DesertHelmet);
- setunitdata(.@npcId, UDT_HEADMIDDLE, Chainmail);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, BromenalChest);
setunitdata(.@npcId, UDT_HEADBOTTOM, WoodenSword);
setunitdata(.@npcId, UDT_WEAPON, JeansShorts);
setunitdata(.@npcId, UDT_HAIRSTYLE, 2);