diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/003-10/guarddevoir.txt | 34 | ||||
-rw-r--r-- | npc/003-10/kreist.txt | 2 | ||||
-rw-r--r-- | npc/003-10/officer.txt | 12 |
3 files changed, 24 insertions, 24 deletions
diff --git a/npc/003-10/guarddevoir.txt b/npc/003-10/guarddevoir.txt index c9965d62b..ae7c966ad 100644 --- a/npc/003-10/guarddevoir.txt +++ b/npc/003-10/guarddevoir.txt @@ -7,30 +7,30 @@ // Variable: // TulimsharQuest_Devoir -003-10,38,60,0 script Guard Devoir NPC_GUARD2,{ +003-10,38,60,0 script Guard Devoir NPC_TONORI_GUARD_FEMALE,{ mesn; - mesq l("That's terrible! Monsters are piling up near city gates! We need to stop their progression."); + mesq l("That's terrible! Monsters are piling up near the city gates! We need to stop them from advancing!"); if (BaseLevel >= 25) goto L_Menu; close; L_Menu: mesn; - mesq l("Would you like to help us to protect the town from a red scorpion invasion??"); + mesq l("Would you like to help us to protect the town from the red scorpion infestation?"); mes ""; menu - l("Yeah, sure! I'm brave as Simon."),L_Quest, // famous player name + l("Yeah, sure! I'm as brave as Simon."),L_Quest, // famous player name l("Where can I find them?"),L_Where, l("No, thanks."),L_Close; L_Quest: mes ""; .@q=getq(TulimsharQuest_Devoir); - mesq l("Nice! I want you to kill some red scorpions, as I said!"); + mesq l("Amazing! I want you to kill some red scorpions, as I said!"); next; if (.@q == 0) goto L_Continue; .@q2=getq2(TulimsharQuest_Devoir) + 60 * 60 * 36; - if (santime() >= .@q2) goto L_Repeat; // Repats every 36 hours + if (santime() >= .@q2) goto L_Repeat; // Repeats every 36 hours mesn; mesq l("But, it wouldn't look nice if I let you do all the killing! The other guards are working right now!"); next; @@ -39,22 +39,22 @@ L_Quest: close; L_Continue: - mesq l("Red Scorpion breed as fast as the Ratto! With our current numbers, it's nearly impossible to take over."); + mesq l("Red Scorpions breed as fast as Rattos! They are multiplying fast and soon they will outnumber us greatly."); next; - mesq l("I usually ask for 7, but to prove you are going to help us in this purge, I will ask you for 14 @@! I will reward you for your bravure.", getitemlink(RedScorpionStinger)); + mesq l("I usually ask for just 7, but to prove you are going to help us in this purge, I will ask you for 14 %s! I will reward you for your bravery.", getitemlink(RedScorpionStinger)); mes ""; menu - rif(countitem(RedScorpionStinger) >= 14, l("Here they are, miss!")), L_Finish, + rif(countitem(RedScorpionStinger) >= 14, l("Here they are!")), L_Finish, l("I'll get to it."), L_Close; - close; // double sure + close; // double check L_Repeat: - mesq l("How is your purge going? I hope you had success at it!"); + mesq l("How is the extermination going? I hope you are successful!"); next; - mesq l("Did you brought me 7 @@?", getitemlink(RedScorpionStinger)); + mesq l("Did you bring me 7 @@?", getitemlink(RedScorpionStinger)); mes ""; menu - rif(countitem(RedScorpionStinger) >= 7, l("Here they are miss!")), L_Finish2, + rif(countitem(RedScorpionStinger) >= 7, l("Here they are!")), L_Finish2, l("I'll get to it."), L_Close; close; @@ -66,7 +66,7 @@ L_Finish: setq TulimsharQuest_Devoir, 1, santime(); mes ""; mesn; - mesq l("Many thanks! Come back later to bring me extra @@!", getitemlink(RedScorpionStinger)); + mesq l("Many thanks! Come back later to bring me extra %s!", getitemlink(RedScorpionStinger)); close; // Repeat @@ -77,14 +77,14 @@ L_Finish2: setq TulimsharQuest_Devoir, 1, santime(); mes ""; mesn; - mesq l("Many thanks! Come back later to bring me extra @@!", getitemlink(RedScorpionStinger)); + mesq l("Many thanks! Come back later to bring me extra %s!", getitemlink(RedScorpionStinger)); close; L_Where: mes ""; - mesq l("Ah, there are lots on the miners cave."); + mesq l("There are lots in the mines."); next; - mes l("Take care though, don't attack them when they are in group!"); + mes l("Take care though, don't attack them when there are multiple of them, since they will swarm!"); next; mes l("Good luck."); goto L_Close; diff --git a/npc/003-10/kreist.txt b/npc/003-10/kreist.txt index c4ca9b312..fd7efe07c 100644 --- a/npc/003-10/kreist.txt +++ b/npc/003-10/kreist.txt @@ -4,7 +4,7 @@ // Description: // Tulimshar Guardhouse Taskmaster -003-10,41,63,0 script Kreist NPC_PLAYER,{ +003-10,41,63,0 script Kreist NPC_PLAYER_TONORI,{ .@d=gettimeparam(GETTIME_DAYOFMONTH); mesn l("Kreist, Taskmaster"); mesq l("Hello, and welcome to the Tulimshar guard house."); diff --git a/npc/003-10/officer.txt b/npc/003-10/officer.txt index e06afe04c..789eeabab 100644 --- a/npc/003-10/officer.txt +++ b/npc/003-10/officer.txt @@ -12,17 +12,17 @@ } if (.@q == 0) { mesn; - mesq l("Hey. If you want to kill monsters, you need a good sword. I think, a @@ would be the perfect fit for you.", getitemlink(WoodenSword)); + mesq l("Hey. If you want to kill monsters, you need a good sword. I think, a %s would be the perfect fit for you.", getitemlink(WoodenSword)); next; mesn; - mesq l("I think, for just 25 @@, I could arrange one for you. Eh... Just don't think that you have an amazing weapon, alright?", getitemlink(RawLog)); + mesq l("I think, for just 25 %s I could arrange one for you. Eh... Just don't think that you have an amazing weapon, alright?", getitemlink(RawLog)); next; mesn; - mesq l("You can kill @@ on the desert. It's a dangerous area though, so take care.", getmonsterlink(DesertLogHead)); + mesq l("You can kill %s in the desert canyon. It's a dangerous area though, so take care.", getmonsterlink(DesertLogHead)); setq TulimsharQuest_WoodenSword, 1; } else { mesn; - mesq l("I think, for just 25 @@, I could arrange a @@ for you.", getitemlink(RawLog), getitemlink(WoodenSword)); + mesq l("I think, for just 25, %s I could arrange a %s for you.", getitemlink(RawLog), getitemlink(WoodenSword)); } mes ""; select @@ -36,14 +36,14 @@ setq TulimsharQuest_WoodenSword, 2; getexp 580, 20; mesn; - mesq lg("Here's your sword, novice. Now go kill monsters."); + mesq lg("Here's your sword, son. Now go kill some monsters."); } close; OnInit: .@npcId = getnpcid(.name$); setunitdata(.@npcId, UDT_HEADTOP, DesertHelmet); - setunitdata(.@npcId, UDT_HEADMIDDLE, Chainmail); + setunitdata(.@npcId, UDT_HEADMIDDLE, BromenalChest); setunitdata(.@npcId, UDT_HEADBOTTOM, WoodenSword); setunitdata(.@npcId, UDT_WEAPON, JeansShorts); setunitdata(.@npcId, UDT_HAIRSTYLE, 2); |