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-rw-r--r--npc/012-1/jack.txt30
-rw-r--r--npc/012-5/nicholas.txt10
2 files changed, 37 insertions, 3 deletions
diff --git a/npc/012-1/jack.txt b/npc/012-1/jack.txt
index e96d6ea56..3b7a9180b 100644
--- a/npc/012-1/jack.txt
+++ b/npc/012-1/jack.txt
@@ -15,6 +15,7 @@
mes "";
select
l("Nothing at the moment, thanks."),
+ l("I want you to transform my raw log in a wooden log"),
rif(.@q1 == 1, l("I need a sturdy wood piece for a Forest Bow."));
mes "";
@@ -24,12 +25,41 @@
close;
break;
case 2:
+ goto L_Polish;
+ break;
+ case 3:
goto L_ForestBow;
break;
}
close;
+L_Polish:
+ mesn;
+ mes l("Yes, unless you're doing something VERY special, a Wooden Log is what you need.");
+ mes l("I can make a @@ for just one @@ and 200 GP for my work.", getitemlink(WoodenLog), getitemlink(RawLog));
+ input .@count;
+ mes "";
+
+ if (.@count == 0)
+ close;
+
+ .@Cost = .@count * 200;
+ .@empty = countitem(RawLog);
+
+ if (.@empty < .@count || Zeny < .@Cost) {
+ mesn;
+ mesq l("You can't afford my services for that amount. Sorry.");
+ }
+
+ getinventorylist;
+ inventoryplace WoodenLog, .@count;
+
+ Zeny = Zeny - .@Cost;
+ delitem RawLog, .@count;
+ getitem WoodenLog, .@count;
+ close;
+
L_ForestBow:
.@k=getq2(HurscaldQuest_ForestBow);
diff --git a/npc/012-5/nicholas.txt b/npc/012-5/nicholas.txt
index 368cc7c5f..cdad6a122 100644
--- a/npc/012-5/nicholas.txt
+++ b/npc/012-5/nicholas.txt
@@ -84,10 +84,11 @@ L_Menu:
L_Weapon:
mesn;
- mesq l("Very well! We have six class of items: Iron, Terranite, Bronze, Silver, Gold and Platinum.");
+ mesq l("Very well! We have seven class of items: Wood, Iron, Terranite, Bronze, Silver, Gold and Platinum.");
mesq l("Each of them require different items, I'll sort from weakest to strongest, so choose wisely.");
select
l("Nothing, sorry!"),
+ l("Wooden Sword"),
l("Bronze Gladius"),
l("Iron Bug Slayer"),
l("Iron Short Gladius");
@@ -96,12 +97,15 @@ L_Weapon:
case 1:
goto L_Menu;
case 2:
- blacksmith_create(CopperIngot, 18, TinIngot, 2, BronzeGladius, 5000);
+ blacksmith_create(WoodenLog, 55, RawLog, 25, WoodenSword, 4500);
break;
case 3:
- blacksmith_create(IronIngot, 12, Coal, 8, BugSlayer, 10000);
+ blacksmith_create(CopperIngot, 18, TinIngot, 2, BronzeGladius, 5000);
break;
case 4:
+ blacksmith_create(IronIngot, 12, Coal, 8, BugSlayer, 10000);
+ break;
+ case 5:
blacksmith_create(IronIngot, 22, Coal, 18, ShortGladius, 15000);
break;
}