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-rw-r--r--npc/024-15/_import.txt1
-rw-r--r--npc/024-15/lilanna.txt62
2 files changed, 63 insertions, 0 deletions
diff --git a/npc/024-15/_import.txt b/npc/024-15/_import.txt
index b0a782a1e..f150fe2cb 100644
--- a/npc/024-15/_import.txt
+++ b/npc/024-15/_import.txt
@@ -1,3 +1,4 @@
// Map 024-15: Frostia Indoors
// This file is generated automatically. All manually added changes will be removed when running the Converter.
"npc/024-15/_warps.txt",
+"npc/024-15/lilanna.txt",
diff --git a/npc/024-15/lilanna.txt b/npc/024-15/lilanna.txt
new file mode 100644
index 000000000..7c5c312fc
--- /dev/null
+++ b/npc/024-15/lilanna.txt
@@ -0,0 +1,62 @@
+// TMW2 Script
+// Author:
+// Jesusalva
+// Description:
+// Anise INC. Representative
+
+024-15,23,24,0 script Lilanna NPC_ELF_F,{
+ mesn;
+ mesq l("Hello there, I am Lilanna and you are in ANISE INC. headquarters.");
+ next;
+ goto L_Loop;
+
+L_Loop:
+ mesn;
+ mesq l("How may I help you?");
+ close;
+
+OnTimer1000:
+ domovestep;
+
+OnInit:
+ .@npcId = getnpcid(.name$);
+ setunitdata(.@npcId, UDT_HEADTOP, Monocle);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, AlchemistArmor);
+ setunitdata(.@npcId, UDT_HEADBOTTOM, CottonSkirt);
+ setunitdata(.@npcId, UDT_WEAPON, FurBoots); // She could use gloves, no
+ setunitdata(.@npcId, UDT_HAIRSTYLE, 19);
+ setunitdata(.@npcId, UDT_HAIRCOLOR, 16);
+
+ initpath "move", 23, 24,
+ "dir", DOWN, 0,
+ "wait", 15, 0,
+ "dir", RIGHT, 0,
+ "move", 27, 24,
+ "wait", 3, 0,
+ "dir", DOWN, 0,
+ "wait", 15, 0,
+ "move", 24, 32,
+ "wait", 3, 0,
+ "dir", RIGHT, 0,
+ "wait", 10, 0,
+ "dir", LEFT, 0,
+ "wait", 10, 0,
+ "dir", UP, 0,
+ "wait", 3, 0,
+ "move", 27, 34,
+ "dir", UP, 0,
+ "wait", 3, 0,
+ "dir", LEFT, 0,
+ "wait", 3, 0,
+ "move", 23, 24,
+ "wait", 3, 0,
+ "dir", DOWN, 0,
+ "wait", 10, 0;
+ initialmove;
+ initnpctimer;
+
+ .sex = G_MALE;
+ .distance = 5;
+ end;
+}
+