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-rw-r--r--npc/020-1/_import.txt1
-rw-r--r--npc/020-1/misc.txt198
2 files changed, 199 insertions, 0 deletions
diff --git a/npc/020-1/_import.txt b/npc/020-1/_import.txt
index 22f64f3d1..85be59016 100644
--- a/npc/020-1/_import.txt
+++ b/npc/020-1/_import.txt
@@ -2,5 +2,6 @@
// This file is generated automatically. All manually added changes will be removed when running the Converter.
"npc/020-1/_mobs.txt",
"npc/020-1/_warps.txt",
+"npc/020-1/misc.txt",
"npc/020-1/serge.txt",
"npc/020-1/siege.txt",
diff --git a/npc/020-1/misc.txt b/npc/020-1/misc.txt
new file mode 100644
index 000000000..df5ce37e9
--- /dev/null
+++ b/npc/020-1/misc.txt
@@ -0,0 +1,198 @@
+// TMW2 scripts.
+// Authors:
+// Jesusalva
+// Description:
+// Essential scripts any city must have
+
+// Description:
+// The Travelers travel around the world telling stories.
+020-1,44,67,0 script Knox The Traveler NPC_F_COINKEEPER,{
+
+ mesn;
+ if (strcharinfo(0) == $MOST_HEROIC$) mesq l("Wow! Are you @@? Everyone, in every city, talks about you!", $MOST_HEROIC$);
+ if (strcharinfo(0) == $MOST_HEROIC$) next;
+
+ mesq l("Hello. I am @@, and I am from a family of travellers. We travel though the whole world, looking for exotic goods.", .name$);
+ next;
+ mesq l("You can buy rare items with me, or I can tell you about different cities in our world.");
+
+L_Menu:
+ mes "";
+ menu
+ l("I want to trade with you."), L_Trade,
+ l("Tell me about Tulimshar."), L_Tulim,
+ l("Tell me about Nivalis."), L_Nival,
+ l("Tell me about Frostia."), L_Frost,
+ l("Tell me about Thermin."), L_Therm,
+ l("Sorry, I'll pass."), L_Close;
+
+L_Tulim:
+ mes "";
+ mesn;
+ mesq l("Tulimshar is the oldest human city, and its foundation is the year zero of our calendar.");
+ next;
+ mesq l("The city only flourished because Janett Platinum had the idea to build city walls surrounding this city.");
+ next;
+ mesq l("The desert climate means you'll find mostly maggots and scorpions. Their drops include cactus drinks, cake, knifes, black pearls, gold, and other common things.");
+ next;
+ mesq l("You can find for a good price desert equipment and some kind of dyes. You find all sort of crafters, artisans and warriors here.");
+ next;
+ goto L_Menu;
+
+L_Nival:
+ mes "";
+ mesn;
+ mesq l("Nivalis was the last human settlement built during the First Era.");
+ next;
+ mesq l("It's cold, harsh climate makes difficult to live there. It was founded by people thrown away from Tulimshar and Hunrscald for political reasons.");
+ next;
+ mesq l("The cold climate is ideal for slimes, penguins, and other icy creatures. You can find lots of... ice, of course!");
+ next;
+ mesq l("Some items are only produced in Nivalis. After all, it is hard to work properly with ice in a desert!");
+ next;
+ goto L_Menu;
+
+L_Frost:
+ mes "";
+ mesn;
+ mesq l("Frostia is the only city known that was not founded by humans.");
+ next;
+ mesq l("They are strict with who is allowed inside, so you'll need either elf or ukar friends to pass.");
+ next;
+ mesq l("It is on a huge, icy mountain peak. Rumors about dragons and legendary items to be found.");
+ next;
+ mesq l("Some of finest elven craftmanship can be found there, like bows, for example.");
+ next;
+ goto L_Menu;
+
+L_Therm:
+ mes "";
+ mesn;
+ mesq l("Thermin is also known as the lost city. It was once founded to mine ores, and export to everyone.");
+ next;
+ mesq l("I think it was the Orcs and Raijins town. It was laid to waste by Yetis.");
+ next;
+ mesq l("Most Orcs become nomads and Raijins moved to Hurnscald, but they say Thermin might have been rebuilt somewhere else.");
+ next;
+ mesq l("On the ruins you may find free loot... And on the new town, you may find the sturdiest stuff of all.");
+ next;
+ goto L_Menu;
+
+L_Trade:
+ mesn;
+ mesq l("Use your @@ as currency!", getitemlink(StrangeCoin));
+ next;
+ openshop "Aeros Trader";
+ closedialog;
+
+L_Close:
+ close;
+
+OnInit:
+ .@npcId = getnpcid(.name$);
+ setunitdata(.@npcId, UDT_HEADTOP, NPCEyes);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, UglyChristmasSweater);
+ setunitdata(.@npcId, UDT_HEADBOTTOM, JeansShorts);
+ setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots); // Boots
+ setunitdata(.@npcId, UDT_HAIRSTYLE, 22);
+ setunitdata(.@npcId, UDT_HAIRCOLOR, 8);
+ npcsit;
+
+ .sex = G_MALE;
+ .distance = 5;
+ end;
+}
+
+// Description:
+// Banker.
+// LOCATION TODO
+020-1,58,65,0 script Ben#NivBanker NPC_LLOYD,{
+ Banker(.name$, "Nivalis", 10000);
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 5;
+ end;
+}
+
+// Description:
+// Barber.
+// LOCATION TODO
+020-1,55,65,0 script Camilot NPC_ELVEN_FEMALE_ARMOR_SHOP,{
+ function setRace {
+ clear;
+ setnpcdialogtitle l("Debug - Modify Race");
+ mes l("Race") + ": " + $@allraces$[Class];
+ next;
+ mes l("Please select the desired race.");
+ select("Human:Ukar:Redy:Elf:Orc:Raijin:Tritan");
+ jobchange max(0, @menu-1);
+ return;
+ }
+
+
+ mesn;
+ mesq l("Hi! Do you want a hair cut?");
+
+ do
+ {
+ select
+ l("What is my current hairstyle and hair color?"),
+ l("I'd like to get a different style."),
+ l("Can you do something with my color?"),
+ rif(is_staff(), l("I am a GM, and I want to change my Race!")),
+ l("I'm fine for now, thank you.");
+
+ switch (@menu)
+ {
+ case 1:
+ BarberSayStyle 3;
+ break;
+ case 2:
+ BarberChangeStyle;
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Enjoy your new style.");
+ l("Anything else?");
+ break;
+ case 3:
+ BarberChangeColor;
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("I hope you like this color.");
+ l("Anything else?");
+ break;
+ case 4:
+ setRace;
+ break;
+ case 5:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Feel free to come visit me another time.");
+
+ goodbye;
+ }
+ } while (1);
+ close;
+
+
+OnInit:
+ .sex = G_FEMALE;
+ .distance = 5;
+ end;
+}
+
+// Description:
+// Soul Menhir
+020-1,57,63,0 script Soul Menhir#niv NPC_SOUL_SNOW,{
+ @map$ = "020-1";
+ setarray @Xs, 56, 57, 58, 56, 58, 56, 57, 58;
+ setarray @Ys, 62, 62, 62, 63, 63, 64, 64, 64;
+ @x = 0;
+ @y = 0;
+ callfunc "SoulMenhir";
+ @map$ = "";
+ cleararray @Xs[0], 0, getarraysize(@Xs);
+ cleararray @Ys[0], 0, getarraysize(@Ys);
+ @x = 0;
+ @y = 0;
+ close;
+}