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-rw-r--r--npc/magic/frozenheart.txt63
1 files changed, 63 insertions, 0 deletions
diff --git a/npc/magic/frozenheart.txt b/npc/magic/frozenheart.txt
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+++ b/npc/magic/frozenheart.txt
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+// TMW2 script
+// Author: Jesusalva <admin@tmw2.org>
+//
+// Magic Script: TMW2_FROZENHEART
+//
+// Summons yetis
+
+- script sk#frozenheart 32767,{
+ end;
+
+OnCall:
+ // Other requeriments: 1x Frozen Yeti Tear
+ if (countitem(FrozenYetiTear) < 1) {
+ dispbottom l("You need 1x @@ to cast this skill.", getitemlink(FrozenYetiTear));
+ end;
+ }
+
+ // Check cooldown
+ if (@frozenheart_at > gettimetick(2)) {
+ dispbottom l("Skill is in cooldown for @@.", FuzzyTime(@frozenheart_at));
+ end;
+ }
+
+ // Setup
+ @sk=TMW2_FROZENHEART;
+ @mp=375;
+ @amp=55;
+
+ // Check if you have mana to cast
+ // MagicCheck(SkillID, Mana{, MP per level})
+ if (!MagicCheck(@sk, @mp, @amp))
+ end;
+
+ // Destroy reagents
+ delitem FrozenYetiTear, 1;
+
+ // set cooldown
+ @frozenheart_at=gettimetick(2);
+ @frozenheart_at=@frozenheart_at+44;
+
+ // As usual, magic profeciency affects success ratio
+ if (rand(1,5) < abizit()+1) {
+ .@mobId=Moggun;
+ if (rand(6,12) < (abizit()*2)+1)
+ {
+ .@mobId=Yeti;
+ }
+ // Summon Magic
+ // SummonMagic(SkillID, MobID{, SkillLevelPerMob=2{, Level Override}})
+ SummonMagic(@sk, .@mobId, 4, MAGIC_LVL+getskilllv(@sk)-1);
+ } else {
+ dispbottom l("The spell fails!");
+ }
+
+ // Get 3~4 mana experience point (this is NOT used by Mana Stone)
+ GetManaExp(@sk, rand(3,4));
+
+ end;
+
+OnInit:
+ bindatcmd "sk-frozenheart", "sk#frozenheart::OnCall", 0, 100, 0;
+ end;
+}