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-rw-r--r--npc/magic/demure.txt10
1 files changed, 5 insertions, 5 deletions
diff --git a/npc/magic/demure.txt b/npc/magic/demure.txt
index 620908b1a..ea6de2898 100644
--- a/npc/magic/demure.txt
+++ b/npc/magic/demure.txt
@@ -81,11 +81,11 @@ function script SK_Demure {
// Add two SC_ effects: One to raise attack speed and other to drop evade
//sc_start(<effect type>, <ticks>, <value 1>{, <rate>, <flag>{, <GID>}})
sc_start SC_ATTHASTE_POTION2, .@length, .@effect;
- sc_start SC_INCHITRATE, .@length, .@effect;
- sc_start SC_INCATKRATE, .@length, .@effect;
- sc_start SC_INCFLEERATE, (.@length+.@malus), .@penalty;
- sc_start SC_INCDEFRATE, (.@length+.@malus), .@penalty;
- sc_start SC_INCMHPRATE, (.@length+.@malus), .@penalty;
+ SC_Bonus(.@length, SC_INCHITRATE, .@effect);
+ SC_Bonus(.@length, SC_INCATKRATE, .@effect);
+ SC_Bonus((.@length+.@malus), SC_INCFLEERATE, .@penalty);
+ SC_Bonus((.@length+.@malus), SC_INCDEFRATE, .@penalty);
+ SC_Bonus((.@length+.@malus), SC_INCMHPRATE, .@penalty);
// set cooldown and timer
@demure_at=gettimetick(2);