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-rw-r--r--npc/items/books.txt122
1 files changed, 62 insertions, 60 deletions
diff --git a/npc/items/books.txt b/npc/items/books.txt
index 66040f332..4aee90ca8 100644
--- a/npc/items/books.txt
+++ b/npc/items/books.txt
@@ -6,71 +6,75 @@
// Description:
// Books used by TMW-2. Some are from evol.
-000-0,0,0,0 script #Book-Fishing1 NPC_HIDDEN,{
+function script FishingBook {
+ narrator S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("To get started with fishing, you'll need two things: a fishing rod and a bait."),
+ l("You just need one fishing rod, although you should take more than one single bait.");
- function read_book {
+ @menu = 0; // reset for the rif
- setnpcdialogtitle l(.book_name$);
+ do
+ {
+ narrator S_NO_NPC_NAME,
+ l("Please select a chapter:");
- narrator S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("To get started with fishing, you'll need two things: a fishing rod and a bait."),
- l("You just need one fishing rod, although you should take more than one single bait.");
+ mes "";
- @menu = 0; // reset for the rif
+ select
+ rif(@menu == 1, "► ") + l("Ch 1 — Fishing apparatus"),
+ rif(@menu == 2, "► ") + l("Ch 2 — Baits"),
+ rif(@menu == 3, "► ") + l("Ch 3 — Location"),
+ rif(@menu == 4, "► ") + l("Ch 4 — Casting"),
+ rif(@menu == 5, "► ") + l("Ch 5 — Reeling"),
+ l("close");
- do
+ switch(@menu)
{
- narrator S_NO_NPC_NAME,
- l("Please select a chapter:");
-
- mes "";
-
- select
- rif(@menu == 1, "► ") + l("Ch 1 — Fishing apparatus"),
- rif(@menu == 2, "► ") + l("Ch 2 — Baits"),
- rif(@menu == 3, "► ") + l("Ch 3 — Location"),
- rif(@menu == 4, "► ") + l("Ch 4 — Casting"),
- rif(@menu == 5, "► ") + l("Ch 5 — Reeling");
+ case 1:
+ narrator S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("You'll want your fishing rod to be flexible but solid."),
+ l("Comfortable grip is important especially for newcomers, since they'll be holding it for quite a while.");
+ break;
+ case 2:
+ narrator S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("You can use many diverse items to lure fishes."),
+ l("Most common and widely popular in the fish realm are @@ and pieces of @@.",
+ getitemlink(SmallTentacles), getitemlink(Bread)),
+ l("Some types of fish also enjoy @@ quite a bit.",
+ getitemlink(Aquada)),
+ l("Some people, however, prefer to fish with more unorthodox baits, such as @@ or @@.",
+ getitemlink(RoastedMaggot), getitemlink(CaveSnakeTongue)),
+ l("Other food can be used as a bait, too.");
+ break;
+ case 3:
+ narrator S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Find yourself a nice dry spot on a coast where you can easily reach into deep water."),
+ l("Fishing next to shallow water is not going to work well, because fishes seldom go there."),
+ l("You can easily identify fishing spots, small bubbles and fishes are visible from the surface."),
+ l("Don't forget to come as close as possible to these spots!");
+ break;
+ case 4:
+ narrator S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Toss the hook into deep water by clicking on where you want to cast it."),
+ l("Make sure to put on a bait after you click, though!"),
+ l("After that, stay still and be patient, but also alert!");
+ break;
+ case 5:
+ narrator S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("To successfully catch a fish, you need to pull up your hook by clicking it, right after it submerges."),
+ l("Should you be too quick or wait too long, you will most likely fail.");
+ break;
+ }
+ } while (@menu != 6);
+ return;
+}
- switch(@menu)
- {
- case 1:
- narrator S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("You'll want your fishing rod to be flexible but solid."),
- l("Comfortable grip is important especially for newcomers, since they'll be holding it for quite a while.");
- break;
- case 2:
- narrator S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("You can use many diverse items to lure fishes."),
- l("Most common and widely popular in the fish realm are @@ and pieces of @@.",
- getitemlink(SmallTentacles), getitemlink(Bread)),
- l("Some types of fish also enjoy @@ quite a bit.",
- getitemlink(Aquada)),
- l("Some people, however, prefer to fish with more unorthodox baits, such as @@ or @@.",
- getitemlink(RoastedMaggot), getitemlink(CaveSnakeTongue)),
- l("Other food can be used as a bait, too.");
- break;
- case 3:
- narrator S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Find yourself a nice dry spot on a coast where you can easily reach into deep water."),
- l("Fishing next to shallow water is not going to work well, because fishes seldom go there."),
- l("You can easily identify fishing spots, small bubbles and fishes are visible from the surface."),
- l("Don't forget to come as close as possible to these spots!");
- break;
- case 4:
- narrator S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Toss the hook into deep water by clicking on where you want to cast it."),
- l("Make sure to put on a bait after you click, though!"),
- l("After that, stay still and be patient, but also alert!");
- break;
- case 5:
- narrator S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("To successfully catch a fish, you need to pull up your hook by clicking it, right after it submerges."),
- l("Should you be too quick or wait too long, you will most likely fail.");
- break;
- }
- } while (true);
+000-0,0,0,0 script #Book-Fishing1 NPC_HIDDEN,{
+ function read_book {
+ setnpcdialogtitle l(.book_name$);
+ FishingBook();
+ closeclientdialog;
end;
}
@@ -260,9 +264,7 @@ OnInit:
next;
break;
case 4:
- closeclientdialog;
- doevent "#Book-Fishing1::OnUse";
- end;
+ FishingBook();
break;
case 5:
GameRules();