diff options
Diffstat (limited to 'npc/items')
-rw-r--r-- | npc/items/shovel.txt | 13 |
1 files changed, 1 insertions, 12 deletions
diff --git a/npc/items/shovel.txt b/npc/items/shovel.txt index c237a6394..b12d7e897 100644 --- a/npc/items/shovel.txt +++ b/npc/items/shovel.txt @@ -278,20 +278,9 @@ OnHour00: deletearray $@WBT_Random_x; deletearray $@WBT_Random_y; - // Current treasures list - // Food, misc, ores, gems, "rares" - setarray .@Treasure, - Bread,Candy,BugLeg,Cheese,Acorn, - Bread,Candy,BugLeg,Cheese,Acorn, - ScorpionStinger,CoinBag,RustyKnife,TreasureKey,CasinoCoins,SulfurPowder, - ScorpionStinger,CoinBag,RustyKnife,TreasureKey,CasinoCoins,SulfurPowder, - Coal,IronOre,CopperOre,LeadOre,TinOre,SilverOre,GoldOre,PlatinumOre,IridiumOre,TitaniumOre, - Coal,IronOre,CopperOre,LeadOre,TinOre,SilverOre,GoldOre,PlatinumOre,IridiumOre,TitaniumOre, - Diamond,Ruby,Emerald,Sapphire,Topaz,Amethyst, - BoneArrow, SacredBullet; // Scatter Treasure. - // There are 25600 possible cells, and over half of them are collisions. + // There are 25600 possible cells, and about 60% of them are collisions. // As we don't prevent treasure from falling on collision, it is pretty high. // If two treasures fall on same place, the previous treasure will be deleted. // Theoretical chance of uncovering a treasure on an attempt is 0.12% to 0.70% |