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-rw-r--r--npc/functions/resetstatus.txt63
1 files changed, 63 insertions, 0 deletions
diff --git a/npc/functions/resetstatus.txt b/npc/functions/resetstatus.txt
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+// TMW2 Script.
+// Authors:
+// Vasily_Makarov (original from Evol)
+// Jesusalva
+// Description:
+// Status Reset NPC utils
+
+// Return wasSP on success, 0 on failure
+// ConfirmReset( {price} )
+function script ConfirmStatusReset {
+ .@plush_count=(BaseLevel*210-(10*210))/(BaseLevel/10);
+ if (getarg(0,-1) >= 0)
+ .@plush_count=getarg(0,-1);
+
+ switch (select(lg("Yes, I am sure."),
+ lg("I need to think about it..."),
+ lg("I won't need it, thank you.")))
+ {
+ case 1:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats.", .@plush_count);
+
+ select
+ rif(Zeny >= .@plush_count, l("Here, take as much as you need, I have plenty!")),
+ rif(Zeny > 0 && Zeny < .@plush_count, l("I don't have enough money...")),
+ rif(Zeny == 0, l("Oh no, I don't have any money on me right now.")),
+ l("I have to go, sorry.");
+
+ if (@menu > 1) {
+ return 0;
+ }
+
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Thank you."),
+ l("Now stand still... It should not take much time...");
+
+ // Delete the GP and THEN reset the status
+ Zeny-=.@plush_count;
+ .@wasSP = StatusPoint;
+ resetstatus();
+ if (StatusPoint == .@wasSP) {
+ speech S_LAST_NEXT,
+ l("It seems that you have no status points to reset!"),
+ l("But the money you brought was really awesome you know."),
+ l("Come back when you will really need me.");
+ } else {
+ speech S_LAST_NEXT,
+ l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP),
+ l("Spend it wisely this time."),
+ l("But you are welcome to reset your stats again! I need the money.");
+ }
+ return .@wasSP;
+
+ case 2:
+ return 0;
+ case 3:
+ return 0;
+ }
+ Exception("Unknown Error: ConfirmStatusReset() failed");
+ return 0;
+
+}
+