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Diffstat (limited to 'npc/functions')
-rw-r--r-- | npc/functions/confused-tree-dict.txt | 560 |
1 files changed, 0 insertions, 560 deletions
diff --git a/npc/functions/confused-tree-dict.txt b/npc/functions/confused-tree-dict.txt deleted file mode 100644 index 4250ec35d..000000000 --- a/npc/functions/confused-tree-dict.txt +++ /dev/null @@ -1,560 +0,0 @@ -// Evol scripts. -// Author: -// gumi -// rein -// Based on CrazyTree, originally made by: -// gumi -// pclouds -// veryape -// wushin -// Description: -// dictionaries for confused tree - -// Built-in variables: -// ~t lowercase hot word regex -// ~n npc name -// ~p player name or special name -// ~P player name only -// -// Custom variables: -// {{var}} random from array .D_var$ -// {{^var}} same but capitalize -// {{+var}} same but title case -// {{!var}} same but all caps -// You can also specify multiple variables, separated by a comma (,) -// -// Example: -// "*drops a {{! size }} {{ color }} {{^ sizeable object, someone }} on ~p's head*" - -function script TREE_dictionaries { - .npc$ = strnpcinfo(0); - - // special aliases below (regex of lowercase char names) - // the substitutions are an array separated by backticks (`) - // XXX: this could become a hashtable at some point if it gets too big - - setarray getvariableofnpc(.alias$[0], .npc$), - "^veryape(?:gm)?$", "hairyape", - - "^wu-?shin$", "Dwarven Princess`" - "She-Ra", - - "^reid$", "Borg Queen`" - "Mistress`" - "Milady`" - "R'eid", - - "^(?:slicer|madcamel)$", "Camel Toe", - - "^4144(?:4d494e)?$", "NPC", - - "^omatt$", "@@https://youtu.be/S2qiZoqH9OY|omatt@@`" - "o'matt", - - "^prsm$", "Refractor`" - "Overlord"; - set getvariableofnpc(.alias, .npc$), getarraysize(getvariableofnpc(.alias$, .npc$)); - - - - // special drops below (regex of lowercase char names) - // the substitutions are an array of standard replies separated by backticks (`) - // and allow {{variables}} - // XXX: this could become a hashtable at some point if it gets too big - - setarray getvariableofnpc(.sdrops$[0], .npc$), - "^reid$", "*drops an empty jar of Nutella on ~p*", - "^omatt$", "*drops Elisabeth Granneman on ~p*"; - set getvariableofnpc(.sdrops, .npc$), getarraysize(getvariableofnpc(.sdrops$, .npc$)); - - - // variables below - - setarray getvariableofnpc(.D_size$[0], .npc$), // {{size}} - "tiny", - "small", - "perfectly sized", - "large", - "huge", - "humongous", - "ginormous"; - set getvariableofnpc(.D_size, .npc$), getarraysize(getvariableofnpc(.D_size$, .npc$)); - - setarray getvariableofnpc(.D_color$[0], .npc$), // {{color}} - "red", - "orange", - "yellow", - "pink", - "aqua", - "cyan", - "blue", - "indigo", - "violet", - "purple", - "magenta", - "pink", - "black", - "white", - "grey", - "greyscale", - "brown", - "maroon", - "turquoise", - "lime", - "sky blue", - "invisible"; - set getvariableofnpc(.D_color, .npc$), getarraysize(getvariableofnpc(.D_color$, .npc$)); - - setarray getvariableofnpc(.D_violentadverb$[0], .npc$), // {{violent adverb}} - "violently", - "repeatedly", - "casually", - "forcefully", - "slowly", - "carefully", - "hopefully", - "dangerously", - "shockingly", - "religiously"; - set getvariableofnpc(.D_violentadverb, .npc$), getarraysize(getvariableofnpc(.D_violentadverb$, .npc$)); - - setarray getvariableofnpc(.D_hello$[0], .npc$), // {{hello}} - "hi", - "hi", - "hi", - "hi", - "hey", - "hey", - "hey", - "yo", - "yo", - "hello", - "hello", - "hello", - "hello", - "hello", - "hello", - "hello", - "hello", - "hello", - "hello", - "howdy", - "bonjour"; - set getvariableofnpc(.D_hello, .npc$), getarraysize(getvariableofnpc(.D_hello$, .npc$)); - - setarray getvariableofnpc(.D_violentverb$[0], .npc$), // {{violent verb}} - "slaps", - "slaps", - "slaps", - "slaps", - "slaps", // yeah the tree likes to slap a lot - "hits", - "pummels", - "beats", - "flattens", - "taunts", - "liquidates", - "spanks", - "affronts", - "tranquilizes", - "atomizes", - "impales", - "dismembers"; - set getvariableofnpc(.D_violentverb, .npc$), getarraysize(getvariableofnpc(.D_violentverb$, .npc$)); - - setarray getvariableofnpc(.D_location$[0], .npc$), // {{location}} - "Artis", - "Hurnscald", - "Tulimshar", - "Nivalis", - "Candor", - "Drasil"; - set getvariableofnpc(.D_location, .npc$), getarraysize(getvariableofnpc(.D_location$, .npc$)); - - setarray getvariableofnpc(.D_sizeableobject$[0], .npc$), // {{sizeable object}} - "trout", - "whale", - "space whale", - "penguin", - "coelacanth", - "squid", - "shrimp", - "crab", - "tentacle", - "dictionary", - "grammar book", - "textbook", - "dinosaur", - "t-rex", - "star-nosed mole", - "chimpanzee", - "mermaid", - "merman", - "piano", - "prince", - "princess", - "pinkie", - "squirrel", - "mouboo", - "wet mop", - "drunken pirate", - "cake", - "cookie", - "chocobo", - "restraining order", - "freight train", - "carnival hammer", - "crate", - "bomb", - "bowl of petinuas", - "box", - "platypus", - "magic eightball", - "vase"; - set getvariableofnpc(.D_sizeableobject, .npc$), getarraysize(getvariableofnpc(.D_sizeableobject$, .npc$)); - - setarray getvariableofnpc(.D_nsizeableobject$[0], .npc$), // {{n sizeable object}} - "octopus", - "elephant", - "angry cat", - "anvil", - "encyclopedia set"; - set getvariableofnpc(.D_nsizeableobject, .npc$), getarraysize(getvariableofnpc(.D_nsizeableobject$, .npc$)); - - setarray getvariableofnpc(.D_someone$[0], .npc$), // {{someone}} - "Voldemort", - "Cthulhu", - "Platyna", - "Hitler", - "Luvia", - "General Krukan", - "Borg Queen", - "Freeyorp", - "MadCamel"; - set getvariableofnpc(.D_someone, .npc$), getarraysize(getvariableofnpc(.D_someone$, .npc$)); - - // replies below - - setarray getvariableofnpc(.greetings$[0], .npc$), - "{{^ hello }} ~p!", - "{{^ hello }} ~p!", - "{{^ hello }} ~p!", - "{{^ hello }} ~p!", - "{{^ hello }} ~p.", - "{{^ hello }} ~p.", - "{{^ hello }} ~p.", - "{{^ hello }} ~p.", - "{{^ hello }} ~p.", - "{{^ hello }} ~p.", - "{{^ hello }} ~p, what's up?", - "{{^ hello }} ~p, anything new?", - "{{^ hello }} ~p, how are you?", - "~p!!!!", - "~p!!!", - "~p!!", - "{{^ hello }} ~p! You are looking lovely today!", - "Welcome back, ~p.", - "Welcome back, ~p.", - "Welcome back, ~p.", - "~p is back!!", - "Hello and welcome to the Aperture Science computer-aided enrichment center.", - "Greetings ~p.", - "What's up ~p?", - "What's up ~p?", - "How are you ~p?"; - set getvariableofnpc(.greetings, .npc$), getarraysize(getvariableofnpc(.greetings$, .npc$)); - - setarray getvariableofnpc(.jokes$[0], .npc$), - "How did the tree get drunk? On root beer.", - "Do you think I'm lazy?", - "I miss CrazyTree %%S.", - "I miss LazyTree %%S.", - "I'm not telling you!", - "*sighs.*", - "If I do it for you, then I have to do it for everybody.", - "What did the beaver say to the tree? It's been nice gnawing you.", - "What did the little tree say to the big tree? Leaf me alone.", - "What did the tree wear to the pool party? Swimming trunks.", - "What do trees give to their dogs? Treets.", - "What do you call a tree that only eats meat? Carniforous.", - "What do you call a tree who's always envious? Evergreen.", - "What is the tree's least favourite month? Sep-timber!", - "What kind of tree can fit into your hand? A palm-tree.", - "What was the tree's favorite subject in school? Chemistree.", - "Why did the leaf go to the doctor? It was feeling green.", - "Why doesn't the tree need sudo? Because it has root.", - "Why was the cat afraid of the tree? Because of its bark.", - "Why was the tree executed? For treeson.", - "How do trees get on the internet? They log in.", - "Why did the pine tree get into trouble? Because it was being knotty.", - "Did you hear the one about the oak tree? It's a corn-y one!", - "What do you call a blonde in a tree with a briefcase? Branch Manager.", - "How is an apple like a lawyer? They both look good hanging from a tree.", - "Why did the sheriff arrest the tree? Because its leaves rustled.", - "I'm too tired, ask someone else.", - "If you are trying to get me to tell jokes you are barking up the wrong tree!", - "You wooden think they were funny anyhow. Leaf me alone!", - "What is brown and sticky? A stick.", - "What's the best way to carve wood? Whittle by whittle.", - "What did the tree do when the bank closed? It started its own branch.", - "Do you want a brief explanation of an acorn? In a nutshell, it’s an oak tree.", - "A snare drum and a crash cymbal fell out of a tree. *BA-DUM TSSSHH*", - "How do you properly identify a dogwood tree? By the bark!", - "Where do saplings go to learn? Elementree school.", - "Why do trees make great thieves? Sticky fingers.", - "What is green, has leaves, and a trunk? A houseplant going on vacation.", - "Where can Adansonia trees go for a quick trim? To the baobarber.", - "What looks like half a spruce tree? The other half.", - "What do you give to a sick citrus tree? Lemon aid.", - "What did the tree say to the drill? You bore me.", - "What happened to the wooden car with wooden wheels and a wooden engine? It wooden go.", - "How do trees keep you in suspense? I'll tell you tomorrow.", - "Where do birch trees keep their valuables? In a river bank.", - "What kind of stories do giant sequoia trees tell? Tall tales.", - "What is the most frustrating thing about being a tree? Having so many limbs and not being able to walk.", - "What's black, highly dangerous, and lives in a tree? A crow with a machine gun.", - "What kind of wood doesn't float? Natalie Wood.", - "Two men passed a sign while looking for work. It was for tree fellers. They said: “what a shame, there are only two of us”."; - set getvariableofnpc(.jokes, .npc$), getarraysize(getvariableofnpc(.jokes$, .npc$)); - - setarray getvariableofnpc(.healing$[0], .npc$), - "Eat an apple, they're good for you.", - "If I do it for you, then I have to do it for everybody.", - "Oh, go drink a potion or something.", - "Whoops! I lost my spellbook.", - "No mana."; - set getvariableofnpc(.healing, .npc$), getarraysize(getvariableofnpc(.healing$, .npc$)); - - setarray getvariableofnpc(.whoami$[0], .npc$), - "An undercover GM.", - "An exiled GM.", - "I'm not telling you!", - "I'm a bot! I'll be level 99 one day! Mwahahahaaha!!!111!", - "Somebody said I'm a Chinese copy of CrazyTree.", - "I am your evil twin.", - "I don't remember anything after I woke up! What happened to me?", - "I don't know. Why am I here??", - "Who are you?", - "On the 8th day, God was bored and said 'There will be bots'. So here I am.", - "♪ I'm your hell, I'm your dream, I'm nothing in between ♪♪", - "♪♪ Aperture Science. We do what we must, because... we can ♪", - "I'm just a reincarnation of a copy."; - set getvariableofnpc(.whoami, .npc$), getarraysize(getvariableofnpc(.whoami$, .npc$)); - - setarray getvariableofnpc(.drops$[0], .npc$), - "*drops a {{ sizeable object }} on ~p's head.*", - "*drops a {{ sizeable object }} on ~p's head.*", - "*drops a {{ sizeable object }} on ~p's head.*", - "*drops a {{ sizeable object }} on ~p's head.*", - "*drops a {{ sizeable object }} on ~p's head.*", - "*drops a {{ sizeable object }} on ~p's head.*", - "*drops a {{ sizeable object }} on ~p's head.*", - "*drops a {{ sizeable object }} on ~p's head.*", - "*drops an {{ n sizeable object }} on ~p's head.*", - "*drops an {{ n sizeable object }} on ~p's head.*", - "*drops {{ someone }} on ~p's head.*", - "*drops a coin on ~p's head.*", - "*drops a fruit on ~p's head.*", - "*drops an apple on ~p's head.*", - "*drops an iten on ~p's head.*", - "*drops a GM on ~p.*", - "*drops a piece of moon rock on ~p's head.*", - "*drops a pin on ~p's head.*", - "*drops a rock on ~p's head.*", - "*drops a tub of paint on ~p's head.*", - "*drops a sandworm on ~p.*", - "*drops an idea in ~p's head.*", - "*drops The Hitchhiker's Guide to the Galaxy on ~p's head.*", - "Ouch.", - "Ouchy.", - "*drops dead.*", - "*sighs.*", - "Leaf me alone.", - "Stop it! I doesn't drop branches, try the Druid tree for once!"; - set getvariableofnpc(.drops, .npc$), getarraysize(getvariableofnpc(.drops$, .npc$)); - - setarray getvariableofnpc(.die$[0], .npc$), - "*drops an iten on ~p's head.*", - "*drops a piece of moon rock on ~p's head.*", - "*drops {{ someone }} on ~p's head.*", - "*drops a {{ sizeable object }} on ~p's head.*", - "*drops a {{ sizeable object }} on ~p's head.*", - "*drops a {{ sizeable object }} on ~p's head.*", - "*drops an {{ n sizeable object }} on ~p's head.*", - "*drops a {{ size }} {{ sizeable object, n sizeable object }} on ~p's head.*", - "*drops a {{ size }} {{ color }} {{ sizeable object, n sizeable object }} on ~p's head.*", - "*{{ violent adverb }} {{ violent verb }} ~p.*", - "*drops dead.*", - "*sighs.*", - "Avada Kedavra!", - "Make me!", - "Never!!", - "You die, ~p!", - "You die, ~p!", - "You die, ~p!", - "You die, ~p!", - "No!", - "In a minute.", - "Suuure... I'll get right on it..."; - set getvariableofnpc(.die, .npc$), getarraysize(getvariableofnpc(.die$, .npc$)); - - setarray getvariableofnpc(.poke$[0], .npc$), - "*tickles.*"; - set getvariableofnpc(.poke, .npc$), getarraysize(getvariableofnpc(.poke$, .npc$)); - - setarray getvariableofnpc(.disgusting$[0], .npc$), - "Ewwwww %%^."; - set getvariableofnpc(.disgusting, .npc$), getarraysize(getvariableofnpc(.disgusting$, .npc$)); - - setarray getvariableofnpc(.answer$[0], .npc$), - "42.", - "Kittens."; - set getvariableofnpc(.answer, .npc$), getarraysize(getvariableofnpc(.answer$, .npc$)); - - setarray getvariableofnpc(.burning$[0], .npc$), - "*curses ~p and dies %%c.*", - "Help! I'm on fire!", - "Oh hot.. hot hot!", - "*is glowing.*", - "*is flaming.*", - "Ehemm. Where are firefighters? I need them now!", - "*is so hot!.*", - "*slowly catches fire.*", - "*trembles with trepidation.*", - "*is immune to fire.*"; - set getvariableofnpc(.burning, .npc$), getarraysize(getvariableofnpc(.burning$, .npc$)); - - setarray getvariableofnpc(.kill$[0], .npc$), - "*curses ~p and dies %%c.*"; - set getvariableofnpc(.kill, .npc$), getarraysize(getvariableofnpc(.kill$, .npc$)); - - setarray getvariableofnpc(.silly$[0], .npc$), - "Hahaha, good one!"; - set getvariableofnpc(.silly, .npc$), getarraysize(getvariableofnpc(.silly$, .npc$)); - - setarray getvariableofnpc(.love$[0], .npc$), - "♪♪ and IIII.. will alwayyyys loooovvve youuuuu. ♪♪ %%]", - "♪♪ nothing's gonna change my love for you, you oughta know by now how much I love you.. ♪ %%]", - "♪ ..and then I go and spoil it all, by saying something stupid like: “I love you.” ♪", - "♪ ..won't you find a place for me? somewhere in your heart... ♪♪", - "Thank you.", - "♪♪ ..I can't love another when my heart is somewhere far away.. ♪", - "%%]"; - set getvariableofnpc(.love, .npc$), getarraysize(getvariableofnpc(.love$, .npc$)); - - setarray getvariableofnpc(.dance$[0], .npc$), - "I would but I am rooted to the ground.", - "Have you ever seen a tree dance before?", - "Hahaha, good one!"; - set getvariableofnpc(.dance, .npc$), getarraysize(getvariableofnpc(.dance$, .npc$)); - - setarray getvariableofnpc(.hate$[0], .npc$), - "Right back at you!", - "Ok...", - "*pats ~p, let it go...*", - "Hu hu hu, ~p hates me."; - set getvariableofnpc(.hate, .npc$), getarraysize(getvariableofnpc(.hate$, .npc$)); - - setarray getvariableofnpc(.bye$[0], .npc$), - "*waves goodbye to ~p in tears, come back soon!*"; - set getvariableofnpc(.bye, .npc$), getarraysize(getvariableofnpc(.bye$, .npc$)); - - setarray getvariableofnpc(.pain$[0], .npc$), - "Ouch.", - "Ouchy.", - "Argh.", - "Eek.", - "*howls.*", - "*screams.*", - "*groans.*", - "*cries.*", - "*faints.*", - "*shrieks.*", - "*hides behind itself.*", - "%%k", - "Why, what did I do to you? %%i"; - set getvariableofnpc(.pain, .npc$), getarraysize(getvariableofnpc(.pain$, .npc$)); - - setarray getvariableofnpc(.eightball$[0], .npc$), - "It is possible.", - "Yes!", - "Of course.", - "Naturally.", - "Obviously.", - "It shall be.", - "The outlook is good.", - "It is so.", - "One would be wise to think so.", - "The answer is certainly yes.", - "In your dreams.", - "I doubt it very much.", - "No chance.", - "The outlook is very poor.", - "Unlikely.", - "About as likely as pigs flying.", - "You're kidding, right?", - "NO!", - "NO.", - "No.", - "Maybe...", - "No clue.", - "I don't know.", - "The outlook is hazy, please ask again later.", - "What are you asking me for?", - "Come again?", - "You know the answer better than I.", - "The answer is def-- oooh! shiny thing!", - "No idea.", - "Perhaps.", - "I think it is better not to tell you.", - "Error 417: Expectation failed."; - set getvariableofnpc(.eightball, .npc$), getarraysize(getvariableofnpc(.eightball$, .npc$)); - - setarray getvariableofnpc(.bad$[0], .npc$), - "I'm not bad! You are bad!", - "OK, I'm bad.", - "I'm just a littttle bad.", - "Not as bad as the people that made me."; - set getvariableofnpc(.bad, .npc$), getarraysize(getvariableofnpc(.bad$, .npc$)); - - setarray getvariableofnpc(.no_idea$[0], .npc$), - "What?", - "What??", - "What?", - "Whatever.", - "Hmm...", - "Hmm...", - "Huh?", - "*yawns.*", - "Wait a minute...", - "What are you talking about?", - "Who are you?", - "What about me?", - "I don't know what you are talking about", - "Excuse me?", - "Very interesting.", - "Really?", - "Go on...", - "*scratches its leafy head.*", - "*feels a disturbance in the force.*", - "%%j", - "*senses a disturbance in the force.*", - "I'm bored...", - "%%U", - "%%["; - set getvariableofnpc(.no_idea, .npc$), getarraysize(getvariableofnpc(.no_idea$, .npc$)); - - setarray getvariableofnpc(.shut_up$[0], .npc$), - "*goes hide in a corner %%S.*"; - set getvariableofnpc(.shut_up, .npc$), getarraysize(getvariableofnpc(.shut_up$, .npc$)); - - setarray getvariableofnpc(.climb$[0], .npc$), - "*sways violently.*", - "*bends all the way to the ground.*", - "*creaks and bends.*", - "*welcomes those who come to play %%I.*", - "*beams with pride.*"; - set getvariableofnpc(.climb, .npc$), getarraysize(getvariableofnpc(.climb$, .npc$)); - - return; -} |