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-rw-r--r--npc/functions/event.txt10
1 files changed, 5 insertions, 5 deletions
diff --git a/npc/functions/event.txt b/npc/functions/event.txt
index 6c72ef205..ec4b9ed7f 100644
--- a/npc/functions/event.txt
+++ b/npc/functions/event.txt
@@ -84,13 +84,13 @@ OnWarpTo:
.@mx=getmapinfo(MAPINFO_SIZE_X, MAZE_MAP$)-20;
.@my=getmapinfo(MAPINFO_SIZE_Y, MAZE_MAP$)-20;
.@tl=(20-.@mx)*(20-.@my) * 3 / 10; // Total tiles + collision guess
- .@tl=.@tl / rand2(8,12) + 1; // Monster density is a bit random
+ .@tl=.@tl / rand2(9,14) + 1; // Monster density is a bit random
/* *** Copied from 006-5/groata.txt & 018-2-2/main.txt! *** */
/* ********* Spawn monsters based on DTOWER_FLOOR ********* */
.@lv = (BaseLevel/10) + DTOWER_FLOOR * 5;
.@mb[0] = MagicGoblin;
- .@mb[1] = IceMaggot;
+ .@mb[1] = CaveMaggot;
// Artillery & Chests
if (.@lv > 10)
@@ -333,13 +333,13 @@ OnWarpTo:
setunitdata(.@mob, UDT_DEX, DTOWER_FLOOR * 3);
setunitdata(.@mob, UDT_LUK, DTOWER_FLOOR * 2);
setunitdata(.@mob, UDT_ADELAY, max(640, 1572-(DTOWER_FLOOR * 24)));
- setunitdata(.@mob, UDT_MAXHP, 200+DTOWER_FLOOR*36);
- setunitdata(.@mob, UDT_HP, 200+DTOWER_FLOOR*36);
+ setunitdata(.@mob, UDT_MAXHP, 1000+DTOWER_FLOOR*120);
+ setunitdata(.@mob, UDT_HP, 1000+DTOWER_FLOOR*120);
setunitdata(.@mob, UDT_ATKMIN, 20+DTOWER_FLOOR*4);
setunitdata(.@mob, UDT_ATKMAX, 40+DTOWER_FLOOR*4);
setunitdata(.@mob, UDT_DEF, 1+DTOWER_FLOOR*3);
setunitdata(.@mob, UDT_MDEF, 1+DTOWER_FLOOR);
- setunitdata(.@mob, UDT_HIT, (BaseLevel+DTOWER_FLOOR)*25/10);
+ setunitdata(.@mob, UDT_HIT, (BaseLevel+DTOWER_FLOOR)*32/10);
setunitdata(.@mob, UDT_FLEE, (BaseLevel+DTOWER_FLOOR)*24/10);
setunitdata(.@mob, UDT_CRIT, rand2(40, min(120, 40+DTOWER_FLOOR)));
// TODO: Spawn more treasure chests? (exp, gp, items)