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Diffstat (limited to 'npc/functions/politics.txt')
-rw-r--r-- | npc/functions/politics.txt | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/npc/functions/politics.txt b/npc/functions/politics.txt new file mode 100644 index 000000000..5a2a40981 --- /dev/null +++ b/npc/functions/politics.txt @@ -0,0 +1,55 @@ +// TMW2 Script +// Author: +// Jesusalva +// Description: +// Central Town Political System Controller +// Note: The office is NOT Mayor, we have from kings to mayors here and you're +// not a citzen (yet). It'll be... I'll think in a name better than Minister. +// NPCs: +// Tulim - +// Halin - +// Hurns - Airlia +// LoF - +// Nival - +// Frostia - +// Variables: +// $LOC_MAYOR$ - Stores the name of current Hurnscald Mayor +// $LOC_MONEY - Total money reserves of Hurnscald +// $LOC_TAX - How much in % is charged as taxes. (OnBuy income) +// $LOC_EXPORT - Defines how much Hurnscald exports (weekly income) +// $LOC_REPUTATION - Town reputation. Affects Max Tax and Weekly Income; +// Note: Tax cannot exceed 10% ie 1000. Reputation must be between 0 and 100. + +// Proccess Taxes from purchases +// PurchaseTaxes( Location ) +function script PurchaseTaxes { + .@tax=0; + for (.@i=0; .@i < getarraysize(@bought_nameid); .@i++) { + // Note: Some NPC might not + .@price=getiteminfo(@bought_nameid[.@i], ITEMINFO_BUYPRICE); + .@tax+=.@price*@bought_quantity[.@i]; + } + .@loc$=strtoupper(getarg(0, LOCATION$)); + .@vat=getd("$"+.@loc$+"_TAX"); + .@tax=.@tax*.@vat/10000; + if (.@tax) { + debugmes "%s paid %d in taxes to %s prefecture!", strcharinfo(0), .@tax, .@loc$; + setd("$"+.@loc$+"_TAX", .@vat+.@tax); + } + return; +} + +- script Politics NPC_HIDDEN,{ + +// Weekly income +OnSun0000: + $TULIM_MONEY+=$TULIM_EXPORT*limit(0, $TULIM_REPUTATION, 100)/100; + $HALIN_MONEY+=$HALIN_EXPORT*limit(0, $HALIN_REPUTATION, 100)/100; + $HURNS_MONEY+=$HURNS_EXPORT*limit(0, $HURNS_REPUTATION, 100)/100; + $LOF_MONEY+=$LOF_EXPORT*limit(0, $LOF_REPUTATION, 100)/100; + $NIVAL_MONEY+=$NIVAL_EXPORT*limit(0, $NIVAL_REPUTATION, 100)/100; + $FROSTIA_MONEY+=$FROSTIA_EXPORT*limit(0, $FROSTIA_REPUTATION, 100)/100; + end; + +} + |