diff options
Diffstat (limited to 'npc/functions/mobhunter.txt')
-rw-r--r-- | npc/functions/mobhunter.txt | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/npc/functions/mobhunter.txt b/npc/functions/mobhunter.txt index 4d61c77f6..c4c496908 100644 --- a/npc/functions/mobhunter.txt +++ b/npc/functions/mobhunter.txt @@ -101,6 +101,7 @@ function script GHQ_Assign { switch (@menu) { case 2: + GHQ_GetRewardsOnMilestone(); GHMEMO[getq(General_Hunter)]=getq2(General_Hunter); setq(General_Hunter, .@id, GHMEMO[.@id]); mesn; @@ -120,6 +121,8 @@ function script GHQ_GetRewardsOnCompletion { inventoryplace StrangeCoin, 1, NPCEyes, 1; mes l("Current progress: @@/10000 @@", getq2(General_Hunter), getmonsterlink(GHQ_GetMonsterIDByQuestID(getq(General_Hunter)))); mes ""; + GHQ_GetRewardsOnMilestone(); + GHMEMO[getq(General_Hunter)]=getq2(General_Hunter); .@xp=atoi(strmobinfo(3, GHQ_GetMonsterIDByQuestID(getq(General_Hunter))))*3150; getexp .@xp, 100; @@ -186,6 +189,75 @@ function script GHQ_GetRewardsOnCompletion { return; } + +// Handle milestone rewards; it does NOT update stuff +function script GHQ_GetRewardsOnMilestone { + + // Check if you can store a Strange Coin (you really should) + // Another item too, which I'm sure you won't get it anywhere. + inventoryplace StrangeCoin, 1, NPCEyes, 1; + .@old=GHMEMO[getq(General_Hunter)]; + .@new=getq2(General_Hunter); + .@blv=atoi(strmobinfo(3, GHQ_GetMonsterIDByQuestID(getq(General_Hunter)))); + .@bhp=atoi(strmobinfo(4, GHQ_GetMonsterIDByQuestID(getq(General_Hunter)))); + .@xp=0; + .@gp=0; + .@jp=0; + + // 1st step: 1000 kills + if (VarDiffValue(.@old, .@new, 1000)) { + mesc l("Goal: @@/@@ reached!", .@new, 1000), 2; + .@xp+=.@blv*10; + .@gp+=.@bhp; + .@jp+=10; + } else if (.@new < 1000) { + mesc l("@@: @@/@@", l("1st step"), .@new, 1000); + } + + // 2nd step: 2500 kills + if (VarDiffValue(.@old, .@new, 2500)) { + mesc l("Goal: @@/@@ reached!", .@new, 2500), 2; + .@xp+=.@blv*25; + .@gp+=.@bhp; + .@jp+=25; + } else if (.@new < 2500) { + mesc l("@@: @@/@@", l("2nd step"), .@new, 2500); + } + + // 3rd step: 5000 kills + if (VarDiffValue(.@old, .@new, 5000)) { + mesc l("Goal: @@/@@ reached!", .@new, 5000), 2; + .@xp+=.@blv*50; + .@gp+=.@bhp; + .@jp+=50; + } else if (.@new < 5000) { + mesc l("@@: @@/@@", l("3rd step"), .@new, 5000); + } + + // 4th step: 7500 kills + if (VarDiffValue(.@old, .@new, 7500)) { + mesc l("Goal: @@/@@ reached!", .@new, 7500), 2; + .@xp+=.@blv*75; + .@gp+=.@bhp; + .@jp+=75; + } else if (.@new < 7500) { + mesc l("@@: @@/@@", l("4th step"), .@new, 7500); + } + + // 5th step: 10000 kills + if (VarDiffValue(.@old, .@new, 10000)) { + mesc l("Goal: @@/@@ reached!", .@new, 10000), 2; + mesc l("You must talk to Aidan to claim rewards!"); + } + + // Get reward (must have Job Exp) + if (.@jp) { + getexp .@xp, .@jp; + Zeny=Zeny+.@gp; + } + return; +} + function script mobhunter { if (getq(General_Hunter) == 0) return; |