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Diffstat (limited to 'npc/functions/lockpicks.txt')
-rw-r--r-- | npc/functions/lockpicks.txt | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/npc/functions/lockpicks.txt b/npc/functions/lockpicks.txt new file mode 100644 index 000000000..df17d4c67 --- /dev/null +++ b/npc/functions/lockpicks.txt @@ -0,0 +1,88 @@ +// TMW2/LoF Script +// Author: +// Jesusalva +// Description: +// Lockpicking core + +// Important variables: +// THIEF_EXP +// Experience on Thief Tree +// THIEF_RANK +// Position on the Thief Tree + +// LockPicking(num_pins, max_pins, prize) +// Returns 0 upon failure, 1 upon success +// Closes script if an error happen or if you give up / cannot try. +// +// The 'next' is upon script responsability +// Maximum pin number is infinite. Maximum Pin Positiors range from 2~5. +// If you fail, you can end up having to start again. If you fail too much, +// you'll be caught! +function script LockPicking { + // If you don't have a LockPick, you can't do this (useless) + if (!countitem(Lockpicks)) { + mesc l("You need a @@ to try this.", getitemlink(Lockpicks)), 1; + close; + } + + .@d=getarg(0,1); + .@m=getarg(1,3); + .@p=getarg(2,100); + + // Invalid Argument (kill script) + if (.@d < 1 || .@m < 2 || .@m > 5) + end; + + // You must be rank (number of locks - 1) to try + if (THIEF_RANK < .@d) { + mesc l("This lock is beyond your current capacity."), 1; + close; + } + + // Create @pins array (the answer) + for (.@i=0; .@i < .@d;.@i++) + @pins[.@i] = rand(1,.@m); + + // Check if you'll try to open it. + mesc l("This lock is simple, maybe with your thief skills can manage. But beware, you can end up in jail!"); + mesc l("Will you try to unlock it?"); + if (askyesno() == ASK_NO) + close; + + // Setup your attempt + delitem Lockpicks, 1; + @pos=0; + mesc l("You insert the hook pick inside the lock, and, without applying any tension, you discover there are only @@ pins to set.", .@d); + + // You have as many attempts as pins and appliable strenghts. + // Each thief rank grants you an extra attempt. + // Each pin takes one attempt. + // It's not multiplied, so 3 pins with 3 positions: 6 chances, 9 possibilities. + // Remember if you fail, all previous pins will be cleared (@pos) + for (.@i=0; .@i < (.@d+.@m+THIEF_RANK) ; .@i++) { + mesc l("You are trying to open the @@th pin. What to do?", @pos+1); + menuint + rif(.@m <= 4, l("Apply no pressure")), 1, + rif(.@m <= 2, l("Apply soft pressure")), 2, + rif(.@m <= 1, l("Apply normal pressure")), 3, + rif(.@m <= 3, l("Apply strong pressure")), 4, + rif(.@m <= 5, l("Apply very strong pressure")), 5, + l("Give up!"), 0; + + if (!@menuret) + close; + + // Is your guess correct? + if (@pins[@pos] == @menuret) { + mesc l("*click*"); + @pos+=1; + } else { + mesc l("This didn't work."); + } + + if (@pos > .@d) + return 1; + } + + return 0; +} |