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-rw-r--r--npc/functions/clientversion.txt8
1 files changed, 4 insertions, 4 deletions
diff --git a/npc/functions/clientversion.txt b/npc/functions/clientversion.txt
index c3c48e4d9..b86876307 100644
--- a/npc/functions/clientversion.txt
+++ b/npc/functions/clientversion.txt
@@ -282,7 +282,7 @@ function script clientupdater {
if (getq(NivalisQuest_BlueSageSlimes) == 2) {
getitem any(AncientBlueprint, AlchemyBlueprintA, EquipmentBlueprintA), 1;
CRAFTQUEST=1;
- mesc l("You got a blueprint as reward for Blue Sage Slimes Quest completion.");
+ mesc l("You got a blueprint as reward for Blue Sage Slimes Quest completion."), 3;
}
// Bounty Hunter Helmet
if (MERCENARY_DAILYQUEST > 100) {
@@ -292,13 +292,13 @@ function script clientupdater {
// If you have TMW2_CRAFT skill, you need the bonus recipe
if (getskilllv(TMW2_CRAFT)) {
RECIPES_EQUIPMENT[CraftDagger]=true;
- mesc l("Dagger Crafting recipe learnt.");
+ mesc l("Dagger Crafting recipe learnt."), 2;
}
// Mercenary Rank removed
if (MERC_RANK) {
THIEF_RANK=MERC_RANK;
MERC_RANK=0;
- mesc l("Your class has been changed from %s to %s.", b(l("Merchant Police")), b(l("Thief")));
+ mesc l("Your class has been changed from %s to %s.", b(l("Merchant Police")), b(l("Thief"))), 1;
}
if (getskilllv(ALL_INCCARRY)) {
skill TF_STEAL, getskilllv(ALL_INCCARRY);
@@ -310,7 +310,7 @@ function script clientupdater {
skill AC_CHARGEARROW, getskilllv(SN_SHARPSHOOTING);
skill AC_CHARGEARROW, 0, 0;
getexp 2000, 150;
- mesc l("Sharpshooting skill replaced with Charged Arrow.");
+ mesc l("Sharpshooting skill replaced with Charged Arrow."), 1;
mesc l("You've got 2000 xp and 150 job xp in apology tokens.");
}
getskilllist();