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-rw-r--r--npc/functions/class.txt30
1 files changed, 15 insertions, 15 deletions
diff --git a/npc/functions/class.txt b/npc/functions/class.txt
index 588b9dd3f..b4d1466e3 100644
--- a/npc/functions/class.txt
+++ b/npc/functions/class.txt
@@ -160,11 +160,11 @@ L_T2_Fail:
delitem SunnyCrystal, 1;
} else {
mesn;
- mes col("WARNING. YOU ARE CHEATING THE SUNNY CRYSTAL QUEST.", 1);
+ mes col(l("WARNING. YOU ARE CHEATING THE SUNNY CRYSTAL QUEST."), 1);
next;
mesn;
- mes col("YOU WILL BE PENALIZED WITH 60% OF HEALTH.", 1);
- mes col("IF YOU DIE, YOU'LL SUFFER THE EXP PENALTY.", 1);
+ mes col(l("YOU WILL BE PENALIZED WITH 60% OF HEALTH."), 1);
+ mes col(l("IF YOU DIE, YOU'LL SUFFER THE EXP PENALTY."), 1);
percentheal -60, -100;
close;
}
@@ -175,18 +175,18 @@ L_T2_Fail:
delitem JesusalvaGrimorium, 1;
} else {
mesn;
- mes col("WARNING. YOU ARE CHEATING THE GRIMORIE QUEST.", 1);
+ mes col(l("WARNING. YOU ARE CHEATING THE GRIMORIE QUEST."), 1);
next;
mesn;
- mes col("YOU WILL BE PENALIZED WITH 70% OF HEALTH.", 1);
- mes col("IF YOU DIE, YOU'LL SUFFER THE EXP PENALTY.", 1);
+ mes col(l("YOU WILL BE PENALIZED WITH 70% OF HEALTH."), 1);
+ mes col(l("IF YOU DIE, YOU'LL SUFFER THE EXP PENALTY."), 1);
percentheal -70, -100;
close;
}
}
- mes col(".:: Mission Failed ::.", 1);
- mes col("You ran out of time.", 1);
+ mes col(l(".:: Mission Failed ::."), 1);
+ mes col(l("You ran out of time."), 1);
mes "";
mes l("You should have gotten here @@.", FuzzyTime(QUEST_ELEVARTEMPO,0,2));
ST_TIER=1;
@@ -203,7 +203,7 @@ L_T2_S0:
if (getskilllv(.@CLASS) == 1 && MAGIC_LVL >= 2 && ST_TIER == 6) goto L_T2_S6;
if (getskilllv(.@CLASS) == 1 && MAGIC_LVL >= 2 && ST_TIER <= 9) goto L_T2_S7;
if (getskilllv(.@CLASS) == 1 && MAGIC_LVL >= 2 && ST_TIER == 10) goto L_T2_Final;
- mes col("Error, error, L_T2_S0 General Error, REPORT ME", 9);
+ mes col(l("Error, error, L_T2_S0 General Error, REPORT ME"), 9);
close;
L_T2_S1:
@@ -241,10 +241,10 @@ L_T2_S1:
set QUEST_ELEVARTEMPO, gettimetick(2) + (60 * 35);
getexp 400, 0;
mesn;
- mes col("The class master mix the powder with the slime inside the bottle, and makes some weird mixture.", 9);
+ mes col(l("The class master mix the powder with the slime inside the bottle, and makes some weird mixture."), 9);
next;
mesn;
- mes col("He pours something on it, you're not sure what. He then utters some magic words.", 9);
+ mes col(l("He pours something on it, you're not sure what. He then utters some magic words."), 9);
next;
// Reset timer, this is the place where it should really happen.
set QUEST_ELEVARTEMPO, gettimetick(2) + (60 * 35);
@@ -275,7 +275,7 @@ L_T2_S3:
mesq l("Good, you did it!");
next;
mesn;
- mes col("*chants more words, while the crystal hovers the potion*", 9);
+ mes col(l("*chants more words, while the crystal hovers the potion*"), 9);
next;
L_T2_S4:
@@ -303,7 +303,7 @@ L_T2_S4:
getexp .@r*3, 0;
//getitem MagicPotion, 1;
- mes col("You quickly give him the herbs, and he skillfully mix them on a potion.", 9);
+ mes col(l("You quickly give him the herbs, and he skillfully mix them on a potion."), 9);
next;
// You'll get a random amount of time, based on spent herbs
// Usually, 10~73 sec, being 73 sec = 1m13s
@@ -340,8 +340,8 @@ L_T2_Final:
skill(SM_PROVOKE, 1, 0);
addtoskill(.@CLASS,2,0);
getexp 40000, 0; // Yes, 40k experience points. Waw.
- mes col(".:: Congratulations! ::.", 2);
- mes col("You advanced your tier!", 2);
+ mes col(l(".:: Congratulations! ::."), 2);
+ mes col(l("You advanced your tier!"), 2);
next;
mesn;
mesq l("Keep the Grimorie with you. It's the proof you are now Tier 2. The book shall guide your advances!");