diff options
Diffstat (limited to 'npc/craft')
-rw-r--r-- | npc/craft/smith.txt | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/npc/craft/smith.txt b/npc/craft/smith.txt index d75f30d92..ba2155210 100644 --- a/npc/craft/smith.txt +++ b/npc/craft/smith.txt @@ -5,6 +5,15 @@ // Smith System (Player, Guild, NPC) // Notes: // Base for Evol MR +// This one is more crazy. Cannot be equipping target craft. +// After successful craft, we use CraftDB return code to equip() the +// new item and apply a random option bonus based on crafter skills +// eg. setequipoption(EQI_HAND_R, 1, VAR_STRAMOUNT, 5) +// We should be able to apply several bonuses for the nicest experience :3 +// We should also add a movespeed bonus... So demure can specialize herself in +// crafting really fast weapons in every aspects, and this system would allow her +// to do so :> But then, maybe we should have a crafting skill where players can +// allocate status points? // Usage: SmithSystem ({scope}) // Scopes: CRAFT_NPC, CRAFT_PLAYER, CRAFT_GUILD |