summaryrefslogtreecommitdiff
path: root/npc/craft/smith.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/craft/smith.txt')
-rw-r--r--npc/craft/smith.txt9
1 files changed, 9 insertions, 0 deletions
diff --git a/npc/craft/smith.txt b/npc/craft/smith.txt
index d75f30d92..ba2155210 100644
--- a/npc/craft/smith.txt
+++ b/npc/craft/smith.txt
@@ -5,6 +5,15 @@
// Smith System (Player, Guild, NPC)
// Notes:
// Base for Evol MR
+// This one is more crazy. Cannot be equipping target craft.
+// After successful craft, we use CraftDB return code to equip() the
+// new item and apply a random option bonus based on crafter skills
+// eg. setequipoption(EQI_HAND_R, 1, VAR_STRAMOUNT, 5)
+// We should be able to apply several bonuses for the nicest experience :3
+// We should also add a movespeed bonus... So demure can specialize herself in
+// crafting really fast weapons in every aspects, and this system would allow her
+// to do so :> But then, maybe we should have a crafting skill where players can
+// allocate status points?
// Usage: SmithSystem ({scope})
// Scopes: CRAFT_NPC, CRAFT_PLAYER, CRAFT_GUILD