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-rw-r--r--npc/config/magic.txt80
1 files changed, 40 insertions, 40 deletions
diff --git a/npc/config/magic.txt b/npc/config/magic.txt
index 71f7edee8..d4c691830 100644
--- a/npc/config/magic.txt
+++ b/npc/config/magic.txt
@@ -339,35 +339,35 @@ OnInit:
//////////////////////// Scholarship
// Mana Wisdom
RegisterMagic(1, TMW2_SAGE, 5, SpellBookPage, 1,
- CLASS_SCHOLARSHIP, 100);
+ CLASS_SCHOLARSHIP, 50);
// Accumulate Power
RegisterMagic(1, HW_MAGICPOWER, 5, SpellBookPage, 1,
- CLASS_SCHOLARSHIP, 100);
+ CLASS_SCHOLARSHIP, 50);
// Windwalker
RegisterMagic(2, SN_WINDWALK, 3, SpellBookPage, 1,
- CLASS_SCHOLARSHIP, 100);
+ CLASS_SCHOLARSHIP, 50);
// Last Standing Man
RegisterMagic(2, CR_TRUST, 3, SpellBookPage, 1,
- CLASS_SCHOLARSHIP, 100);
+ CLASS_SCHOLARSHIP, 50);
/* Skillchain */
// First Aid
RegisterMagic(1, TMW2_FIRSTAID, 10, SpellBookPage, 1,
- CLASS_SCHOLARSHIP, 150, false, TMW2_HEALING);
+ CLASS_SCHOLARSHIP, 100, false, TMW2_HEALING);
// Healing
RegisterMagic(2, TMW2_HEALING, 10, SpellBookPage, 1,
- CLASS_SCHOLARSHIP, 200, TMW2_FIRSTAID, TMW2_MAGNUSHEAL);
+ CLASS_SCHOLARSHIP, 150, TMW2_FIRSTAID, TMW2_MAGNUSHEAL);
// Magnus Healing
RegisterMagic(3, TMW2_MAGNUSHEAL, 10, SpellBookPage, 1,
- CLASS_SCHOLARSHIP, 300, TMW2_HEALING, false);
+ CLASS_SCHOLARSHIP, 250, TMW2_HEALING, false);
/* Skillchain */
// Provoke
RegisterMagic(1, SM_PROVOKE, 1, SpellBookPage, 1,
- CLASS_SCHOLARSHIP, 100, false, EVOL_AREA_PROVOKE);
+ CLASS_SCHOLARSHIP, 50, false, EVOL_AREA_PROVOKE);
// Mass Provoke
RegisterMagic(2, EVOL_AREA_PROVOKE, 10, SpellBookPage, 1,
- CLASS_SCHOLARSHIP, 100, SM_PROVOKE, false);
+ CLASS_SCHOLARSHIP, 50, SM_PROVOKE, false);
@@ -378,26 +378,26 @@ OnInit:
//////////////////////// Physical Sciences
// Ground Strike
RegisterMagic(2, ASC_METEORASSAULT, 3, FluoPowder, 3,
- CLASS_PHYSICAL, 100);
+ CLASS_PHYSICAL, 50);
/* Skillchain */
// Falkon Punch
RegisterMagic(1, SM_BASH, 10, FluoPowder, 3,
- CLASS_PHYSICAL, 100, false, MC_MAMMONITE);
+ CLASS_PHYSICAL, 50, false, MC_MAMMONITE);
// Supreme Attack
RegisterMagic(1, MC_MAMMONITE, 10, FluoPowder, 3,
- CLASS_PHYSICAL, 100, SM_BASH, KN_AUTOCOUNTER);
+ CLASS_PHYSICAL, 50, SM_BASH, KN_AUTOCOUNTER);
// Counter Attack
RegisterMagic(2, KN_AUTOCOUNTER, 5, FluoPowder, 3,
- CLASS_PHYSICAL, 200, MC_MAMMONITE, false);
+ CLASS_PHYSICAL, 150, MC_MAMMONITE, false);
/* Skillchain */
// Arrow Shower
RegisterMagic(3, AC_SHOWER, 10, FluoPowder, 3,
- CLASS_PHYSICAL, 150, false, SN_SHARPSHOOTING);
+ CLASS_PHYSICAL, 100, false, SN_SHARPSHOOTING);
// Sharpshooter
RegisterMagic(3, SN_SHARPSHOOTING, 1, FluoPowder, 3,
- CLASS_PHYSICAL, 150, AC_SHOWER, false);
+ CLASS_PHYSICAL, 100, AC_SHOWER, false);
@@ -408,62 +408,62 @@ OnInit:
//////////////////////// Destructive Magic
// Fire Walk
RegisterMagic(2, SO_FIREWALK, 2, Quill, 1,
- CLASS_DESTRUCTION, 100);
+ CLASS_DESTRUCTION, 75);
/* Skillchain */
// Fire Arrow
RegisterMagic(1, TMW2_FIREARROW, 10, Quill, 1,
- CLASS_DESTRUCTION, 100, false, TMW2_FIREBALL);
+ CLASS_DESTRUCTION, 50, false, TMW2_FIREBALL);
// Fire Ball
RegisterMagic(2, TMW2_FIREBALL, 10, Quill, 2,
- CLASS_DESTRUCTION, 150, TMW2_FIREARROW, TMW2_ARMAGEDDON);
+ CLASS_DESTRUCTION, 100, TMW2_FIREARROW, TMW2_ARMAGEDDON);
// Armageddon
RegisterMagic(3, TMW2_ARMAGEDDON, 5, Quill, 3,
- CLASS_DESTRUCTION, 200, TMW2_FIREBALL, false);
+ CLASS_DESTRUCTION, 150, TMW2_FIREBALL, false);
/* Skillchain */
// Napalm Beat
RegisterMagic(1, TMW2_NAPALMBEAT, 10, Quill, 1,
- CLASS_DESTRUCTION, 100, false, TMW2_HOLYLIGHT);
+ CLASS_DESTRUCTION, 50, false, TMW2_HOLYLIGHT);
// Holy Light
RegisterMagic(2, TMW2_HOLYLIGHT, 10, Quill, 2,
- CLASS_DESTRUCTION, 150, TMW2_NAPALMBEAT, TMW2_JUDGMENT);
+ CLASS_DESTRUCTION, 100, TMW2_NAPALMBEAT, TMW2_JUDGMENT);
// Judgement
RegisterMagic(3, TMW2_JUDGMENT, 5, Quill, 3,
- CLASS_DESTRUCTION, 200, TMW2_HOLYLIGHT, false);
+ CLASS_DESTRUCTION, 150, TMW2_HOLYLIGHT, false);
/* Skillchain */
// Frost Diver
RegisterMagic(1, TMW2_FROSTDIVER, 10, Quill, 1,
- CLASS_DESTRUCTION, 100, false, TMW2_FROSTNOVA);
+ CLASS_DESTRUCTION, 50, false, TMW2_FROSTNOVA);
// Frost Nova
RegisterMagic(2, TMW2_FROSTNOVA, 10, Quill, 2,
- CLASS_DESTRUCTION, 150, TMW2_FROSTDIVER, TMW2_NILFHEIM);
+ CLASS_DESTRUCTION, 100, TMW2_FROSTDIVER, TMW2_NILFHEIM);
// Nilfheim
RegisterMagic(3, TMW2_NILFHEIM, 5, Quill, 3,
- CLASS_DESTRUCTION, 200, TMW2_FROSTNOVA, false);
+ CLASS_DESTRUCTION, 150, TMW2_FROSTNOVA, false);
/* Skillchain */
// Magic Strike
RegisterMagic(1, TMW2_MAGICSTRIKE, 10, Quill, 1,
- CLASS_DESTRUCTION, 95, false, TMW2_LIGHTNINGBOLT);
+ CLASS_DESTRUCTION, 45, false, TMW2_LIGHTNINGBOLT);
// Lightning Bolt
RegisterMagic(2, TMW2_LIGHTNINGBOLT, 10, Quill, 2,
- CLASS_DESTRUCTION, 140, TMW2_MAGICSTRIKE, TMW2_TEMPEST);
+ CLASS_DESTRUCTION, 90, TMW2_MAGICSTRIKE, TMW2_TEMPEST);
// Tempest
RegisterMagic(3, TMW2_TEMPEST, 5, Quill, 3,
- CLASS_DESTRUCTION, 180, TMW2_LIGHTNINGBOLT, false);
+ CLASS_DESTRUCTION, 125, TMW2_LIGHTNINGBOLT, false);
/* Skillchain */
// Meteor Strike
RegisterMagic(1, TMW2_METEORSTRIKE, 10, Quill, 1,
- CLASS_DESTRUCTION, 100, false, TMW2_METEORSHOWER);
+ CLASS_DESTRUCTION, 50, false, TMW2_METEORSHOWER);
// Meteor Shower
RegisterMagic(2, TMW2_METEORSHOWER, 10, Quill, 2,
- CLASS_DESTRUCTION, 150, TMW2_METEORSTRIKE, TMW2_GAIABREAK);
+ CLASS_DESTRUCTION, 100, TMW2_METEORSTRIKE, TMW2_GAIABREAK);
// Gaia Break
RegisterMagic(3, TMW2_GAIABREAK, 5, Quill, 3,
- CLASS_DESTRUCTION, 200, TMW2_METEORSHOWER, false);
+ CLASS_DESTRUCTION, 150, TMW2_METEORSHOWER, false);
@@ -475,21 +475,21 @@ OnInit:
/* RegisterMagic(MSP, Skill, MaxLv, Item, Amount,
Class, Cost, {PreReq, PostReq}) */
RegisterMagic(1, TMW2_MANABOMB, 10, SulfurPowder, 1,
- CLASS_TRICKS, 100);
+ CLASS_TRICKS, 40);
RegisterMagic(1, TF_BACKSLIDING, 1, Lockpicks, 1,
- CLASS_TRICKS, 100);
+ CLASS_TRICKS, 50);
RegisterMagic(1, MG_FIREWALL, 10, Lockpicks, 1,
- CLASS_TRICKS, 100);
- RegisterMagic(1, AC_VULTURE, 1, Lockpicks, 1,
- CLASS_TRICKS, 100);
+ CLASS_TRICKS, 50);
+ RegisterMagic(1, AC_VULTURE, 2, Lockpicks, 1,
+ CLASS_TRICKS, 300);
RegisterMagic(1, SA_FREECAST, 1, Lockpicks, 1,
- CLASS_TRICKS, 100);
+ CLASS_TRICKS, 50);
RegisterMagic(1, ALL_FULL_THROTTLE, 1, Lockpicks, 1,
- CLASS_TRICKS, 100);
+ CLASS_TRICKS, 50);
RegisterMagic(2, GC_DARKILLUSION, 3, Lockpicks, 1,
- CLASS_TRICKS, 100);
+ CLASS_TRICKS, 50);
RegisterMagic(2, NV_TRICKDEAD, 1, Lockpicks, 1,
- CLASS_TRICKS, 100);
+ CLASS_TRICKS, 50);