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-rw-r--r--npc/commands/debug-look.txt102
-rw-r--r--npc/commands/debug-preset.txt246
-rw-r--r--npc/commands/debug-quest.txt157
-rw-r--r--npc/commands/debug-skill.txt81
-rw-r--r--npc/commands/debug.txt143
-rw-r--r--npc/commands/event.txt57
-rw-r--r--npc/commands/motd.txt193
-rw-r--r--npc/commands/music.txt46
-rw-r--r--npc/commands/rate-management.txt107
-rw-r--r--npc/commands/scheduled-broadcasts.txt225
-rw-r--r--npc/commands/super-menu.txt66
-rw-r--r--npc/commands/warp.txt116
-rw-r--r--npc/commands/zeny.txt98
13 files changed, 1637 insertions, 0 deletions
diff --git a/npc/commands/debug-look.txt b/npc/commands/debug-look.txt
new file mode 100644
index 000000000..4bdcf84f1
--- /dev/null
+++ b/npc/commands/debug-look.txt
@@ -0,0 +1,102 @@
+function script BarberDebug {
+
+ function setGender {
+ //clear;
+ //setnpcdialogtitle l("Appearance Debug - Sex Change");
+ //mes l("Please choose the desired gender:");
+ //next;
+ //menuint
+ // l("Male"), G_MALE,
+ // l("Female"), G_FEMALE,
+ // l("Non-binary"), G_OTHER;
+
+ //Sex = @menuret; // FIXME: make this work like in tmwAthena
+ //return;
+
+
+ // ^ Future code, Doesn't work yet
+ closedialog;
+ changecharsex;
+ }
+ function setStyle {
+ clear;
+ setnpcdialogtitle l("Appearance Debug - Barber");
+ mes l("Hair style") + ": " + getlook(LOOK_HAIR);
+ next;
+ mes l("Please enter the desired style") + " (1-255)";
+ input .@h, 1, 0xFF;
+ setlook LOOK_HAIR, max(1, min(0xFF, .@h));
+ return;
+ }
+ function setColor {
+ clear;
+ setnpcdialogtitle l("Appearance Debug - Barber");
+ mes l("Hair color") + ": " + getlook(LOOK_HAIR_COLOR);
+ next;
+ mes l("Please enter the desired color") + " (0-255)";
+ input .@h, 0, 0xFF;
+ setlook LOOK_HAIR_COLOR, max(0, min(0xFF, .@h));
+ return;
+ }
+ function setRace {
+ clear;
+ setnpcdialogtitle l("Appearance Debug - Race");
+ mes l("Race") + ": " + Class;
+ next;
+ mes l("Please enter the desired race") + " (0-32767)";
+ input .@r, 0, 0x7FFF;
+ jobchange max(0, min(0x7FFF, .@r));
+ return;
+ }
+
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Appearance Debug");
+ mes l("This menu allows you to customize your appearance.");
+ mes "";
+
+ mes "---";
+ mes l("Gender") + ": " + Sex;
+ mes l("Hair style") + ": " + getlook(LOOK_HAIR);
+ mes l("Hair color") + ": " + getlook(LOOK_HAIR_COLOR);
+ mes l("Race") + ": " + Class;
+ mes "---";
+
+ next;
+ mes l("What do you want to change?");
+ select
+ menuimage("actions/edit", l("Gender") + " [" + l("Requires logout") + "]"),
+ menuimage("actions/edit", l("Hair style")),
+ menuimage("actions/edit", l("Hair color")),
+ menuimage("actions/edit", l("Race")),
+ rif(getarg(0,0), menuimage("actions/back", l("Return to Debug menu")));
+
+ switch (@menu)
+ {
+ case 1: setGender; break;
+ case 2: setStyle; break;
+ case 3: setColor; break;
+ case 4: setRace; break;
+ case 5: return;
+ }
+ } while (1);
+}
+
+
+
+- script @look 32767,{
+ end;
+
+OnCall:
+ if (!debug && !is_dev())
+ {
+ end;
+ }
+ BarberDebug;
+ closedialog;
+ end;
+
+OnInit:
+ bindatcmd "look", "@look::OnCall", 0, 99, 0;
+}
diff --git a/npc/commands/debug-preset.txt b/npc/commands/debug-preset.txt
new file mode 100644
index 000000000..40f612614
--- /dev/null
+++ b/npc/commands/debug-preset.txt
@@ -0,0 +1,246 @@
+// Preset / routine system
+// Author:
+// gumi
+// Description:
+// allows to execute multiple commands in a single step
+// to ease testing and debugging
+//
+// usage: @pre [options] <instruction>[, <instruction>...]
+// usage: DoRoutine "[options] <instruction>[, <instruction>...]";
+//
+// example: @pre -s a22 v14
+// resets all stats, gives 22 agi, gives 14 vit
+//
+// ^ actual documentation may come one day, when I feel like it
+// *hides*
+
+function script DoRoutine {
+
+ function parsev {
+ // parsev(base, patterns{, min{, max}}) => value
+ .@value = getarg(0, 0);
+ .@raw$ = getarg(1, "");
+ .@patterns = explode(.@patterns$, .@raw$, "|");
+
+ for (.@pattern = 0; .@pattern < .@patterns; ++.@pattern)
+ {
+ .@pattern$ = .@patterns$[.@pattern];
+ .@len = getstrlen(.@pattern$);
+
+ if (charat(.@pattern$, 0) == "=" && .@len >= 2)
+ {
+ .@value = atoi(delchar(.@pattern$, 0));
+ break;
+ }
+
+ else if (charat(.@pattern$, 0) == "+" && .@len >= 2)
+ {
+ if (charat(.@pattern$, 1) == "+" && getargcount() >= 4)
+ .@value = getarg(3);
+ else
+ .@value += atoi(delchar(.@pattern$, 0));
+ }
+
+ else if (charat(.@pattern$, 0) == "-" && .@len >= 2)
+ {
+ if (charat(.@pattern$, 1) == "-" && getargcount() >= 3)
+ .@value = getarg(2);
+ else
+ .@value -= atoi(delchar(.@pattern$, 0));
+ }
+
+ else if (charat(.@pattern$, 0) == ">" && .@len >= 2)
+ {
+ if (charat(.@pattern$, 1) == "=" && .@len >= 3)
+ .@value = max(atoi(substr(.@pattern$, 2, .@len - 1)), .@value);
+ else
+ .@value = max(atoi(delchar(.@pattern$, 0)) + 1, .@value);
+ }
+
+ else if (charat(.@pattern$, 0) == "<" && .@len >= 2)
+ {
+ if (charat(.@pattern$, 1) == "=" && .@len >= 3)
+ .@value = min(atoi(substr(.@pattern$, 2, .@len - 1)), .@value);
+ else
+ .@value = min(atoi(delchar(.@pattern$, 0)) - 1, .@value);
+ }
+
+ else if (.@len >= 1)
+ {
+ .@value = atoi(.@pattern$);
+ break;
+ }
+ }
+
+ if (getargcount() >= 3)
+ .@value = max(getarg(2), .@value);
+
+ if (getargcount() >= 4)
+ .@value = min(getarg(3), .@value);
+
+ return .@value;
+ }
+
+ .@routine$ = strip(getarg(0,""));
+ .@m = explode(.@routine$[0], .@routine$, " "); // prep the base array
+
+ if (charat(.@routine$[0], 0) == "-")
+ {
+ if (compare(.@routine$[0], "t"))
+ {
+ clearitem;
+ }
+
+ if (compare(.@routine$[0], "e"))
+ {
+ nude;
+ }
+
+ if (compare(.@routine$[0], "k"))
+ {
+ resetskill;
+ }
+
+ if (compare(.@routine$[0], "s"))
+ {
+ resetstatus;
+ }
+
+ if (compare(.@routine$[0], "x"))
+ {
+ resetlvl 2;
+ }
+
+ if (compare(.@routine$[0], "q"))
+ {
+ //doevent "::OnGlobalQuestReset"; // executes in all quest npcs // FIXME: maybe have a `resetquest` buildin?
+ // FIXME: ^ need a buildin that can run *right now* instead of on script end
+ }
+
+ if (compare(.@routine$[0], "n"))
+ {
+ closeclientdialog;
+ }
+
+ .@i = 1;
+ }
+
+ for (; .@i < .@m; ++.@i)
+ {
+ .@type = ord(charat(strip(.@routine$[.@i]), 0));
+
+ if (.@type > 0)
+ {
+ .@raw$ = delchar(.@routine$[.@i], 0);
+ .@args = explode(.@args$, .@raw$, ",");
+ .@a = atoi(.@args$[0]);
+ .@b = atoi(.@args$[1]);
+ .@c = atoi(.@args$[2]);
+ .@d = atoi(.@args$[3]);
+ .@e = atoi(.@args$[4]);
+
+ switch (.@type)
+ {
+ case 97: /* a => Agi */
+ .@base = readparam(bAgi);
+ statusup2 bAgi, parsev(.@base, .@args$[0], 1, 99) - .@base;
+ break;
+ /* (b) */
+ case 99: /* c => job */
+ jobchange max(0, min(6, .@a));
+ break;
+ case 100: /* d => Dex */
+ .@base = readparam(bDex);
+ statusup2 bDex, parsev(.@base, .@args$[0], 1, 99) - .@base;
+ break;
+ case 101: /* e => equip */
+ equip max(1, min(32767, .@a));
+ break;
+ /* (f) */
+ /* (g) => gender (reserved) */
+ /* (h) */
+ case 105: /* i => Int */
+ .@base = readparam(bInt);
+ statusup2 bInt, parsev(.@base, .@args$[0], 1, 99) - .@base;
+ break;
+ /* (j) */
+ case 107: /* k => skill */
+ .@k = max(1, min(32767, .@a));
+ skill .@k, parsev(getskilllv(.@k), .@args$[1], 0, 10), 0;
+ break;
+ case 108: /* l => luk */
+ .@base = readparam(bLuk);
+ statusup2 bLuk, parsev(.@base, .@args$[0], 1, 99) - .@base;
+ break;
+ /* (m) => mercenary (reserved) */
+ /* (n) => talk to npc (reserved) */
+ /* (o) */
+ case 112: /* p => pet */
+ makepet max(1002, min(32767, .@a));
+ break;
+ case 113: /* q => quest */
+ .@q = max(0, min(32767, .@a));
+ setq .@q, parsev(getq(.@q), .@args$[1]),
+ parsev(getq2(.@q), .@args$[2]),
+ parsev(getq3(.@q), .@args$[3]),
+ parsev(getqtime(.@q), .@args$[4]);
+ break;
+ /* (r) */
+ case 115: /* s => Str */
+ .@base = readparam(bStr);
+ statusup2 bStr, parsev(.@base, .@args$[0], 1, 99) - .@base;
+ break;
+ case 116: /* t => item */
+ .@t = max(1, min(32767, .@a));
+ .@c = countitem(.@t);
+ .@v = parsev(.@c, .@args$[1], 0, 32767);
+ if (.@c > .@v)
+ delitem .@t, .@c - .@v;
+ else if (.@c < .@v)
+ getitem .@t, .@v - .@c;
+ break;
+ /* (u) */
+ case 118: /* v => vit */
+ .@base = readparam(bVit);
+ statusup2 bVit, parsev(.@base, .@args$[0], 1, 99) - .@base;
+ break;
+ case 119: /* w => warp */
+ warp .@args$[0], .@b, .@c;
+ break;
+ case 120: /* x => base level */
+ BaseLevel = parsev(BaseLevel, .@args$[0], 1, 99);
+ BaseExp = parsev(BaseExp, .@args$[1], 0);
+ break;
+ case 121: /* y => job level */
+ JobLevel = parsev(JobLevel, .@args$[0], 1, 255);
+ JobExp = parsev(JobExp, .@args$[1], 0);
+ break;
+ case 122: /* z => zeny */
+ Zeny = parsev(Zeny, .@args$[0], 0, 0x7FFFFFFE);
+ BankVault = parsev(BankVault, .@args$[1], 0, MAX_BANK_ZENY);
+ break;
+ }
+ }
+ }
+
+ return;
+}
+
+- script @pre 32767,{
+ end;
+
+OnCall:
+ if (!debug && !is_admin())
+ {
+ end;
+ }
+ if (.@atcmd_parameters$[0] != "")
+ {
+ .@atcmd_parameters$[0] = implode(.@atcmd_parameters$[0], " ");
+ }
+ DoRoutine strip(.@atcmd_parameters$[0]);
+ end;
+
+OnInit:
+ bindatcmd "pre", "@pre::OnCall", 0, 99, 0;
+}
diff --git a/npc/commands/debug-quest.txt b/npc/commands/debug-quest.txt
new file mode 100644
index 000000000..889c988d4
--- /dev/null
+++ b/npc/commands/debug-quest.txt
@@ -0,0 +1,157 @@
+function script GlobalQuestDebug {
+
+ function qDebugShip {
+ function qDebugGugli {
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Quest debug") + " - " + l("Prologue") + " - Gugli";
+ mes l("This menu gives access to quest debug menus for @@ quest subquests.", "Gugli");
+ next;
+ mes l("Please select a quest:");
+
+ menuint
+ menuimage("actions/back", l("Go back")), -1,
+ l("Gugli (main quest)"), ShipQuests_Gugli,
+ "Ale", ShipQuests_Ale,
+ "Astapolos", ShipQuests_Astapolos,
+ "Gulukan", ShipQuests_Gulukan,
+ "Jalad", ShipQuests_Jalad,
+ "Q'Muller", ShipQuests_QMuller,
+ "Tibbo", ShipQuests_Tibbo;
+
+ switch (@menuret)
+ {
+ case -1: return;
+ default: callfunc "QuestDebug" + @menuret;
+ }
+ } while (1);
+ }
+
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Quest debug") + " - " + l("Prologue");
+ mes l("This menu gives access to quest debug menus for @@ quests.", l("Prologue"));
+ next;
+ mes l("Please select a quest:");
+
+ menuint
+ menuimage("actions/back", l("Go back")), -1,
+ "Julia", ShipQuests_Julia,
+ "Arpan", ShipQuests_Arpan,
+ "Alige", ShipQuests_Alige,
+ "Peter", ShipQuests_Peter,
+ "Nard", ShipQuests_Nard,
+ l("Knife"), ShipQuests_Knife,
+ l("Money"), ShipQuests_ArpanMoney,
+ l("Door"), ShipQuests_Door,
+ "Couwan", ShipQuests_Couwan,
+ l("Treasure Chest"), ShipQuests_TreasureChest,
+ "Gugli", ShipQuests_Gugli,
+ "Gado", ShipQuests_ChefGado;
+
+ switch (@menuret)
+ {
+ case 16: qDebugGugli; break;
+ case -1: return;
+ default: callfunc "QuestDebug" + @menuret;
+ }
+ } while (1);
+ }
+
+ function qDebugArtis {
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Quest debug") + " - " + l("Artis");
+ mes l("This menu gives access to quest debug menus for @@ quests.", "Artis");
+ next;
+ mes l("Please select a quest:");
+
+ menuint
+ menuimage("actions/back", l("Go back")), -1,
+ l("Lazy Brother"), ArtisQuests_LazyBrother,
+ l("Urchin"), ArtisQuests_Urchin,
+ l("Catching a piou"), ArtisQuests_CatchPiou,
+ "Eugene (" + l("fisherman") + ")", ArtisQuests_Fishman,
+ "Q'Onan", ArtisQuests_QOnan,
+ "Enora", ArtisQuests_Enora,
+ "Fexil", ArtisQuests_Fexil,
+ "Lloyd", ArtisQuests_Lloyd,
+ l("Mona's dad"), ArtisQuests_MonaDad,
+ l("Artis legion progress"), Artis_Legion_Progress;
+
+ switch (@menuret)
+ {
+ case -1: return;
+ default: callfunc "QuestDebug" + @menuret;
+ }
+ } while (1);
+ }
+
+ function qDebugGeneral {
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Quest debug") + " - " + l("Other");
+ mes l("This menu gives access to quest debug menus for @@ quests.", strtolower(l("Other")));
+ next;
+ mes l("Please select a quest:");
+
+ menuint
+ menuimage("actions/back", l("Go back")), -1,
+ l("Cookies"), General_Cookies,
+ "Rumly", General_Rumly,
+ l("Narrator"), General_Narrator,
+ "Janus", General_Janus;
+
+ switch (@menuret)
+ {
+ case -1: return;
+ default: callfunc "QuestDebug" + @menuret;
+ }
+ } while (1);
+ }
+
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Quest debug");
+ mes l("This menu gives access to all quest debug menus.");
+ next;
+ mes l("Please select a category:");
+
+ select
+ l("Prologue"),
+ "Artis",
+ l("Other"),
+ rif(getarg(0,0), menuimage("actions/back", l("Return to Debug menu")));
+
+ switch (@menu)
+ {
+ case 1: qDebugShip; break;
+ case 2: qDebugArtis; break;
+ case 3: qDebugGeneral; break;
+ case 4: return;
+ }
+ } while (1);
+}
+
+
+
+- script @qdebug 32767,{
+ end;
+
+OnCall:
+ if (!debug && !is_trusted())
+ {
+ end;
+ }
+ GlobalQuestDebug;
+ closedialog;
+ end;
+
+OnInit:
+ bindatcmd "qdebug", "@qdebug::OnCall", 0, 99, 0;
+}
diff --git a/npc/commands/debug-skill.txt b/npc/commands/debug-skill.txt
new file mode 100644
index 000000000..2e5393a49
--- /dev/null
+++ b/npc/commands/debug-skill.txt
@@ -0,0 +1,81 @@
+function script GlobalSkillDebug {
+
+ function modifySkill {
+
+ function setSkill {
+ clear;
+ mes l("Enter desired skill level:");
+ input .@y;
+ skill getarg(0,1), max(0, min(10, .@y)), 0;
+ return;
+ }
+
+ setnpcdialogtitle l("Skill Debug - Modify Skill");
+ .@k = getarg(0,1);
+ .@v = getskilllv(.@k);
+ select
+ menuimage("actions/abort", l("Abort")),
+ rif(.@v > 0, menuimage("actions/remove", l("Remove this skill"))),
+ rif(.@v < 10, menuimage("actions/raise", l("Raise this skill"))),
+ rif(.@v > 0, menuimage("actions/lower", l("Lower this skill"))),
+ menuimage("actions/edit", l("Set the level manually")),
+ menuimage("actions/back", l("Return to skill debug menu"));
+
+ switch (@menu)
+ {
+ case 2: skill .@k, 0, 0; break;
+ case 3: skill .@k, min(10, .@v + 1), 0; break;
+ case 4: skill .@k, max(0, .@v - 1), 0; break;
+ case 5: setSkill .@k; break;
+ }
+
+ return;
+ }
+
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Skill Debug");
+ mes l("This menu allows you to change your skills.");
+ mes "";
+
+ mes "---";
+ // FIXME: maybe get skills from an array or `getskilllist;` <= would need a `getskillinfo()` buildin though
+ mes "NV_BASIC: " + getskilllv(NV_BASIC);
+ mes "---";
+
+ mes "";
+ mes l("Which skill do you wish to change?");
+ next;
+
+ menuint
+ "NV_BASIC", NV_BASIC,
+ rif(getarg(0,0), menuimage("actions/back", l("Return to Debug menu"))), -1;
+
+ switch (@menuret)
+ {
+ case -1: return;
+ }
+
+ modifySkill @menuret;
+
+ } while (1);
+}
+
+
+
+- script @sdebug 32767,{
+ end;
+
+OnCall:
+ if (!debug && !is_admin())
+ {
+ end;
+ }
+ GlobalSkillDebug;
+ closedialog;
+ end;
+
+OnInit:
+ bindatcmd "sdebug", "@sdebug::OnCall", 0, 99, 0;
+}
diff --git a/npc/commands/debug.txt b/npc/commands/debug.txt
new file mode 100644
index 000000000..193abb5b2
--- /dev/null
+++ b/npc/commands/debug.txt
@@ -0,0 +1,143 @@
+function script GlobalDebugMenu {
+ function resetAll {
+ function doReset {
+ resetstatus;
+ resetskill;
+ resetlvl 1;
+ dispbottom l("Reset done!");
+ if (getarg(0,0) == 3)
+ {
+ closedialog;
+ doevent "::OnGlobalQuestReset"; // executes in all quest npcs // FIXME: maybe have a `resetquest` buildin?
+ Zeny = 0;
+ BankVault = 0;
+ clearitem;
+ warp "000-0", 0, 0; // starting point
+ end; // script must end for doevent to execute
+ }
+ return;
+ }
+ clear;
+ setnpcdialogtitle l("Debug - Reset");
+ mes l("What do you want to reset?");
+ select
+ menuimage("actions/abort", l("Abort")),
+ menuimage("actions/reset", l("Reset stats, skills, level")),
+ menuimage("actions/nuke", l("Reset EVERYTHING")),
+ menuimage("actions/back", l("Return to Debug menu"));
+
+ switch (@menu)
+ {
+ case 2:
+ case 3: doReset @menu;
+ }
+
+ return;
+ }
+
+ function changeLevel {
+ clear;
+ setnpcdialogtitle l("Debug - Change level");
+ mes l("To change your base level, use this command:");
+ mes "";
+ mes " " + col("@blvl <" + l("delta") + ">", 3);
+ next;
+ mes l("Example:");
+ mes "@blvl 50";
+ mes " " + l("Raises your base level by 50");
+ mes "@blvl -50";
+ mes " " + l("Reduces your base level by 50");
+ next;
+ mes l("To change your job level, use this command:");
+ mes "";
+ mes " " + col("@jlvl <" + l("delta") + ">", 3);
+ next;
+ mes l("Example:");
+ mes "@jlvl 50";
+ mes " " + l("Raises your job level by 50");
+ mes "@jlvl -50";
+ mes " " + l("Reduces your job level by 50");
+ next;
+ return;
+ }
+ function changeStats {
+ clear;
+ setnpcdialogtitle l("Debug - Change stats");
+ mes l("To change your stats, use these commands:");
+ mes "";
+ mes " " + col("@str <" + l("delta") + ">", 3);
+ mes " " + col("@agi <" + l("delta") + ">", 3);
+ mes " " + col("@vit <" + l("delta") + ">", 3);
+ mes " " + col("@int <" + l("delta") + ">", 3);
+ mes " " + col("@dex <" + l("delta") + ">", 3);
+ mes " " + col("@luk <" + l("delta") + ">", 3);
+ next;
+ mes l("Example:");
+ mes "@int 50";
+ mes " " + l("Raises your Int by 50");
+ mes "@int -50";
+ mes " " + l("Reduces your Int by 50");
+ next;
+ mes l("If you simply wish to get 99 in all stats:");
+ mes "";
+ mes " " + col("@allstats", 3);
+ next;
+ mes l("If you wish to reset your stats:");
+ mes "";
+ mes " " + col("@streset", 3);
+ next;
+ return;
+ }
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Debug");
+ mes l("This menu allows you to modify your account data.");
+ mes "";
+ mes l("What do you want to do?");
+ select
+ menuimage("actions/manage", l("Change my level")),
+ menuimage("actions/manage", l("Change my stats")),
+ menuimage("actions/manage", l("Change my skills")),
+ menuimage("actions/manage", l("Change my appearance")),
+ menuimage("actions/add", l("Create items")),
+ menuimage("actions/add", l("Get money")),
+ menuimage("actions/edit", l("Change my quests")),
+ menuimage("actions/reset", l("Reset")),
+ rif(getarg(0,0), menuimage("actions/home", l("Return to Super Menu")));
+
+ .@c = getarg(0,0) ? 2 : 1;
+
+ switch (@menu)
+ {
+ case 1: changeLevel; break;
+ case 2: changeStats; break;
+ case 3: GlobalSkillDebug .@c; break;
+ case 4: BarberDebug .@c; break;
+ case 5: closedialog; clientcommand "createitems"; end;
+ case 6: Zeny = 0x7FFFFFFE; break;
+ case 7: GlobalQuestDebug .@c; break;
+ case 8: resetAll; break;
+ case 9: return;
+ }
+ } while(1);
+}
+
+
+
+- script @debug 32767,{
+ end;
+
+OnCall:
+ if (!debug && !is_admin())
+ {
+ end;
+ }
+ GlobalDebugMenu;
+ closedialog;
+ end;
+
+OnInit:
+ bindatcmd "debug", "@debug::OnCall", 0, 99, 0;
+ // TODO / FIXME: add a @test command that opens the help window for test-server
+}
diff --git a/npc/commands/event.txt b/npc/commands/event.txt
new file mode 100644
index 000000000..db98bcf29
--- /dev/null
+++ b/npc/commands/event.txt
@@ -0,0 +1,57 @@
+function script GlobalEventMenu {
+
+ function rateManagement {
+ clear;
+ mes l("To get the current rate:");
+ mes col(" @exprate", 7);
+ next;
+ mes l("To set the exp rate:");
+ mes col(" @exprate ##Brate##b hours", 7);
+ next;
+ mes l("To reset back to normal:");
+ mes col(" @exprate default", 7); // note to translators: any non-numerical value will reset so "default" is safe to translate
+ next;
+ return;
+ }
+
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Event Management");
+ mes l("This menu allows you to manage events and gives access to event-related tools.");
+ mes "";
+ mes l("What do you want to access?");
+
+ select
+ l("Rate management"),
+ rif(getarg(0,0), menuimage("actions/home", l("Return to Super Menu")));
+
+ //.@c = getarg(0,0) ? 2 : 1; // 1 = back to event menu, 2 = back to super menu
+
+ switch (@menu)
+ {
+ case 1: rateManagement; break;
+ default: return;
+ }
+
+ } while (true);
+}
+
+
+
+- script @event 32767,{
+ end;
+
+OnCall:
+ if (!is_evtc())
+ {
+ end;
+ }
+
+ GlobalEventMenu;
+ closedialog;
+ end;
+
+OnInit:
+ bindatcmd "event", "@event::OnCall", 0, 99, 0;
+}
diff --git a/npc/commands/motd.txt b/npc/commands/motd.txt
new file mode 100644
index 000000000..9a9c702e1
--- /dev/null
+++ b/npc/commands/motd.txt
@@ -0,0 +1,193 @@
+function script displayMOTD {
+ .@size = getvariableofnpc(.size, "@motd");
+ .@dsize = getvariableofnpc(.dsize, "@motd");
+
+ // git stuff and such
+ if (debug)
+ {
+ for (.@i = 0; .@i < .@dsize; ++.@i)
+ {
+ dispbottom $@Debug_Messages$[.@i]; // FIXME: send this to the Debug tab instead
+ }
+
+ if (.@dsize > 0)
+ dispbottom "---";
+ }
+
+ // generic MOTD
+ for (.@i = 0; .@i < .@size; ++.@i)
+ {
+ dispbottom $MOTD_Messages$[.@i];
+ }
+
+ return;
+}
+
+function script MOTDConfig {
+
+ function toggleMOTD {
+ $MOTD_Disabled = !($MOTD_Disabled);
+ // FIXME: log to GM log
+ }
+
+ function addNewLine {
+ clear;
+ mes l("Please enter the new line.");
+ input .@s$;
+ .@s$ = strip(.@s$);
+ if (.@s$ != "")
+ {
+ .@size = getvariableofnpc(.size, "@motd");
+ $MOTD_Messages$[.@size] = .@s$;
+ set getvariableofnpc(.size, "@motd"), getarraysize($MOTD_Messages$);
+ // FIXME: log to GM log
+ }
+ }
+
+ function modifyLine {
+
+ function removeLine {
+ .@l = getarg(0);
+ deletearray $MOTD_Messages$[.@l], 1; // remove and shift
+ mes l("Line @@ has been removed.", .@l);
+ set getvariableofnpc(.size, "@motd"), getarraysize($MOTD_Messages$);
+ // FIXME: log to GM log
+ }
+
+ function moveUp {
+ .@l = getarg(0);
+ .@top$ = $MOTD_Messages$[.@l - 1];
+ $MOTD_Messages$[.@l - 1] = $MOTD_Messages$[.@l];
+ $MOTD_Messages$[.@l] = .@top$;
+ }
+
+ function moveDown {
+ .@l = getarg(0);
+ .@bottom$ = $MOTD_Messages$[.@l + 1];
+ $MOTD_Messages$[.@l + 1] = $MOTD_Messages$[.@l];
+ $MOTD_Messages$[.@l] = .@bottom$;
+ }
+
+ function editLine {
+ .@l = getarg(0);
+ clear;
+ mes l("Old line:");
+ mes "---";
+ mes $MOTD_Messages$[.@l];
+ mes "---";
+ mes "";
+ mes l("Enter new line:");
+ next;
+ input .@s$;
+ .@s$ = strip(.@s$);
+ if (.@s$ != "")
+ {
+ $MOTD_Messages$[.@l] = .@s$;
+ // FIXME: log to GM log
+ }
+ }
+
+ .@max = (getarg(0) - 1);
+
+ do
+ {
+ mes l("Enter line number:");
+ next;
+ input .@n;
+ if ($MOTD_Messages$[.@n] != "")
+ {
+ clear;
+ mes l("line @@: @@", .@n, $MOTD_Messages$[.@n]);
+ next;
+ select
+ menuimage("actions/back", l("Modify another line")),
+ menuimage("actions/remove", l("Remove this line")),
+ menuimage("actions/edit", l("Modify this line")),
+ rif(.@n > 0, menuimage("actions/raise", l("Move this line up"))),
+ rif(.@n < .@max, menuimage("actions/lower", l("Move this line down"))),
+ menuimage("actions/home", l("Return to main menu"));
+
+ switch (@menu)
+ {
+ case 2: removeLine .@n; return;
+ case 3: editLine .@n; return;
+ case 4: moveUp .@n; return;
+ case 5: moveDown .@n; return;
+ case 6: return;
+ }
+ }
+ } while (1);
+ }
+
+ do
+ {
+ clear;
+ setnpcdialogtitle l("MOTD Config");
+ mes l("This menu allows you to modify the generic message that is sent to players when they log in.");
+ mes "";
+
+ mes "---";
+ .@size = getvariableofnpc(.size, "@motd");
+ for (.@i = 0; .@i < .@size; ++.@i)
+ {
+ mes l("line @@: @@", .@i, $MOTD_Messages$[.@i]);
+ }
+ if (.@size == 0)
+ {
+ mes "(" + l("no active MOTD") + ")";
+ }
+ mes "---";
+ .@d = $MOTD_Disabled;
+ mes l("Enabled: @@", (.@d ? l("no") : l("yes")));
+ next;
+
+ select
+ menuimage("actions/toggle", (.@d ? l("Enable") : l("Disable"))),
+ menuimage("actions/add", l("Add a new line")),
+ rif(.@size, menuimage("actions/manage", l("Modify, move, or remove a line"))),
+ rif(.@size, menuimage("actions/test", l("Test MOTD"))),
+ rif(getarg(0,0), menuimage("actions/home", l("Return to Super Menu")));
+
+ switch (@menu)
+ {
+ case 1: toggleMOTD; break;
+ case 2: addNewLine; break;
+ case 3: modifyLine .@size; break;
+ case 4: displayMOTD; break;
+ default: return;
+ }
+ } while (1);
+}
+
+
+
+- script @motd 32767,{
+ end;
+
+OnCall:
+ if (!is_dev())
+ {
+ end;
+ }
+
+ MOTDConfig;
+ closedialog;
+ end;
+
+OnPCLoginEvent:
+ if ($MOTD_Disabled < 1)
+ {
+ displayMOTD;
+ }
+ if (debug)
+ {
+ dispbottom "##7<<##B @@help://test-server|" + col(l("Click here for instructions on how to use the test server."),6) + "@@ ##7>>";
+ }
+ end;
+
+OnInit:
+ MOTD_debug_text;
+ .size = getarraysize($MOTD_Messages$);
+ .dsize = getarraysize($@Debug_Messages$);
+ bindatcmd "motd", "@motd::OnCall", 0, 99, 0;
+}
diff --git a/npc/commands/music.txt b/npc/commands/music.txt
new file mode 100644
index 000000000..e794060fc
--- /dev/null
+++ b/npc/commands/music.txt
@@ -0,0 +1,46 @@
+// @music atcommand
+// changes the music for all players on the map
+//
+// group lv: 2
+// group char lv: 99
+// log: True
+//
+// usage:
+// @music <short name>
+//
+// example:
+// @music fun
+
+- script @music 32767,{
+ end;
+
+OnCall:
+ if (!is_evtc())
+ {
+ end;
+ }
+
+ // TODO: tmw-like argv splitter
+ getmapxy .@map$, .@void, .@void, UNITTYPE_PC; // get map
+
+ .@key$ = .@atcmd_parameters$[0];
+ .@m$ = htget(.hash, .@key$, "Not found");
+
+ if (.@m$ == "Not found")
+ {
+ .@m$ = implode(.@atcmd_parameters$[0], " ");
+ }
+
+ changemusic .@map$, .@m$ + ".ogg";
+ end;
+
+OnInit:
+ bindatcmd "music", "@music::OnCall", 0, 99, 1;
+
+ .hash = htnew; // create hashtable
+ htput(.hash, "forest", "bartk - in the forest of the birches");
+ htput(.hash, "adventure", "bartk - the adventure begins");
+ htput(.hash, "fun", "eric matyas - ghoulish fun");
+ htput(.hash, "surreal", "eric matyas - surreal place");
+ htput(.hash, "ocean", "ezili - ocean sounds");
+}
diff --git a/npc/commands/rate-management.txt b/npc/commands/rate-management.txt
new file mode 100644
index 000000000..995ef940f
--- /dev/null
+++ b/npc/commands/rate-management.txt
@@ -0,0 +1,107 @@
+- script @exprate 32767,{
+ end;
+
+ function rateCleanUp {
+ stopnpctimer;
+ .hours = 0;
+ .max_hours = 0;
+ .current_rate = .original_exp_rate;
+ setbattleflag("base_exp_rate", .original_exp_rate);
+ setbattleflag("quest_exp_rate", .original_quest_rate);
+ charcommand("@reloadmobdb"); // this is on purpose (callable without RID)
+ charcommand("@reloadquestdb");
+ }
+
+ function remainingTime {
+ .@total_seconds = (3600 * .max_hours);
+ .@seconds_elapsed = (3600 * .hours) + (getnpctimer(0) / 1000);
+ .@seconds_remaining = max(1, .@total_seconds - .@seconds_elapsed);
+ return FuzzyTime(time_from_seconds(.@seconds_remaining), 2, 2);
+ }
+
+OnCall:
+ if (!is_evtc())
+ {
+ end;
+ }
+
+ .@special$ = strip(.@atcmd_parameters$[0]); // special value
+ .@new_rate = min(atoi(.@special$), 1000); // or just a regular integer
+ .@hours = min(0x7FFFFFFE, max(1, atoi(strip(.@atcmd_parameters$[1])))); // number of hours
+
+ if (.@new_rate > 0)
+ {
+ // set new exp rate
+ .hours = 0;
+ .max_hours = .@hours;
+ .current_rate = .@new_rate;
+ setbattleflag("base_exp_rate", .@new_rate);
+ setbattleflag("quest_exp_rate", .@new_rate);
+ charcommand("@reloadmobdb");
+ charcommand("@reloadquestdb");
+ initnpctimer; // start counting
+
+ dispbottom l("You successfully set the exp rate to @@%. It will reset to @@% (default value) in @@.",
+ .@new_rate, .original_exp_rate, FuzzyTime(time_from_hours(.max_hours), 2, 2));
+ dispbottom l("You can also manually stop it at any time with: @exprate default");
+ }
+
+ else if (.@new_rate == 0 && .@special$ == "")
+ {
+ // get current exp rate
+ if (.current_rate == .original_exp_rate)
+ {
+ dispbottom l("Current exp rate is set to @@% (default value).", .current_rate);
+ }
+
+ else
+ {
+ dispbottom l("Current exp rate is set to @@%, and will reset to @@% (default value) in @@.",
+ .current_rate, .original_exp_rate, remainingTime());
+
+ dispbottom l("If you meant to reset the exp rate to its default value: @exprate default");
+ }
+ }
+
+ else
+ {
+ // reset
+ rateCleanUp;
+ dispbottom l("Exp rate has been reset to @@% (default value).",
+ .original_exp_rate);
+ }
+
+ end;
+
+OnTimer3600000:
+ // runs every hour
+ if (++.hours == .max_hours)
+ {
+ rateCleanUp;
+ end;
+ }
+ initnpctimer;
+ end;
+
+OnPCLoginEvent:
+ if (.max_hours > 0)
+ {
+ dispbottom col(l("Exp rate is set to @@% for the next @@.",
+ .current_rate, remainingTime()), 6);
+ }
+ end;
+
+OnInit:
+ bindatcmd "exprate", "@exprate::OnCall", 0, 99, 1; // change exp rate
+
+ // WARNING: using @reloadscript will change the "original" value
+ .original_exp_rate = getbattleflag("base_exp_rate");
+ .original_quest_rate = getbattleflag("quest_exp_rate");
+ .current_rate = .original_exp_rate;
+
+ // XXX: maybe in the future:
+ //.original_item_rate = getbattleflag("item_rate_common");
+ //.original_job_rate = getbattleflag("base_job_rate");
+ //.original_pk_mode = getbattleflag("pk_mode");
+ //.original_death_penalty = getbattleflag("death_penalty_type");
+}
diff --git a/npc/commands/scheduled-broadcasts.txt b/npc/commands/scheduled-broadcasts.txt
new file mode 100644
index 000000000..6bfbf2935
--- /dev/null
+++ b/npc/commands/scheduled-broadcasts.txt
@@ -0,0 +1,225 @@
+function script StoneBoard {
+
+ function setMessage {
+ do
+ {
+ clear;
+ mes l("Please enter the message:");
+ next;
+ input .@msg$;
+ .@msg$ = strip(.@msg$);
+ if (.@msg$ != "")
+ {
+ return .@msg$;
+ }
+ mes l("The message cannot be empty");
+ next;
+ } while (1);
+ }
+
+ function setInterval {
+ clear;
+ mes l("Please select the interval:");
+ next;
+ menuint
+ l("Every 1 hour"), 1,
+ l("Every 3 hours"), 3,
+ l("Every 5 hours"), 5,
+ l("Every 6 hours"), 6,
+ l("Every 12 hours"), 12,
+ l("Every 24 hours"), 24,
+ l("Never (only on login)"), 0;
+
+ return @menuret;
+ }
+
+ function setMaxRep {
+ if (getarg(0,0) == 0)
+ {
+ return 0;
+ }
+ clear;
+ mes l("Repeat how many times?");
+ next;
+ menuint
+ l("Send only once"), 1,
+ l("Send 2 times"), 2,
+ l("Send 3 times"), 3,
+ l("Send 5 times"), 5,
+ l("Send 10 times"), 10,
+ l("Send 20 times"), 20,
+ l("Send indefinitely"), 0;
+
+ return @menuret;
+ }
+
+ function setOnLogin {
+ if (getarg(0,0) == 0)
+ {
+ return 1;
+ }
+ clear;
+ mes l("Send this message also on login?");
+ next;
+ select
+ l("No"),
+ l("Yes");
+
+ return (@menu - 1);
+ }
+
+ function newBroadcast {
+ do
+ {
+ setnpcdialogtitle l("Scheduled broadcasts - Create new");
+
+ // go through all steps
+ .@msg$ = setMessage();
+ .@int = setInterval();
+ .@max = setMaxRep(.@int);
+ .@login = setOnLogin(.@int);
+
+ // recap
+ clear;
+ mes l("Message:");
+ mes "---";
+ mes .@msg$;
+ mes "---";
+ if (.@int)
+ {
+ mes l("Interval: every @@ hour(s)", .@int);
+ mes l("Repeat: @@ times", .@max ? .@max : "∞");
+ mes l("Sent on login: @@", .@login ? l("yes") : l("no"));
+ }
+ else
+ {
+ mes l("Interval: (none, only sent on login)");
+ mes l("Sent on login: yes");
+ }
+
+ next;
+ select
+ menuimage("actions/cancel", l("Discard")),
+ menuimage("actions/edit", l("Start over")),
+ menuimage("actions/test", l("Start broadcasting")),
+ menuimage("actions/test", l("Start broadcasting, and make an extra broadcast right now"));
+
+ switch (@menu)
+ {
+ case 3:
+ case 4:
+ stopnpctimer "@sched";
+ $@SCHED_Opt[0] = .@login;
+ $@SCHED_Opt[1] = .@int;
+ $@SCHED_Opt[2] = 0;
+ $@SCHED_Opt[3] = .@max;
+ $@SCHED_Opt[4] = 0;
+ $@SCHED_Msg$ = .@msg$;
+ if (.@int)
+ {
+ initnpctimer "@sched";
+ }
+ if (@menu == 4)
+ {
+ announce $@SCHED_Msg$, bc_all;
+ }
+ case 1: return;
+ }
+
+ } while(1);
+ }
+
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Scheduled broadcasts");
+ mes l("This menu allows you to set the scheduled broadcast that is sent to all players at a specific interval.");
+ mes "";
+
+ .@a = $@SCHED_Msg$ != ""; // any active broadcast?
+ mes "---";
+ mes .@a ? $@SCHED_Msg$ : "(" + l("no active broadcast") +")";
+ mes "---";
+ if (.@a)
+ {
+ mes l("Sent on login: @@", ($@SCHED_Opt[0] ? l("yes") : l("no")));
+ if ($@SCHED_Opt[1])
+ {
+ .@next = max(1, ((3600000 * ($@SCHED_Opt[1] - $@SCHED_Opt[4])) - getnpctimer(0, "@sched")));
+ mes l("Interval: every @@ hour(s)", $@SCHED_Opt[1]);
+ mes l("Next broadcast: @@", FuzzyTime(time_from_ms(.@next)));
+ }
+ else
+ {
+ mes l("Interval: (none, only sent on login)");
+ mes l("Next broadcast: (never)");
+ }
+ mes l("Sent: @@ times out of @@", $@SCHED_Opt[2], ($@SCHED_Opt[3] ? $@SCHED_Opt[3] : "∞"));
+ }
+ next;
+
+ select
+ menuimage("actions/abort", l("Abort")),
+ rif(.@a, menuimage("actions/test", l("Manually trigger the current broadcast"))),
+ rif(.@a, menuimage("actions/remove", l("Stop broadcasting"))),
+ rif(!(.@a), menuimage("actions/add", l("Set a new broadcast"))),
+ rif(getarg(0,0), menuimage("actions/home", l("Return to Super Menu")));
+
+ switch (@menu)
+ {
+ case 2: announce $@SCHED_Msg$, bc_all; break;
+ case 3: $@SCHED_Msg$ = ""; break;
+ case 4: newBroadcast; break;
+ default: return;
+ }
+ } while (1);
+}
+
+
+
+- script @sched 32767,{
+ end;
+
+OnTimer3600000:
+ if ($@SCHED_Msg$ == "")
+ {
+ stopnpctimer;
+ end;
+ }
+
+ ++$@SCHED_Opt[4]; // increase hours counter
+ if ($@SCHED_Opt[4] == $@SCHED_Opt[1])
+ {
+ stopnpctimer;
+ ++$@SCHED_Opt[2]; // increase total counter
+ announce $@SCHED_Msg$, bc_all;
+ $@SCHED_Opt[4] = 0; // reset hours counter
+ if ($@SCHED_Opt[2] >= $@SCHED_Opt[3] && $@SCHED_Opt[3] > 0)
+ {
+ $@SCHED_Msg$ = ""; // reset message
+ end;
+ }
+ }
+ initnpctimer;
+ end;
+
+OnCall:
+ if (!is_evtc() && !is_dev())
+ {
+ end;
+ }
+
+ StoneBoard;
+ closedialog;
+ end;
+
+OnPCLoginEvent:
+ if ($@SCHED_Opt[0] && $@SCHED_Msg$ != "")
+ {
+ announce $@SCHED_Msg$, bc_self;
+ }
+ end;
+
+OnInit:
+ bindatcmd "sched", "@sched::OnCall", 0, 99, 0;
+}
diff --git a/npc/commands/super-menu.txt b/npc/commands/super-menu.txt
new file mode 100644
index 000000000..5e5fb6f79
--- /dev/null
+++ b/npc/commands/super-menu.txt
@@ -0,0 +1,66 @@
+function script SuperMenu {
+ do
+ {
+ if (debug && !is_dev())
+ {
+ GlobalDebugMenu;
+ return;
+ }
+
+ clear;
+ setnpcdialogtitle l("Super Menu");
+ mes l("This menu contains all options available to you, based on your access privileges.");
+ mes "";
+ mes l("What do you want to access?");
+ next;
+ select
+ l("Scheduled broadcasts"),
+ l("MOTD"),
+ rif(is_evtc(), l("Event management")),
+ l("Debug");
+
+ switch (@menu)
+ {
+ case 1: StoneBoard 1; break;
+ case 2: MOTDConfig 1; break;
+ case 3: GlobalEventMenu 1; break;
+ case 4: GlobalDebugMenu 1; break;
+ }
+ } while (1);
+}
+
+
+
+- script @super 32767,{
+ end;
+
+OnCall:
+
+ if (!debug && !is_dev())
+ {
+ dispbottom l("You do not have the required access privileges to use the Super Menu.");
+ end;
+ }
+
+ SuperMenu;
+ closedialog;
+ end;
+
+OnPCLoginEvent:
+ .@debug_skill = getskilllv(EVOL_SUPER_MENU);
+
+ if (.@debug_skill > 0 && !debug)
+ {
+ skill EVOL_SUPER_MENU, 0, 0; // remove debug skill
+ }
+
+ else if (.@debug_skill < 1 && debug)
+ {
+ skill EVOL_SUPER_MENU, 1, 0; // give debug skill
+ }
+ end;
+
+OnInit:
+ bindatcmd "super", "@super::OnCall", 0, 99, 0;
+ bindatcmd "numa", "@super::OnCall", 0, 99, 0; // alias for those used to TMW's @numa
+}
diff --git a/npc/commands/warp.txt b/npc/commands/warp.txt
new file mode 100644
index 000000000..e64b87db1
--- /dev/null
+++ b/npc/commands/warp.txt
@@ -0,0 +1,116 @@
+// @w atcommand
+// warps using anchors or map name
+//
+// group lv: 1
+// group char lv: 2
+// log: True
+//
+// usage:
+// @w <map or anchor> [, x [, y]]
+// #w "char" <map or anchor> [, x [, y]]
+//
+// example:
+// @w artis
+// #w "char" artis
+
+- script @w 32767,{
+ end;
+
+OnCall:
+ .@request$ = strtoupper(strip(.@atcmd_parameters$[0])); // sanitize
+ .@map$ = "";
+ .@x = 0;
+ .@y = 0;
+
+ for (.@i = 0; .@i < .count; .@i += 2)
+ {
+ if (.@request$ ~= .aliases$[.@i])
+ {
+ sscanf .aliases$[.@i + 1], "%s %d %d", .@map$, .@x, .@y;
+ break;
+ }
+ }
+
+ if (.@map$ == "")
+ {
+ .@map$ = .@atcmd_parameters$[0];
+ }
+
+ if (.@atcmd_parameters$[2] != "")
+ {
+ .@x = atoi(.@atcmd_parameters$[1]);
+ .@y = atoi(.@atcmd_parameters$[2]);
+ }
+
+ // FIXME: here getmapusers() is used only to check if the map exists
+ // replace this when/if we get a dedicated function for that
+ if (getmapusers(.@map$) < 0)
+ {
+ end; // invalid map
+ }
+
+ while (!checkcell(.@map$, .@x, .@y, cell_chkpass))
+ {
+ if (.@e == 50) end;
+ .@x = rand(20, 250);
+ .@y = rand(20, 250);
+ ++.@e;
+ }
+
+ cwarp .@map$, .@x, .@y; // XXX: maybe here use a slide_or_warp function
+
+OnInit:
+ setarray .aliases$[0],
+
+ // ARTIS
+ "^ART", "001-1 89 86", // artis town square
+ "^LIGHT", "001-2-0 37 32", // light armor shop
+ "^NOBLE1?$", "001-2-1 37 37", // noble house 1
+ "^NOBLE2$", "001-2-10 40 38", // noble house 2
+ "^NOBLE3$", "001-2-11 45 33", // noble house 3
+ "^NOBLE4$", "001-2-12 34 32", // noble house 4
+ "^NOBLE5$", "001-2-15 34 38", // noble house 5
+ "^MOON", "001-2-2 39 34", // moon's house
+ "^LIB", "001-2-4 49 37", // library
+ "^CITY|^HALL", "001-2-7 36 38", // city hall
+ "^HARB|^MASTER", "001-2-16 32 33", // harbourmaster
+ "^WARE", "001-2-18 39 31", // warehouse
+ "^MERCH|^BANK", "001-2-19 29 31", // merchant hall
+ "^SHIP2$", "001-2-21 30 28", // la johanne (artis)
+ "^ALCH", "001-2-26 30 32", // alchemist
+ "^BLACK|SMITH", "001-2-27 35 32", // blacksmith
+ "^RED|PLUSH|^INN", "001-2-28 32 32", // red plush inn
+ "^LEG", "001-2-33 34 36", // legion
+
+ // PROLOGUE
+ "^START|^BEGIN", "000-0 22 24", // starting point
+ "^START2$", "000-0-0 26 28", // starting point step 2
+ "^START3$", "000-0-1 26 28", // starting point step 3
+ "^DRA|ISLAND", "000-1 77 110", // drasil island
+ "^FIRST|^DECK1?$", "000-2-0 27 27", // first deck
+ "^SECOND|^DECK2$", "000-2-1 53 33", // second deck
+ "^HOLD$", "000-2-2 43 30", // hold
+ "^NARD", "000-2-3 21 27", // nard's room
+ "^ALIG|^HID", "000-2-4 36 29", // alige's hideout
+
+ // WOODLAND
+ "^HURN", "008-1 79 64", // hurnscald: town square
+ "^CELE", "008-2-0 25 27", // hurnscald: celestia
+ "^HMER", "008-2-1 33 39", // hurnscald: merchant guild
+ "^RUST", "008-2-2 37 30", // hurnscald: inn
+ "^ARRO|^ARCH", "008-2-6 27 29", // hurnscald: archery shop
+ "^A?POT", "008-2-7 34 27", // hurnscald: potion shop
+ "^HBLA", "008-2-8 36 34", // hurnscald: forge
+ "^HHAL|^HCIT", "008-2-10 36 31", // hurnscald: city hall
+ "HOSP|CLIN", "008-2-13 25 31"; // hurnscald: clinic / hospital
+
+ .count = getarraysize(.aliases$[0]);
+
+ if (debug > 0)
+ {
+ bindatcmd "w", "@w::OnCall", 0, 2, 0;
+ end;
+ }
+
+ bindatcmd "w", "@w::OnCall", 1, 2, 1;
+}
diff --git a/npc/commands/zeny.txt b/npc/commands/zeny.txt
new file mode 100644
index 000000000..77f6d2dea
--- /dev/null
+++ b/npc/commands/zeny.txt
@@ -0,0 +1,98 @@
+// @esp atcommand
+// changes the number of Esperin
+//
+// group lv: 3
+// group char lv: 99
+// log: True
+//
+// usage:
+// @esp <delta>
+// #esp "char" <delta>
+//
+// example:
+// @esp +5
+// @esp -5
+// @esp +++
+
+- script @esp 32767,{
+ end;
+
+OnCall:
+ .@delta$ = .@atcmd_parameters$[0];
+
+ if (debug && startswith(.@delta$, "--"))
+ {
+ Zeny = 0;
+ if (.@delta$ == "---")
+ {
+ BankVault = 0;
+ }
+ }
+ else if (debug && (startswith(.@delta$, "++") || .@delta$ == ""))
+ {
+ Zeny = MAX_ZENY;
+ if (.@delta$ == "+++")
+ {
+ BankVault = MAX_BANK_ZENY;
+ }
+ }
+ else
+ {
+ .@d = atoi(.@delta$);
+ if (.@d < 0)
+ {
+ .@a = Zeny + .@d; // The amount of zeny remaining after
+ if (.@a < 0) // If we can't remove that much zeny, try removing from bank too
+ {
+ Zeny = 0;
+ .@b = BankVault + .@a; // amount remaining in bank after
+ if (.@b < 0)
+ {
+ BankVault = 0;
+ }
+ else
+ {
+ BankVault += .@a;
+ }
+ }
+ else // We can remove that much zeny
+ {
+ Zeny += .@d;
+ }
+ }
+ else
+ {
+ .@a = Zeny + .@d; // The amount of zeny after
+ if (.@a < 0 || .@a >= MAX_ZENY) // If we can't add that much zeny, try adding to bank
+ {
+ .@c = .@d - (.@a - Zeny); // the amount to put in bank
+ Zeny = MAX_ZENY;
+ .@b = BankVault + .@c; // amout in bank after
+ if (.@b < 0 || .@b == MAX_BANK_ZENY)
+ {
+ BankVault = MAX_BANK_ZENY;
+ }
+ else
+ {
+ BankVault += .@c;
+ }
+ }
+ else // We can add that much zeny
+ {
+ Zeny += .@d;
+ }
+ }
+ }
+ end;
+
+OnInit:
+ if (debug > 0)
+ {
+ bindatcmd "e", "@esp::OnCall", 0, 99, 0;
+ bindatcmd "esp", "@esp::OnCall", 0, 99, 0;
+ bindatcmd "money", "@esp::OnCall", 0, 99, 0;
+ end;
+ }
+
+ bindatcmd "esp", "@esp::OnCall", 3, 99, 1;
+}