diff options
Diffstat (limited to 'npc/commands')
-rw-r--r-- | npc/commands/debug-look.txt | 102 | ||||
-rw-r--r-- | npc/commands/debug-preset.txt | 246 | ||||
-rw-r--r-- | npc/commands/debug-quest.txt | 157 | ||||
-rw-r--r-- | npc/commands/debug-skill.txt | 81 | ||||
-rw-r--r-- | npc/commands/debug.txt | 143 | ||||
-rw-r--r-- | npc/commands/event.txt | 57 | ||||
-rw-r--r-- | npc/commands/motd.txt | 193 | ||||
-rw-r--r-- | npc/commands/music.txt | 46 | ||||
-rw-r--r-- | npc/commands/rate-management.txt | 107 | ||||
-rw-r--r-- | npc/commands/scheduled-broadcasts.txt | 225 | ||||
-rw-r--r-- | npc/commands/super-menu.txt | 66 | ||||
-rw-r--r-- | npc/commands/warp.txt | 116 | ||||
-rw-r--r-- | npc/commands/zeny.txt | 98 |
13 files changed, 1637 insertions, 0 deletions
diff --git a/npc/commands/debug-look.txt b/npc/commands/debug-look.txt new file mode 100644 index 000000000..4bdcf84f1 --- /dev/null +++ b/npc/commands/debug-look.txt @@ -0,0 +1,102 @@ +function script BarberDebug { + + function setGender { + //clear; + //setnpcdialogtitle l("Appearance Debug - Sex Change"); + //mes l("Please choose the desired gender:"); + //next; + //menuint + // l("Male"), G_MALE, + // l("Female"), G_FEMALE, + // l("Non-binary"), G_OTHER; + + //Sex = @menuret; // FIXME: make this work like in tmwAthena + //return; + + + // ^ Future code, Doesn't work yet + closedialog; + changecharsex; + } + function setStyle { + clear; + setnpcdialogtitle l("Appearance Debug - Barber"); + mes l("Hair style") + ": " + getlook(LOOK_HAIR); + next; + mes l("Please enter the desired style") + " (1-255)"; + input .@h, 1, 0xFF; + setlook LOOK_HAIR, max(1, min(0xFF, .@h)); + return; + } + function setColor { + clear; + setnpcdialogtitle l("Appearance Debug - Barber"); + mes l("Hair color") + ": " + getlook(LOOK_HAIR_COLOR); + next; + mes l("Please enter the desired color") + " (0-255)"; + input .@h, 0, 0xFF; + setlook LOOK_HAIR_COLOR, max(0, min(0xFF, .@h)); + return; + } + function setRace { + clear; + setnpcdialogtitle l("Appearance Debug - Race"); + mes l("Race") + ": " + Class; + next; + mes l("Please enter the desired race") + " (0-32767)"; + input .@r, 0, 0x7FFF; + jobchange max(0, min(0x7FFF, .@r)); + return; + } + + do + { + clear; + setnpcdialogtitle l("Appearance Debug"); + mes l("This menu allows you to customize your appearance."); + mes ""; + + mes "---"; + mes l("Gender") + ": " + Sex; + mes l("Hair style") + ": " + getlook(LOOK_HAIR); + mes l("Hair color") + ": " + getlook(LOOK_HAIR_COLOR); + mes l("Race") + ": " + Class; + mes "---"; + + next; + mes l("What do you want to change?"); + select + menuimage("actions/edit", l("Gender") + " [" + l("Requires logout") + "]"), + menuimage("actions/edit", l("Hair style")), + menuimage("actions/edit", l("Hair color")), + menuimage("actions/edit", l("Race")), + rif(getarg(0,0), menuimage("actions/back", l("Return to Debug menu"))); + + switch (@menu) + { + case 1: setGender; break; + case 2: setStyle; break; + case 3: setColor; break; + case 4: setRace; break; + case 5: return; + } + } while (1); +} + + + +- script @look 32767,{ + end; + +OnCall: + if (!debug && !is_dev()) + { + end; + } + BarberDebug; + closedialog; + end; + +OnInit: + bindatcmd "look", "@look::OnCall", 0, 99, 0; +} diff --git a/npc/commands/debug-preset.txt b/npc/commands/debug-preset.txt new file mode 100644 index 000000000..40f612614 --- /dev/null +++ b/npc/commands/debug-preset.txt @@ -0,0 +1,246 @@ +// Preset / routine system +// Author: +// gumi +// Description: +// allows to execute multiple commands in a single step +// to ease testing and debugging +// +// usage: @pre [options] <instruction>[, <instruction>...] +// usage: DoRoutine "[options] <instruction>[, <instruction>...]"; +// +// example: @pre -s a22 v14 +// resets all stats, gives 22 agi, gives 14 vit +// +// ^ actual documentation may come one day, when I feel like it +// *hides* + +function script DoRoutine { + + function parsev { + // parsev(base, patterns{, min{, max}}) => value + .@value = getarg(0, 0); + .@raw$ = getarg(1, ""); + .@patterns = explode(.@patterns$, .@raw$, "|"); + + for (.@pattern = 0; .@pattern < .@patterns; ++.@pattern) + { + .@pattern$ = .@patterns$[.@pattern]; + .@len = getstrlen(.@pattern$); + + if (charat(.@pattern$, 0) == "=" && .@len >= 2) + { + .@value = atoi(delchar(.@pattern$, 0)); + break; + } + + else if (charat(.@pattern$, 0) == "+" && .@len >= 2) + { + if (charat(.@pattern$, 1) == "+" && getargcount() >= 4) + .@value = getarg(3); + else + .@value += atoi(delchar(.@pattern$, 0)); + } + + else if (charat(.@pattern$, 0) == "-" && .@len >= 2) + { + if (charat(.@pattern$, 1) == "-" && getargcount() >= 3) + .@value = getarg(2); + else + .@value -= atoi(delchar(.@pattern$, 0)); + } + + else if (charat(.@pattern$, 0) == ">" && .@len >= 2) + { + if (charat(.@pattern$, 1) == "=" && .@len >= 3) + .@value = max(atoi(substr(.@pattern$, 2, .@len - 1)), .@value); + else + .@value = max(atoi(delchar(.@pattern$, 0)) + 1, .@value); + } + + else if (charat(.@pattern$, 0) == "<" && .@len >= 2) + { + if (charat(.@pattern$, 1) == "=" && .@len >= 3) + .@value = min(atoi(substr(.@pattern$, 2, .@len - 1)), .@value); + else + .@value = min(atoi(delchar(.@pattern$, 0)) - 1, .@value); + } + + else if (.@len >= 1) + { + .@value = atoi(.@pattern$); + break; + } + } + + if (getargcount() >= 3) + .@value = max(getarg(2), .@value); + + if (getargcount() >= 4) + .@value = min(getarg(3), .@value); + + return .@value; + } + + .@routine$ = strip(getarg(0,"")); + .@m = explode(.@routine$[0], .@routine$, " "); // prep the base array + + if (charat(.@routine$[0], 0) == "-") + { + if (compare(.@routine$[0], "t")) + { + clearitem; + } + + if (compare(.@routine$[0], "e")) + { + nude; + } + + if (compare(.@routine$[0], "k")) + { + resetskill; + } + + if (compare(.@routine$[0], "s")) + { + resetstatus; + } + + if (compare(.@routine$[0], "x")) + { + resetlvl 2; + } + + if (compare(.@routine$[0], "q")) + { + //doevent "::OnGlobalQuestReset"; // executes in all quest npcs // FIXME: maybe have a `resetquest` buildin? + // FIXME: ^ need a buildin that can run *right now* instead of on script end + } + + if (compare(.@routine$[0], "n")) + { + closeclientdialog; + } + + .@i = 1; + } + + for (; .@i < .@m; ++.@i) + { + .@type = ord(charat(strip(.@routine$[.@i]), 0)); + + if (.@type > 0) + { + .@raw$ = delchar(.@routine$[.@i], 0); + .@args = explode(.@args$, .@raw$, ","); + .@a = atoi(.@args$[0]); + .@b = atoi(.@args$[1]); + .@c = atoi(.@args$[2]); + .@d = atoi(.@args$[3]); + .@e = atoi(.@args$[4]); + + switch (.@type) + { + case 97: /* a => Agi */ + .@base = readparam(bAgi); + statusup2 bAgi, parsev(.@base, .@args$[0], 1, 99) - .@base; + break; + /* (b) */ + case 99: /* c => job */ + jobchange max(0, min(6, .@a)); + break; + case 100: /* d => Dex */ + .@base = readparam(bDex); + statusup2 bDex, parsev(.@base, .@args$[0], 1, 99) - .@base; + break; + case 101: /* e => equip */ + equip max(1, min(32767, .@a)); + break; + /* (f) */ + /* (g) => gender (reserved) */ + /* (h) */ + case 105: /* i => Int */ + .@base = readparam(bInt); + statusup2 bInt, parsev(.@base, .@args$[0], 1, 99) - .@base; + break; + /* (j) */ + case 107: /* k => skill */ + .@k = max(1, min(32767, .@a)); + skill .@k, parsev(getskilllv(.@k), .@args$[1], 0, 10), 0; + break; + case 108: /* l => luk */ + .@base = readparam(bLuk); + statusup2 bLuk, parsev(.@base, .@args$[0], 1, 99) - .@base; + break; + /* (m) => mercenary (reserved) */ + /* (n) => talk to npc (reserved) */ + /* (o) */ + case 112: /* p => pet */ + makepet max(1002, min(32767, .@a)); + break; + case 113: /* q => quest */ + .@q = max(0, min(32767, .@a)); + setq .@q, parsev(getq(.@q), .@args$[1]), + parsev(getq2(.@q), .@args$[2]), + parsev(getq3(.@q), .@args$[3]), + parsev(getqtime(.@q), .@args$[4]); + break; + /* (r) */ + case 115: /* s => Str */ + .@base = readparam(bStr); + statusup2 bStr, parsev(.@base, .@args$[0], 1, 99) - .@base; + break; + case 116: /* t => item */ + .@t = max(1, min(32767, .@a)); + .@c = countitem(.@t); + .@v = parsev(.@c, .@args$[1], 0, 32767); + if (.@c > .@v) + delitem .@t, .@c - .@v; + else if (.@c < .@v) + getitem .@t, .@v - .@c; + break; + /* (u) */ + case 118: /* v => vit */ + .@base = readparam(bVit); + statusup2 bVit, parsev(.@base, .@args$[0], 1, 99) - .@base; + break; + case 119: /* w => warp */ + warp .@args$[0], .@b, .@c; + break; + case 120: /* x => base level */ + BaseLevel = parsev(BaseLevel, .@args$[0], 1, 99); + BaseExp = parsev(BaseExp, .@args$[1], 0); + break; + case 121: /* y => job level */ + JobLevel = parsev(JobLevel, .@args$[0], 1, 255); + JobExp = parsev(JobExp, .@args$[1], 0); + break; + case 122: /* z => zeny */ + Zeny = parsev(Zeny, .@args$[0], 0, 0x7FFFFFFE); + BankVault = parsev(BankVault, .@args$[1], 0, MAX_BANK_ZENY); + break; + } + } + } + + return; +} + +- script @pre 32767,{ + end; + +OnCall: + if (!debug && !is_admin()) + { + end; + } + if (.@atcmd_parameters$[0] != "") + { + .@atcmd_parameters$[0] = implode(.@atcmd_parameters$[0], " "); + } + DoRoutine strip(.@atcmd_parameters$[0]); + end; + +OnInit: + bindatcmd "pre", "@pre::OnCall", 0, 99, 0; +} diff --git a/npc/commands/debug-quest.txt b/npc/commands/debug-quest.txt new file mode 100644 index 000000000..889c988d4 --- /dev/null +++ b/npc/commands/debug-quest.txt @@ -0,0 +1,157 @@ +function script GlobalQuestDebug { + + function qDebugShip { + function qDebugGugli { + do + { + clear; + setnpcdialogtitle l("Quest debug") + " - " + l("Prologue") + " - Gugli"; + mes l("This menu gives access to quest debug menus for @@ quest subquests.", "Gugli"); + next; + mes l("Please select a quest:"); + + menuint + menuimage("actions/back", l("Go back")), -1, + l("Gugli (main quest)"), ShipQuests_Gugli, + "Ale", ShipQuests_Ale, + "Astapolos", ShipQuests_Astapolos, + "Gulukan", ShipQuests_Gulukan, + "Jalad", ShipQuests_Jalad, + "Q'Muller", ShipQuests_QMuller, + "Tibbo", ShipQuests_Tibbo; + + switch (@menuret) + { + case -1: return; + default: callfunc "QuestDebug" + @menuret; + } + } while (1); + } + + do + { + clear; + setnpcdialogtitle l("Quest debug") + " - " + l("Prologue"); + mes l("This menu gives access to quest debug menus for @@ quests.", l("Prologue")); + next; + mes l("Please select a quest:"); + + menuint + menuimage("actions/back", l("Go back")), -1, + "Julia", ShipQuests_Julia, + "Arpan", ShipQuests_Arpan, + "Alige", ShipQuests_Alige, + "Peter", ShipQuests_Peter, + "Nard", ShipQuests_Nard, + l("Knife"), ShipQuests_Knife, + l("Money"), ShipQuests_ArpanMoney, + l("Door"), ShipQuests_Door, + "Couwan", ShipQuests_Couwan, + l("Treasure Chest"), ShipQuests_TreasureChest, + "Gugli", ShipQuests_Gugli, + "Gado", ShipQuests_ChefGado; + + switch (@menuret) + { + case 16: qDebugGugli; break; + case -1: return; + default: callfunc "QuestDebug" + @menuret; + } + } while (1); + } + + function qDebugArtis { + do + { + clear; + setnpcdialogtitle l("Quest debug") + " - " + l("Artis"); + mes l("This menu gives access to quest debug menus for @@ quests.", "Artis"); + next; + mes l("Please select a quest:"); + + menuint + menuimage("actions/back", l("Go back")), -1, + l("Lazy Brother"), ArtisQuests_LazyBrother, + l("Urchin"), ArtisQuests_Urchin, + l("Catching a piou"), ArtisQuests_CatchPiou, + "Eugene (" + l("fisherman") + ")", ArtisQuests_Fishman, + "Q'Onan", ArtisQuests_QOnan, + "Enora", ArtisQuests_Enora, + "Fexil", ArtisQuests_Fexil, + "Lloyd", ArtisQuests_Lloyd, + l("Mona's dad"), ArtisQuests_MonaDad, + l("Artis legion progress"), Artis_Legion_Progress; + + switch (@menuret) + { + case -1: return; + default: callfunc "QuestDebug" + @menuret; + } + } while (1); + } + + function qDebugGeneral { + do + { + clear; + setnpcdialogtitle l("Quest debug") + " - " + l("Other"); + mes l("This menu gives access to quest debug menus for @@ quests.", strtolower(l("Other"))); + next; + mes l("Please select a quest:"); + + menuint + menuimage("actions/back", l("Go back")), -1, + l("Cookies"), General_Cookies, + "Rumly", General_Rumly, + l("Narrator"), General_Narrator, + "Janus", General_Janus; + + switch (@menuret) + { + case -1: return; + default: callfunc "QuestDebug" + @menuret; + } + } while (1); + } + + do + { + clear; + setnpcdialogtitle l("Quest debug"); + mes l("This menu gives access to all quest debug menus."); + next; + mes l("Please select a category:"); + + select + l("Prologue"), + "Artis", + l("Other"), + rif(getarg(0,0), menuimage("actions/back", l("Return to Debug menu"))); + + switch (@menu) + { + case 1: qDebugShip; break; + case 2: qDebugArtis; break; + case 3: qDebugGeneral; break; + case 4: return; + } + } while (1); +} + + + +- script @qdebug 32767,{ + end; + +OnCall: + if (!debug && !is_trusted()) + { + end; + } + GlobalQuestDebug; + closedialog; + end; + +OnInit: + bindatcmd "qdebug", "@qdebug::OnCall", 0, 99, 0; +} diff --git a/npc/commands/debug-skill.txt b/npc/commands/debug-skill.txt new file mode 100644 index 000000000..2e5393a49 --- /dev/null +++ b/npc/commands/debug-skill.txt @@ -0,0 +1,81 @@ +function script GlobalSkillDebug { + + function modifySkill { + + function setSkill { + clear; + mes l("Enter desired skill level:"); + input .@y; + skill getarg(0,1), max(0, min(10, .@y)), 0; + return; + } + + setnpcdialogtitle l("Skill Debug - Modify Skill"); + .@k = getarg(0,1); + .@v = getskilllv(.@k); + select + menuimage("actions/abort", l("Abort")), + rif(.@v > 0, menuimage("actions/remove", l("Remove this skill"))), + rif(.@v < 10, menuimage("actions/raise", l("Raise this skill"))), + rif(.@v > 0, menuimage("actions/lower", l("Lower this skill"))), + menuimage("actions/edit", l("Set the level manually")), + menuimage("actions/back", l("Return to skill debug menu")); + + switch (@menu) + { + case 2: skill .@k, 0, 0; break; + case 3: skill .@k, min(10, .@v + 1), 0; break; + case 4: skill .@k, max(0, .@v - 1), 0; break; + case 5: setSkill .@k; break; + } + + return; + } + + do + { + clear; + setnpcdialogtitle l("Skill Debug"); + mes l("This menu allows you to change your skills."); + mes ""; + + mes "---"; + // FIXME: maybe get skills from an array or `getskilllist;` <= would need a `getskillinfo()` buildin though + mes "NV_BASIC: " + getskilllv(NV_BASIC); + mes "---"; + + mes ""; + mes l("Which skill do you wish to change?"); + next; + + menuint + "NV_BASIC", NV_BASIC, + rif(getarg(0,0), menuimage("actions/back", l("Return to Debug menu"))), -1; + + switch (@menuret) + { + case -1: return; + } + + modifySkill @menuret; + + } while (1); +} + + + +- script @sdebug 32767,{ + end; + +OnCall: + if (!debug && !is_admin()) + { + end; + } + GlobalSkillDebug; + closedialog; + end; + +OnInit: + bindatcmd "sdebug", "@sdebug::OnCall", 0, 99, 0; +} diff --git a/npc/commands/debug.txt b/npc/commands/debug.txt new file mode 100644 index 000000000..193abb5b2 --- /dev/null +++ b/npc/commands/debug.txt @@ -0,0 +1,143 @@ +function script GlobalDebugMenu { + function resetAll { + function doReset { + resetstatus; + resetskill; + resetlvl 1; + dispbottom l("Reset done!"); + if (getarg(0,0) == 3) + { + closedialog; + doevent "::OnGlobalQuestReset"; // executes in all quest npcs // FIXME: maybe have a `resetquest` buildin? + Zeny = 0; + BankVault = 0; + clearitem; + warp "000-0", 0, 0; // starting point + end; // script must end for doevent to execute + } + return; + } + clear; + setnpcdialogtitle l("Debug - Reset"); + mes l("What do you want to reset?"); + select + menuimage("actions/abort", l("Abort")), + menuimage("actions/reset", l("Reset stats, skills, level")), + menuimage("actions/nuke", l("Reset EVERYTHING")), + menuimage("actions/back", l("Return to Debug menu")); + + switch (@menu) + { + case 2: + case 3: doReset @menu; + } + + return; + } + + function changeLevel { + clear; + setnpcdialogtitle l("Debug - Change level"); + mes l("To change your base level, use this command:"); + mes ""; + mes " " + col("@blvl <" + l("delta") + ">", 3); + next; + mes l("Example:"); + mes "@blvl 50"; + mes " " + l("Raises your base level by 50"); + mes "@blvl -50"; + mes " " + l("Reduces your base level by 50"); + next; + mes l("To change your job level, use this command:"); + mes ""; + mes " " + col("@jlvl <" + l("delta") + ">", 3); + next; + mes l("Example:"); + mes "@jlvl 50"; + mes " " + l("Raises your job level by 50"); + mes "@jlvl -50"; + mes " " + l("Reduces your job level by 50"); + next; + return; + } + function changeStats { + clear; + setnpcdialogtitle l("Debug - Change stats"); + mes l("To change your stats, use these commands:"); + mes ""; + mes " " + col("@str <" + l("delta") + ">", 3); + mes " " + col("@agi <" + l("delta") + ">", 3); + mes " " + col("@vit <" + l("delta") + ">", 3); + mes " " + col("@int <" + l("delta") + ">", 3); + mes " " + col("@dex <" + l("delta") + ">", 3); + mes " " + col("@luk <" + l("delta") + ">", 3); + next; + mes l("Example:"); + mes "@int 50"; + mes " " + l("Raises your Int by 50"); + mes "@int -50"; + mes " " + l("Reduces your Int by 50"); + next; + mes l("If you simply wish to get 99 in all stats:"); + mes ""; + mes " " + col("@allstats", 3); + next; + mes l("If you wish to reset your stats:"); + mes ""; + mes " " + col("@streset", 3); + next; + return; + } + do + { + clear; + setnpcdialogtitle l("Debug"); + mes l("This menu allows you to modify your account data."); + mes ""; + mes l("What do you want to do?"); + select + menuimage("actions/manage", l("Change my level")), + menuimage("actions/manage", l("Change my stats")), + menuimage("actions/manage", l("Change my skills")), + menuimage("actions/manage", l("Change my appearance")), + menuimage("actions/add", l("Create items")), + menuimage("actions/add", l("Get money")), + menuimage("actions/edit", l("Change my quests")), + menuimage("actions/reset", l("Reset")), + rif(getarg(0,0), menuimage("actions/home", l("Return to Super Menu"))); + + .@c = getarg(0,0) ? 2 : 1; + + switch (@menu) + { + case 1: changeLevel; break; + case 2: changeStats; break; + case 3: GlobalSkillDebug .@c; break; + case 4: BarberDebug .@c; break; + case 5: closedialog; clientcommand "createitems"; end; + case 6: Zeny = 0x7FFFFFFE; break; + case 7: GlobalQuestDebug .@c; break; + case 8: resetAll; break; + case 9: return; + } + } while(1); +} + + + +- script @debug 32767,{ + end; + +OnCall: + if (!debug && !is_admin()) + { + end; + } + GlobalDebugMenu; + closedialog; + end; + +OnInit: + bindatcmd "debug", "@debug::OnCall", 0, 99, 0; + // TODO / FIXME: add a @test command that opens the help window for test-server +} diff --git a/npc/commands/event.txt b/npc/commands/event.txt new file mode 100644 index 000000000..db98bcf29 --- /dev/null +++ b/npc/commands/event.txt @@ -0,0 +1,57 @@ +function script GlobalEventMenu { + + function rateManagement { + clear; + mes l("To get the current rate:"); + mes col(" @exprate", 7); + next; + mes l("To set the exp rate:"); + mes col(" @exprate ##Brate##b hours", 7); + next; + mes l("To reset back to normal:"); + mes col(" @exprate default", 7); // note to translators: any non-numerical value will reset so "default" is safe to translate + next; + return; + } + + do + { + clear; + setnpcdialogtitle l("Event Management"); + mes l("This menu allows you to manage events and gives access to event-related tools."); + mes ""; + mes l("What do you want to access?"); + + select + l("Rate management"), + rif(getarg(0,0), menuimage("actions/home", l("Return to Super Menu"))); + + //.@c = getarg(0,0) ? 2 : 1; // 1 = back to event menu, 2 = back to super menu + + switch (@menu) + { + case 1: rateManagement; break; + default: return; + } + + } while (true); +} + + + +- script @event 32767,{ + end; + +OnCall: + if (!is_evtc()) + { + end; + } + + GlobalEventMenu; + closedialog; + end; + +OnInit: + bindatcmd "event", "@event::OnCall", 0, 99, 0; +} diff --git a/npc/commands/motd.txt b/npc/commands/motd.txt new file mode 100644 index 000000000..9a9c702e1 --- /dev/null +++ b/npc/commands/motd.txt @@ -0,0 +1,193 @@ +function script displayMOTD { + .@size = getvariableofnpc(.size, "@motd"); + .@dsize = getvariableofnpc(.dsize, "@motd"); + + // git stuff and such + if (debug) + { + for (.@i = 0; .@i < .@dsize; ++.@i) + { + dispbottom $@Debug_Messages$[.@i]; // FIXME: send this to the Debug tab instead + } + + if (.@dsize > 0) + dispbottom "---"; + } + + // generic MOTD + for (.@i = 0; .@i < .@size; ++.@i) + { + dispbottom $MOTD_Messages$[.@i]; + } + + return; +} + +function script MOTDConfig { + + function toggleMOTD { + $MOTD_Disabled = !($MOTD_Disabled); + // FIXME: log to GM log + } + + function addNewLine { + clear; + mes l("Please enter the new line."); + input .@s$; + .@s$ = strip(.@s$); + if (.@s$ != "") + { + .@size = getvariableofnpc(.size, "@motd"); + $MOTD_Messages$[.@size] = .@s$; + set getvariableofnpc(.size, "@motd"), getarraysize($MOTD_Messages$); + // FIXME: log to GM log + } + } + + function modifyLine { + + function removeLine { + .@l = getarg(0); + deletearray $MOTD_Messages$[.@l], 1; // remove and shift + mes l("Line @@ has been removed.", .@l); + set getvariableofnpc(.size, "@motd"), getarraysize($MOTD_Messages$); + // FIXME: log to GM log + } + + function moveUp { + .@l = getarg(0); + .@top$ = $MOTD_Messages$[.@l - 1]; + $MOTD_Messages$[.@l - 1] = $MOTD_Messages$[.@l]; + $MOTD_Messages$[.@l] = .@top$; + } + + function moveDown { + .@l = getarg(0); + .@bottom$ = $MOTD_Messages$[.@l + 1]; + $MOTD_Messages$[.@l + 1] = $MOTD_Messages$[.@l]; + $MOTD_Messages$[.@l] = .@bottom$; + } + + function editLine { + .@l = getarg(0); + clear; + mes l("Old line:"); + mes "---"; + mes $MOTD_Messages$[.@l]; + mes "---"; + mes ""; + mes l("Enter new line:"); + next; + input .@s$; + .@s$ = strip(.@s$); + if (.@s$ != "") + { + $MOTD_Messages$[.@l] = .@s$; + // FIXME: log to GM log + } + } + + .@max = (getarg(0) - 1); + + do + { + mes l("Enter line number:"); + next; + input .@n; + if ($MOTD_Messages$[.@n] != "") + { + clear; + mes l("line @@: @@", .@n, $MOTD_Messages$[.@n]); + next; + select + menuimage("actions/back", l("Modify another line")), + menuimage("actions/remove", l("Remove this line")), + menuimage("actions/edit", l("Modify this line")), + rif(.@n > 0, menuimage("actions/raise", l("Move this line up"))), + rif(.@n < .@max, menuimage("actions/lower", l("Move this line down"))), + menuimage("actions/home", l("Return to main menu")); + + switch (@menu) + { + case 2: removeLine .@n; return; + case 3: editLine .@n; return; + case 4: moveUp .@n; return; + case 5: moveDown .@n; return; + case 6: return; + } + } + } while (1); + } + + do + { + clear; + setnpcdialogtitle l("MOTD Config"); + mes l("This menu allows you to modify the generic message that is sent to players when they log in."); + mes ""; + + mes "---"; + .@size = getvariableofnpc(.size, "@motd"); + for (.@i = 0; .@i < .@size; ++.@i) + { + mes l("line @@: @@", .@i, $MOTD_Messages$[.@i]); + } + if (.@size == 0) + { + mes "(" + l("no active MOTD") + ")"; + } + mes "---"; + .@d = $MOTD_Disabled; + mes l("Enabled: @@", (.@d ? l("no") : l("yes"))); + next; + + select + menuimage("actions/toggle", (.@d ? l("Enable") : l("Disable"))), + menuimage("actions/add", l("Add a new line")), + rif(.@size, menuimage("actions/manage", l("Modify, move, or remove a line"))), + rif(.@size, menuimage("actions/test", l("Test MOTD"))), + rif(getarg(0,0), menuimage("actions/home", l("Return to Super Menu"))); + + switch (@menu) + { + case 1: toggleMOTD; break; + case 2: addNewLine; break; + case 3: modifyLine .@size; break; + case 4: displayMOTD; break; + default: return; + } + } while (1); +} + + + +- script @motd 32767,{ + end; + +OnCall: + if (!is_dev()) + { + end; + } + + MOTDConfig; + closedialog; + end; + +OnPCLoginEvent: + if ($MOTD_Disabled < 1) + { + displayMOTD; + } + if (debug) + { + dispbottom "##7<<##B @@help://test-server|" + col(l("Click here for instructions on how to use the test server."),6) + "@@ ##7>>"; + } + end; + +OnInit: + MOTD_debug_text; + .size = getarraysize($MOTD_Messages$); + .dsize = getarraysize($@Debug_Messages$); + bindatcmd "motd", "@motd::OnCall", 0, 99, 0; +} diff --git a/npc/commands/music.txt b/npc/commands/music.txt new file mode 100644 index 000000000..e794060fc --- /dev/null +++ b/npc/commands/music.txt @@ -0,0 +1,46 @@ +// @music atcommand +// changes the music for all players on the map +// +// group lv: 2 +// group char lv: 99 +// log: True +// +// usage: +// @music <short name> +// +// example: +// @music fun + +- script @music 32767,{ + end; + +OnCall: + if (!is_evtc()) + { + end; + } + + // TODO: tmw-like argv splitter + getmapxy .@map$, .@void, .@void, UNITTYPE_PC; // get map + + .@key$ = .@atcmd_parameters$[0]; + .@m$ = htget(.hash, .@key$, "Not found"); + + if (.@m$ == "Not found") + { + .@m$ = implode(.@atcmd_parameters$[0], " "); + } + + changemusic .@map$, .@m$ + ".ogg"; + end; + +OnInit: + bindatcmd "music", "@music::OnCall", 0, 99, 1; + + .hash = htnew; // create hashtable + htput(.hash, "forest", "bartk - in the forest of the birches"); + htput(.hash, "adventure", "bartk - the adventure begins"); + htput(.hash, "fun", "eric matyas - ghoulish fun"); + htput(.hash, "surreal", "eric matyas - surreal place"); + htput(.hash, "ocean", "ezili - ocean sounds"); +} diff --git a/npc/commands/rate-management.txt b/npc/commands/rate-management.txt new file mode 100644 index 000000000..995ef940f --- /dev/null +++ b/npc/commands/rate-management.txt @@ -0,0 +1,107 @@ +- script @exprate 32767,{ + end; + + function rateCleanUp { + stopnpctimer; + .hours = 0; + .max_hours = 0; + .current_rate = .original_exp_rate; + setbattleflag("base_exp_rate", .original_exp_rate); + setbattleflag("quest_exp_rate", .original_quest_rate); + charcommand("@reloadmobdb"); // this is on purpose (callable without RID) + charcommand("@reloadquestdb"); + } + + function remainingTime { + .@total_seconds = (3600 * .max_hours); + .@seconds_elapsed = (3600 * .hours) + (getnpctimer(0) / 1000); + .@seconds_remaining = max(1, .@total_seconds - .@seconds_elapsed); + return FuzzyTime(time_from_seconds(.@seconds_remaining), 2, 2); + } + +OnCall: + if (!is_evtc()) + { + end; + } + + .@special$ = strip(.@atcmd_parameters$[0]); // special value + .@new_rate = min(atoi(.@special$), 1000); // or just a regular integer + .@hours = min(0x7FFFFFFE, max(1, atoi(strip(.@atcmd_parameters$[1])))); // number of hours + + if (.@new_rate > 0) + { + // set new exp rate + .hours = 0; + .max_hours = .@hours; + .current_rate = .@new_rate; + setbattleflag("base_exp_rate", .@new_rate); + setbattleflag("quest_exp_rate", .@new_rate); + charcommand("@reloadmobdb"); + charcommand("@reloadquestdb"); + initnpctimer; // start counting + + dispbottom l("You successfully set the exp rate to @@%. It will reset to @@% (default value) in @@.", + .@new_rate, .original_exp_rate, FuzzyTime(time_from_hours(.max_hours), 2, 2)); + dispbottom l("You can also manually stop it at any time with: @exprate default"); + } + + else if (.@new_rate == 0 && .@special$ == "") + { + // get current exp rate + if (.current_rate == .original_exp_rate) + { + dispbottom l("Current exp rate is set to @@% (default value).", .current_rate); + } + + else + { + dispbottom l("Current exp rate is set to @@%, and will reset to @@% (default value) in @@.", + .current_rate, .original_exp_rate, remainingTime()); + + dispbottom l("If you meant to reset the exp rate to its default value: @exprate default"); + } + } + + else + { + // reset + rateCleanUp; + dispbottom l("Exp rate has been reset to @@% (default value).", + .original_exp_rate); + } + + end; + +OnTimer3600000: + // runs every hour + if (++.hours == .max_hours) + { + rateCleanUp; + end; + } + initnpctimer; + end; + +OnPCLoginEvent: + if (.max_hours > 0) + { + dispbottom col(l("Exp rate is set to @@% for the next @@.", + .current_rate, remainingTime()), 6); + } + end; + +OnInit: + bindatcmd "exprate", "@exprate::OnCall", 0, 99, 1; // change exp rate + + // WARNING: using @reloadscript will change the "original" value + .original_exp_rate = getbattleflag("base_exp_rate"); + .original_quest_rate = getbattleflag("quest_exp_rate"); + .current_rate = .original_exp_rate; + + // XXX: maybe in the future: + //.original_item_rate = getbattleflag("item_rate_common"); + //.original_job_rate = getbattleflag("base_job_rate"); + //.original_pk_mode = getbattleflag("pk_mode"); + //.original_death_penalty = getbattleflag("death_penalty_type"); +} diff --git a/npc/commands/scheduled-broadcasts.txt b/npc/commands/scheduled-broadcasts.txt new file mode 100644 index 000000000..6bfbf2935 --- /dev/null +++ b/npc/commands/scheduled-broadcasts.txt @@ -0,0 +1,225 @@ +function script StoneBoard { + + function setMessage { + do + { + clear; + mes l("Please enter the message:"); + next; + input .@msg$; + .@msg$ = strip(.@msg$); + if (.@msg$ != "") + { + return .@msg$; + } + mes l("The message cannot be empty"); + next; + } while (1); + } + + function setInterval { + clear; + mes l("Please select the interval:"); + next; + menuint + l("Every 1 hour"), 1, + l("Every 3 hours"), 3, + l("Every 5 hours"), 5, + l("Every 6 hours"), 6, + l("Every 12 hours"), 12, + l("Every 24 hours"), 24, + l("Never (only on login)"), 0; + + return @menuret; + } + + function setMaxRep { + if (getarg(0,0) == 0) + { + return 0; + } + clear; + mes l("Repeat how many times?"); + next; + menuint + l("Send only once"), 1, + l("Send 2 times"), 2, + l("Send 3 times"), 3, + l("Send 5 times"), 5, + l("Send 10 times"), 10, + l("Send 20 times"), 20, + l("Send indefinitely"), 0; + + return @menuret; + } + + function setOnLogin { + if (getarg(0,0) == 0) + { + return 1; + } + clear; + mes l("Send this message also on login?"); + next; + select + l("No"), + l("Yes"); + + return (@menu - 1); + } + + function newBroadcast { + do + { + setnpcdialogtitle l("Scheduled broadcasts - Create new"); + + // go through all steps + .@msg$ = setMessage(); + .@int = setInterval(); + .@max = setMaxRep(.@int); + .@login = setOnLogin(.@int); + + // recap + clear; + mes l("Message:"); + mes "---"; + mes .@msg$; + mes "---"; + if (.@int) + { + mes l("Interval: every @@ hour(s)", .@int); + mes l("Repeat: @@ times", .@max ? .@max : "∞"); + mes l("Sent on login: @@", .@login ? l("yes") : l("no")); + } + else + { + mes l("Interval: (none, only sent on login)"); + mes l("Sent on login: yes"); + } + + next; + select + menuimage("actions/cancel", l("Discard")), + menuimage("actions/edit", l("Start over")), + menuimage("actions/test", l("Start broadcasting")), + menuimage("actions/test", l("Start broadcasting, and make an extra broadcast right now")); + + switch (@menu) + { + case 3: + case 4: + stopnpctimer "@sched"; + $@SCHED_Opt[0] = .@login; + $@SCHED_Opt[1] = .@int; + $@SCHED_Opt[2] = 0; + $@SCHED_Opt[3] = .@max; + $@SCHED_Opt[4] = 0; + $@SCHED_Msg$ = .@msg$; + if (.@int) + { + initnpctimer "@sched"; + } + if (@menu == 4) + { + announce $@SCHED_Msg$, bc_all; + } + case 1: return; + } + + } while(1); + } + + do + { + clear; + setnpcdialogtitle l("Scheduled broadcasts"); + mes l("This menu allows you to set the scheduled broadcast that is sent to all players at a specific interval."); + mes ""; + + .@a = $@SCHED_Msg$ != ""; // any active broadcast? + mes "---"; + mes .@a ? $@SCHED_Msg$ : "(" + l("no active broadcast") +")"; + mes "---"; + if (.@a) + { + mes l("Sent on login: @@", ($@SCHED_Opt[0] ? l("yes") : l("no"))); + if ($@SCHED_Opt[1]) + { + .@next = max(1, ((3600000 * ($@SCHED_Opt[1] - $@SCHED_Opt[4])) - getnpctimer(0, "@sched"))); + mes l("Interval: every @@ hour(s)", $@SCHED_Opt[1]); + mes l("Next broadcast: @@", FuzzyTime(time_from_ms(.@next))); + } + else + { + mes l("Interval: (none, only sent on login)"); + mes l("Next broadcast: (never)"); + } + mes l("Sent: @@ times out of @@", $@SCHED_Opt[2], ($@SCHED_Opt[3] ? $@SCHED_Opt[3] : "∞")); + } + next; + + select + menuimage("actions/abort", l("Abort")), + rif(.@a, menuimage("actions/test", l("Manually trigger the current broadcast"))), + rif(.@a, menuimage("actions/remove", l("Stop broadcasting"))), + rif(!(.@a), menuimage("actions/add", l("Set a new broadcast"))), + rif(getarg(0,0), menuimage("actions/home", l("Return to Super Menu"))); + + switch (@menu) + { + case 2: announce $@SCHED_Msg$, bc_all; break; + case 3: $@SCHED_Msg$ = ""; break; + case 4: newBroadcast; break; + default: return; + } + } while (1); +} + + + +- script @sched 32767,{ + end; + +OnTimer3600000: + if ($@SCHED_Msg$ == "") + { + stopnpctimer; + end; + } + + ++$@SCHED_Opt[4]; // increase hours counter + if ($@SCHED_Opt[4] == $@SCHED_Opt[1]) + { + stopnpctimer; + ++$@SCHED_Opt[2]; // increase total counter + announce $@SCHED_Msg$, bc_all; + $@SCHED_Opt[4] = 0; // reset hours counter + if ($@SCHED_Opt[2] >= $@SCHED_Opt[3] && $@SCHED_Opt[3] > 0) + { + $@SCHED_Msg$ = ""; // reset message + end; + } + } + initnpctimer; + end; + +OnCall: + if (!is_evtc() && !is_dev()) + { + end; + } + + StoneBoard; + closedialog; + end; + +OnPCLoginEvent: + if ($@SCHED_Opt[0] && $@SCHED_Msg$ != "") + { + announce $@SCHED_Msg$, bc_self; + } + end; + +OnInit: + bindatcmd "sched", "@sched::OnCall", 0, 99, 0; +} diff --git a/npc/commands/super-menu.txt b/npc/commands/super-menu.txt new file mode 100644 index 000000000..5e5fb6f79 --- /dev/null +++ b/npc/commands/super-menu.txt @@ -0,0 +1,66 @@ +function script SuperMenu { + do + { + if (debug && !is_dev()) + { + GlobalDebugMenu; + return; + } + + clear; + setnpcdialogtitle l("Super Menu"); + mes l("This menu contains all options available to you, based on your access privileges."); + mes ""; + mes l("What do you want to access?"); + next; + select + l("Scheduled broadcasts"), + l("MOTD"), + rif(is_evtc(), l("Event management")), + l("Debug"); + + switch (@menu) + { + case 1: StoneBoard 1; break; + case 2: MOTDConfig 1; break; + case 3: GlobalEventMenu 1; break; + case 4: GlobalDebugMenu 1; break; + } + } while (1); +} + + + +- script @super 32767,{ + end; + +OnCall: + + if (!debug && !is_dev()) + { + dispbottom l("You do not have the required access privileges to use the Super Menu."); + end; + } + + SuperMenu; + closedialog; + end; + +OnPCLoginEvent: + .@debug_skill = getskilllv(EVOL_SUPER_MENU); + + if (.@debug_skill > 0 && !debug) + { + skill EVOL_SUPER_MENU, 0, 0; // remove debug skill + } + + else if (.@debug_skill < 1 && debug) + { + skill EVOL_SUPER_MENU, 1, 0; // give debug skill + } + end; + +OnInit: + bindatcmd "super", "@super::OnCall", 0, 99, 0; + bindatcmd "numa", "@super::OnCall", 0, 99, 0; // alias for those used to TMW's @numa +} diff --git a/npc/commands/warp.txt b/npc/commands/warp.txt new file mode 100644 index 000000000..e64b87db1 --- /dev/null +++ b/npc/commands/warp.txt @@ -0,0 +1,116 @@ +// @w atcommand +// warps using anchors or map name +// +// group lv: 1 +// group char lv: 2 +// log: True +// +// usage: +// @w <map or anchor> [, x [, y]] +// #w "char" <map or anchor> [, x [, y]] +// +// example: +// @w artis +// #w "char" artis + +- script @w 32767,{ + end; + +OnCall: + .@request$ = strtoupper(strip(.@atcmd_parameters$[0])); // sanitize + .@map$ = ""; + .@x = 0; + .@y = 0; + + for (.@i = 0; .@i < .count; .@i += 2) + { + if (.@request$ ~= .aliases$[.@i]) + { + sscanf .aliases$[.@i + 1], "%s %d %d", .@map$, .@x, .@y; + break; + } + } + + if (.@map$ == "") + { + .@map$ = .@atcmd_parameters$[0]; + } + + if (.@atcmd_parameters$[2] != "") + { + .@x = atoi(.@atcmd_parameters$[1]); + .@y = atoi(.@atcmd_parameters$[2]); + } + + // FIXME: here getmapusers() is used only to check if the map exists + // replace this when/if we get a dedicated function for that + if (getmapusers(.@map$) < 0) + { + end; // invalid map + } + + while (!checkcell(.@map$, .@x, .@y, cell_chkpass)) + { + if (.@e == 50) end; + .@x = rand(20, 250); + .@y = rand(20, 250); + ++.@e; + } + + cwarp .@map$, .@x, .@y; // XXX: maybe here use a slide_or_warp function + +OnInit: + setarray .aliases$[0], + + // ARTIS + "^ART", "001-1 89 86", // artis town square + "^LIGHT", "001-2-0 37 32", // light armor shop + "^NOBLE1?$", "001-2-1 37 37", // noble house 1 + "^NOBLE2$", "001-2-10 40 38", // noble house 2 + "^NOBLE3$", "001-2-11 45 33", // noble house 3 + "^NOBLE4$", "001-2-12 34 32", // noble house 4 + "^NOBLE5$", "001-2-15 34 38", // noble house 5 + "^MOON", "001-2-2 39 34", // moon's house + "^LIB", "001-2-4 49 37", // library + "^CITY|^HALL", "001-2-7 36 38", // city hall + "^HARB|^MASTER", "001-2-16 32 33", // harbourmaster + "^WARE", "001-2-18 39 31", // warehouse + "^MERCH|^BANK", "001-2-19 29 31", // merchant hall + "^SHIP2$", "001-2-21 30 28", // la johanne (artis) + "^ALCH", "001-2-26 30 32", // alchemist + "^BLACK|SMITH", "001-2-27 35 32", // blacksmith + "^RED|PLUSH|^INN", "001-2-28 32 32", // red plush inn + "^LEG", "001-2-33 34 36", // legion + + // PROLOGUE + "^START|^BEGIN", "000-0 22 24", // starting point + "^START2$", "000-0-0 26 28", // starting point step 2 + "^START3$", "000-0-1 26 28", // starting point step 3 + "^DRA|ISLAND", "000-1 77 110", // drasil island + "^FIRST|^DECK1?$", "000-2-0 27 27", // first deck + "^SECOND|^DECK2$", "000-2-1 53 33", // second deck + "^HOLD$", "000-2-2 43 30", // hold + "^NARD", "000-2-3 21 27", // nard's room + "^ALIG|^HID", "000-2-4 36 29", // alige's hideout + + // WOODLAND + "^HURN", "008-1 79 64", // hurnscald: town square + "^CELE", "008-2-0 25 27", // hurnscald: celestia + "^HMER", "008-2-1 33 39", // hurnscald: merchant guild + "^RUST", "008-2-2 37 30", // hurnscald: inn + "^ARRO|^ARCH", "008-2-6 27 29", // hurnscald: archery shop + "^A?POT", "008-2-7 34 27", // hurnscald: potion shop + "^HBLA", "008-2-8 36 34", // hurnscald: forge + "^HHAL|^HCIT", "008-2-10 36 31", // hurnscald: city hall + "HOSP|CLIN", "008-2-13 25 31"; // hurnscald: clinic / hospital + + .count = getarraysize(.aliases$[0]); + + if (debug > 0) + { + bindatcmd "w", "@w::OnCall", 0, 2, 0; + end; + } + + bindatcmd "w", "@w::OnCall", 1, 2, 1; +} diff --git a/npc/commands/zeny.txt b/npc/commands/zeny.txt new file mode 100644 index 000000000..77f6d2dea --- /dev/null +++ b/npc/commands/zeny.txt @@ -0,0 +1,98 @@ +// @esp atcommand +// changes the number of Esperin +// +// group lv: 3 +// group char lv: 99 +// log: True +// +// usage: +// @esp <delta> +// #esp "char" <delta> +// +// example: +// @esp +5 +// @esp -5 +// @esp +++ + +- script @esp 32767,{ + end; + +OnCall: + .@delta$ = .@atcmd_parameters$[0]; + + if (debug && startswith(.@delta$, "--")) + { + Zeny = 0; + if (.@delta$ == "---") + { + BankVault = 0; + } + } + else if (debug && (startswith(.@delta$, "++") || .@delta$ == "")) + { + Zeny = MAX_ZENY; + if (.@delta$ == "+++") + { + BankVault = MAX_BANK_ZENY; + } + } + else + { + .@d = atoi(.@delta$); + if (.@d < 0) + { + .@a = Zeny + .@d; // The amount of zeny remaining after + if (.@a < 0) // If we can't remove that much zeny, try removing from bank too + { + Zeny = 0; + .@b = BankVault + .@a; // amount remaining in bank after + if (.@b < 0) + { + BankVault = 0; + } + else + { + BankVault += .@a; + } + } + else // We can remove that much zeny + { + Zeny += .@d; + } + } + else + { + .@a = Zeny + .@d; // The amount of zeny after + if (.@a < 0 || .@a >= MAX_ZENY) // If we can't add that much zeny, try adding to bank + { + .@c = .@d - (.@a - Zeny); // the amount to put in bank + Zeny = MAX_ZENY; + .@b = BankVault + .@c; // amout in bank after + if (.@b < 0 || .@b == MAX_BANK_ZENY) + { + BankVault = MAX_BANK_ZENY; + } + else + { + BankVault += .@c; + } + } + else // We can add that much zeny + { + Zeny += .@d; + } + } + } + end; + +OnInit: + if (debug > 0) + { + bindatcmd "e", "@esp::OnCall", 0, 99, 0; + bindatcmd "esp", "@esp::OnCall", 0, 99, 0; + bindatcmd "money", "@esp::OnCall", 0, 99, 0; + end; + } + + bindatcmd "esp", "@esp::OnCall", 3, 99, 1; +} |