diff options
Diffstat (limited to 'npc/042-3')
-rw-r--r-- | npc/042-3/jail.txt | 70 |
1 files changed, 67 insertions, 3 deletions
diff --git a/npc/042-3/jail.txt b/npc/042-3/jail.txt index 23baed06a..da738121d 100644 --- a/npc/042-3/jail.txt +++ b/npc/042-3/jail.txt @@ -3,20 +3,84 @@ // Jesusalva // Micksha // Description: -// Controls jails -// Controls lockpicks +// Controls jails and lockpicks +// TODO: Spawn slime as players are warped, so they always have the chance +// TODO: Stationary guards outside the cells (can be spawn with player) +// We can set their speed to nil, after all. Make them all archers :3 042-3,0,0,0 script #KSlimeSpawn NPC_HIDDEN,{ end; OnKillSlime: + .@label$=instance_npcname(.name$)+"::OnKillSlime"; if (@lockpicks) end; - if (rand2(10000) > 1000) + if (rand2(10000) > 1000) { + getmapxy(.@m$, .@x, .@y, 0); + .@mob=monster(.@m$, .@x, .@y, strmobinfo(1, CopperSlime), CopperSlime, .@label$); + // This should wipe the monster experience value + setunitdata(.@mob, UDT_LEVEL, BaseLevel); end; + } @lockpicks=true; getitem Lockpicks, 1; getitem TreasureKey, 1; end; + +} + +// Lockpicks functions +function script KamelotLockpick { + // Args: x, y. Needs player attached + .@x=getarg(0); + .@y=getarg(1); + mes l("A complex lock seems to be posing a threat to you."); + next; + mes l("But thanks to your %s skills, maybe you can pry this open.", thiefrank()); + next; + + .@s=LockPicking(3, 5, false); + + // You broke free! + if (.@s) { + dispbottom l("You're finally free!"); + slide .@x, .@y+1; + @lockpicks=true; + return; + } + + // Give player a easy way to get lockpicks for this + // (Overrides original .@x/.@y variables) + if (!countitem(Lockpicks)) { + @lockpicks=false; + getmapxy(.@m$, .@x, .@y, 0); + .@mob=monster(.@m$, .@x, .@y, strmobinfo(1, CopperSlime), CopperSlime, .@label$); + // This should wipe the monster experience value + setunitdata(.@mob, UDT_LEVEL, BaseLevel); + } + return; } +// Cell Doors +042-3,33,135,0 script Cell Door#K01 NPC_NO_SPRITE,{ + KamelotLockpick(.x, .y); + close; +OnInit: + .distance=1; + end; +} + +// Duplication of doors +042-3,84,127,0 duplicate(Cell Door#K01) Cell Door#K02 NPC_NO_SPRITE +042-3,41,119,0 duplicate(Cell Door#K01) Cell Door#K03 NPC_NO_SPRITE +042-3,74,107,0 duplicate(Cell Door#K01) Cell Door#K04 NPC_NO_SPRITE +042-3,36,96,0 duplicate(Cell Door#K01) Cell Door#K05 NPC_NO_SPRITE +042-3,57,84,0 duplicate(Cell Door#K01) Cell Door#K06 NPC_NO_SPRITE +042-3,79,63,0 duplicate(Cell Door#K01) Cell Door#K07 NPC_NO_SPRITE +042-3,43,67,0 duplicate(Cell Door#K01) Cell Door#K08 NPC_NO_SPRITE +042-3,24,67,0 duplicate(Cell Door#K01) Cell Door#K09 NPC_NO_SPRITE +042-3,86,22,0 duplicate(Cell Door#K01) Cell Door#K10 NPC_NO_SPRITE +042-3,59,49,0 duplicate(Cell Door#K01) Cell Door#K11 NPC_NO_SPRITE +042-3,38,27,0 duplicate(Cell Door#K01) Cell Door#K12 NPC_NO_SPRITE + + |