diff options
Diffstat (limited to 'npc/042-2')
-rw-r--r-- | npc/042-2/boss.txt | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/npc/042-2/boss.txt b/npc/042-2/boss.txt index bdbe36f11..7681afc0c 100644 --- a/npc/042-2/boss.txt +++ b/npc/042-2/boss.txt @@ -134,7 +134,7 @@ OnTimer180000: setunitdata(.@mob, UDT_CRIT, rand2(.@min, .@max)); // Loop through setd("$@GTEMP_"+.@m$, .@mob); - setd("$@GTEMP1_"+.@m$, 10); + setd("$@GTEMP_HP_"+.@m$, 10); end; OnTimer185000: @@ -143,11 +143,11 @@ OnTimer185000: .@mob=getd("$@GTEMP_"+.@m$); .@gdcount=getd("$@GTEMP_PC_"+.@m$); .@ratio=getunitdata(.@mob, UDT_HP)*10/getunitdata(.@mob, UDT_MAXHP); - //debugmes "Ratio %d/%d", .@ratio, getd("$@GTEMP1_"+.@m$); - if (.@ratio < getd("$@GTEMP1_"+.@m$)) { - mapannounce .@m$, "General Krukan : "+any("Charge!", "To the Abyss with you already!", "Kill them already!", "More of them are coming!", "Minions, ATTACK!"), 0; + //debugmes "Ratio %d/%d", .@ratio, getd("$@GTEMP_HP_"+.@m$); + if (.@ratio < getd("$@GTEMP_HP_"+.@m$)) { + mapannounce .@m$, "General Krukan : "+any("Charge!", "To the Abyss with you already!", "Kill them already!", "More of them might be coming!", "Minions, ATTACK!"), 0; kdoor0422Spawn(.@gcount*2, 20, 24, 59, 59); - setd("$@GTEMP1_"+.@m$, .@ratio); + setd("$@GTEMP_HP_"+.@m$, .@ratio); } //debugmes "Restart timer"; setnpctimer 180001; @@ -191,16 +191,16 @@ OnKillMob: OnKillBoss: setd("$@GTEMP_"+.@m$, 0); - setd("$@GTEMP1_"+.@m$, 0); + setd("$@GTEMP_HP_"+.@m$, 0); setd("$@GTEMP_PC_"+.@m$, 0); + setd("$@GTEMP_MX_"+.@m$, 0); .@g=getcharid(2); - dispbottom l("This is all in KAMELOT for now."); - $KAMELOT_QUEST[.@g]=$KAMELOT_QUEST[.@g]|4; // FIXME + $KAMELOT_QUEST[.@g]=$KAMELOT_QUEST[.@g]|4; // This part is complete // Player Reward for completing this stage getitem GuildCoin, min(1, $KAMELOT_MX[.@g]/20); getexp $KAMELOT_MX[.@g]*50, $KAMELOT_MX[.@g]*10; // Guild Reward for completing this stage - .@ggp=300+$KAMELOT_MX[.@g]*5; + .@ggp=1200+$KAMELOT_MX[.@g]*5; .@gxp=$KAMELOT_MX[.@g]*10; $GUILD_BANK[.@g]+=.@ggp; guildgetexp(.@gxp); // 10xp per player average level (max 1000/1500) |