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-rw-r--r--npc/042-1/_import.txt1
-rw-r--r--npc/042-1/_warps.txt3
-rw-r--r--npc/042-1/door.txt27
3 files changed, 24 insertions, 7 deletions
diff --git a/npc/042-1/_import.txt b/npc/042-1/_import.txt
index 491ca4354..9e6aaffb1 100644
--- a/npc/042-1/_import.txt
+++ b/npc/042-1/_import.txt
@@ -1,4 +1,3 @@
// Map 042-1: Camelot - Weapon Room
// This file is generated automatically. All manually added changes will be removed when running the Converter.
-"npc/042-1/_warps.txt",
"npc/042-1/door.txt",
diff --git a/npc/042-1/_warps.txt b/npc/042-1/_warps.txt
deleted file mode 100644
index 4e77e91b8..000000000
--- a/npc/042-1/_warps.txt
+++ /dev/null
@@ -1,3 +0,0 @@
-// This file is generated automatically. All manually added changes will be removed when running the Converter.
-// Map 042-1: Camelot - Weapon Room warps
-042-1,55,100,0 warp #042-1_55_100 0,0,042-0,69,25
diff --git a/npc/042-1/door.txt b/npc/042-1/door.txt
index 110a0321d..fd1386b6c 100644
--- a/npc/042-1/door.txt
+++ b/npc/042-1/door.txt
@@ -43,7 +43,7 @@ OnKillBoss:
end;
OnKillMob:
- .@label$=instance_npcname(.name$)+"::OnKillMob");
+ .@label$=instance_npcname(.name$)+"::OnKillMob";
// Oh noes! No player attached D:
// This kill is meaningless, RESPAWN IT, RESPAWN IT
if (!playerattached()) {
@@ -76,7 +76,7 @@ OnKillMob:
// Maybe we should advance the wave
if ($@KAMELOT_WAVE == 3) {
- debugmes "Boss Spawn";
+ debugmes "Kamelot %d: Boss Spawn", .@g;
initnpctimer;
setd("$@GTEMP_"+getmap(), .@avg);
.@mcount=.@gcount;
@@ -136,7 +136,7 @@ OnTimer5000:
end;
OnTimer10000:
- .@label$=instance_npcname(.name$)+"::OnKillBoss");
+ .@label$=instance_npcname(.name$)+"::OnKillBoss";
.@m$=instance_mapname("042-1");
mapannounce .@m$, "I'll get rid of you myself!!", 0;
.@mobId=any(CursedSoldier, CursedArcher);
@@ -168,5 +168,26 @@ OnTimer10000:
setunitdata(.@mob, UDT_CRIT, rand2(.@min, .@max));
stopnpctimer;
end;
+
+OnArrival:
+ if ($@KAMELOT_WAVE == 0)
+ goto OnKillMob;
+ end;
+}
+
+
+// Required exit
+042-1,55,100,0 script #KDoor0421B NPC_HIDDEN,0,0,{
+ end;
+
+OnTouch:
+ .@g=getcharid(2);
+ if ($KAMELOT_KEYMASK[.@g] & 16) {
+ dispbottom l("WARNING: If you walk out the main gate you WON'T be able to return!");
+ warp "042-0@"+.@g, 69, 25;
+ } else {
+ dispbottom l("Oh noes! The guards locked the door!");
+ }
+ end;
}