diff options
Diffstat (limited to 'npc/042-1')
-rw-r--r-- | npc/042-1/_import.txt | 1 | ||||
-rw-r--r-- | npc/042-1/_warps.txt | 3 | ||||
-rw-r--r-- | npc/042-1/door.txt | 27 |
3 files changed, 24 insertions, 7 deletions
diff --git a/npc/042-1/_import.txt b/npc/042-1/_import.txt index 491ca4354..9e6aaffb1 100644 --- a/npc/042-1/_import.txt +++ b/npc/042-1/_import.txt @@ -1,4 +1,3 @@ // Map 042-1: Camelot - Weapon Room // This file is generated automatically. All manually added changes will be removed when running the Converter. -"npc/042-1/_warps.txt", "npc/042-1/door.txt", diff --git a/npc/042-1/_warps.txt b/npc/042-1/_warps.txt deleted file mode 100644 index 4e77e91b8..000000000 --- a/npc/042-1/_warps.txt +++ /dev/null @@ -1,3 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Map 042-1: Camelot - Weapon Room warps -042-1,55,100,0 warp #042-1_55_100 0,0,042-0,69,25 diff --git a/npc/042-1/door.txt b/npc/042-1/door.txt index 110a0321d..fd1386b6c 100644 --- a/npc/042-1/door.txt +++ b/npc/042-1/door.txt @@ -43,7 +43,7 @@ OnKillBoss: end; OnKillMob: - .@label$=instance_npcname(.name$)+"::OnKillMob"); + .@label$=instance_npcname(.name$)+"::OnKillMob"; // Oh noes! No player attached D: // This kill is meaningless, RESPAWN IT, RESPAWN IT if (!playerattached()) { @@ -76,7 +76,7 @@ OnKillMob: // Maybe we should advance the wave if ($@KAMELOT_WAVE == 3) { - debugmes "Boss Spawn"; + debugmes "Kamelot %d: Boss Spawn", .@g; initnpctimer; setd("$@GTEMP_"+getmap(), .@avg); .@mcount=.@gcount; @@ -136,7 +136,7 @@ OnTimer5000: end; OnTimer10000: - .@label$=instance_npcname(.name$)+"::OnKillBoss"); + .@label$=instance_npcname(.name$)+"::OnKillBoss"; .@m$=instance_mapname("042-1"); mapannounce .@m$, "I'll get rid of you myself!!", 0; .@mobId=any(CursedSoldier, CursedArcher); @@ -168,5 +168,26 @@ OnTimer10000: setunitdata(.@mob, UDT_CRIT, rand2(.@min, .@max)); stopnpctimer; end; + +OnArrival: + if ($@KAMELOT_WAVE == 0) + goto OnKillMob; + end; +} + + +// Required exit +042-1,55,100,0 script #KDoor0421B NPC_HIDDEN,0,0,{ + end; + +OnTouch: + .@g=getcharid(2); + if ($KAMELOT_KEYMASK[.@g] & 16) { + dispbottom l("WARNING: If you walk out the main gate you WON'T be able to return!"); + warp "042-0@"+.@g, 69, 25; + } else { + dispbottom l("Oh noes! The guards locked the door!"); + } + end; } |