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-rw-r--r--npc/027-1/_import.txt1
-rw-r--r--npc/027-1/laura.txt338
2 files changed, 339 insertions, 0 deletions
diff --git a/npc/027-1/_import.txt b/npc/027-1/_import.txt
index 85a86e822..d964d0a64 100644
--- a/npc/027-1/_import.txt
+++ b/npc/027-1/_import.txt
@@ -4,6 +4,7 @@
"npc/027-1/_warps.txt",
"npc/027-1/colin.txt",
"npc/027-1/enzo.txt",
+"npc/027-1/laura.txt",
"npc/027-1/luca.txt",
"npc/027-1/saves.txt",
"npc/027-1/statue.txt",
diff --git a/npc/027-1/laura.txt b/npc/027-1/laura.txt
new file mode 100644
index 000000000..db29e3de0
--- /dev/null
+++ b/npc/027-1/laura.txt
@@ -0,0 +1,338 @@
+// TMW2 Scripts.
+// Author:
+// Jesusalva
+// Description:
+// Magic School special class
+
+027-1,117,131,0 script Laura NPC_FEMALE,{
+ if (MGQUEST && getskilllv(TMW2_SKILLPERMIT) == 2 && MAGIC_LVL >= 3 && ST_TIER >= 1) goto L_T3_S0;
+
+ mesn;
+ mesq l("Hello, and welcome to the Magic Academy.");
+ next;
+ mesn;
+ mesq l("I love living here, but I wish people weren't locked inside the rooms all time.");
+ next;
+ switch (getskilllv(TMW2_SKILLPERMIT)) {
+ case 0:
+ if (MAGIC_LVL >= 1)
+ goto L_Tier1;
+ break;
+ case 1:
+ if (MAGIC_LVL >= 2)
+ goto L_Tier2;
+ break;
+ case 2:
+ if (MAGIC_LVL >= 3)
+ goto L_Tier3;
+ break;
+ }
+ closeclientdialog;
+ goodbye;
+ close;
+
+////////////////
+/* First Tier */
+////////////////
+L_Tier1:
+ mesn;
+ mesq l("Also, I see you're a newly registered mage. Am I right?");
+ next;
+ if (askyesno() == ASK_NO) {
+ mesn;
+ mesq l("Alright. I wish you good luck in your studies.");
+ close;
+ }
+ mesn;
+ mesq l("Good. Did you knew you could register to the Special Class, in order to get an extra skill point?");
+ next;
+ mesn;
+ mesq l("We only require a small fee of 1 @@, or 40 @@, or 500 @@ if you are poor adventurer.", getitemlink(DivineApple), getitemlink(SnakeEgg), getitemlink(MaggotSlime));
+ next;
+ switch(select(
+ rif(countitem(DivineApple) >= 1, l("I got the apple.")),
+ rif(countitem(SnakeEgg) >= 40, l("I got the eggs.")),
+ rif(countitem(MaggotSlime) >= 500, l("I got the maggots slimes.")),
+ l("I will apply later."))) {
+
+ case 1:
+ delitem DivineApple, 1;
+ getexp $MANA_BLVL*100, $MANA_JLVL*10;
+ break;
+ case 2:
+ delitem SnakeEgg, 40;
+ getexp $MANA_BLVL*100, $MANA_JLVL*10;
+ break;
+ case 3:
+ delitem MaggotSlime, 500;
+ break;
+ default:
+ close;
+ break;
+ }
+ skill TMW2_SKILLPERMIT, 1, 0;
+ mes "";
+ mesn;
+ mesq l("Many thanks, your help has been invaluable. You now have an extra point, use it wisely.");
+ close;
+
+/////////////////
+/* Second Tier */
+/////////////////
+L_Tier2:
+ mesn;
+ mesq l("Maybe you're interested in the Special Class again? An extra magic skill point for a lot of items, what do ya say?");
+ next;
+ if (askyesno() == ASK_NO) {
+ mesn;
+ mesq l("Alright. I wish you good luck in your studies.");
+ close;
+ }
+ mesn;
+ mesq l("Great news! Then please bring me 1 @@, or 200 @@ @@ 20 @@.", getitemlink(DivineApple), getitemlink(SilkCocoon), b(l("and")), getitemlink(ChocolateMouboo));
+ next;
+ switch(select(
+ rif(countitem(DivineApple) >= 1, l("I got the apple.")),
+ rif(countitem(SilkCocoon) >= 200 && countitem(ChocolateMouboo) >= 20, l("I got the silk and chocolate.")),
+ l("I will apply later."))) {
+
+ case 1:
+ delitem DivineApple, 1;
+ break;
+ case 2:
+ delitem SilkCocoon, 200;
+ delitem ChocolateMouboo, 20;
+ break;
+ default:
+ close;
+ break;
+ }
+ skill TMW2_SKILLPERMIT, 2, 0;
+ getexp 10000, 0;
+ mes "";
+ mesn;
+ mes l("Many thanks, and once again, your help has been invaluable.");
+ mes l("You now have an extra point, use it wisely.");
+ close;
+
+/////////////////
+/* Third Tier */
+/////////////////
+L_Tier3:
+ ST_TIER=1;
+ mesn;
+ mesq l("Maybe you're interested in the Special Class again? An extra magic skill point, but this time in a dangerous journey, what do ya say?");
+ next;
+ if (nard_reputation() < 8) {
+ mesn;
+ mesc l("I advise you to do more quests on Tulimshar and Candor, otherwise, you will fail right at the end."), 1;
+ next;
+ }
+ if (askyesno() == ASK_NO) {
+ mesn;
+ mesq l("Alright. I wish you good luck in your studies.");
+ close;
+ }
+ mesn;
+ mesq l("I will prepare you a potion. But beware, that potion will only last 20 minutes. You should assign some intelligence points to succeed.");
+ next;
+ mesn;
+ mes l("If it expires, you'll need to do another. To bake it I need 1 @@, 10 @@ and an @@.", getitemlink(EverburnPowder), getitemlink(MaggotSlime), getitemlink(EmptyBottle));
+ mesc l("Have Maggot Slimes, Bug Legs, Mauve Herbs and Money, lots of them."), 1;
+ next;
+ select
+ rif(countitem(MaggotSlime) >= 10 && countitem(EverburnPowder) && countitem(EmptyBottle), l("I have everything.")),
+ l("I'm not ready.");
+ mes "";
+ if (@menu == 2) {
+ mesn;
+ mesq l("Yes, as you see, the costs are high. Prepare yourself.");
+ close;
+ }
+
+ delitem EmptyBottle, 1;
+ delitem EverburnPowder, 1;
+ delitem MaggotSlime, 10;
+ ST_TIER=2;
+ QUEST_ELEVARTEMPO=gettimetick(2) + (60 * 20);
+ getexp 400, 0;
+ mesn;
+ mesc l("She mix the powder with the slime inside the bottle, and makes some weird mixture.");
+ next;
+ mesn;
+ mesc l("She pours something on it, you're not sure what. And then utters some magic words.");
+ next;
+ // Reset timer, this is the place where it should really happen.
+ QUEST_ELEVARTEMPO=gettimetick(2) + (60 * 20);
+ mesn;
+ mesq l("The potion is baked, and the time is now running! Read as fast as you can, don't miss details!");
+ next;
+ mesn;
+ mesq l("First thing is to get a @@. One from black market won't do, go to Halinarzo!", getitemlink(SunnyCrystal));
+ next;
+ mesn;
+ mesq l("Speak with ##BBarzil##b. Tell him it is for the Magic Academy. HURRY UP!");
+ close;
+
+// Logic handler
+L_T3_S0:
+ if (getskilllv(TMW2_SKILLPERMIT) == 2 && MAGIC_LVL >= 3 && ST_TIER == 1) goto L_Tier3;
+ if (gettimetick(2) > QUEST_ELEVARTEMPO) goto L_T3_Fail;
+
+ if (getskilllv(TMW2_SKILLPERMIT) == 2 && MAGIC_LVL >= 3 && ST_TIER == 2) goto L_T3_S2;
+ if (getskilllv(TMW2_SKILLPERMIT) == 2 && MAGIC_LVL >= 3 && ST_TIER == 3) goto L_T3_S3;
+ if (getskilllv(TMW2_SKILLPERMIT) == 2 && MAGIC_LVL >= 3 && ST_TIER == 4) goto L_T3_S4;
+ if (getskilllv(TMW2_SKILLPERMIT) == 2 && MAGIC_LVL >= 3 && ST_TIER == 5) goto L_T3_S5;
+ if (getskilllv(TMW2_SKILLPERMIT) == 2 && MAGIC_LVL >= 3 && ST_TIER == 6) goto L_T3_S6;
+ if (getskilllv(TMW2_SKILLPERMIT) == 2 && MAGIC_LVL >= 3 && ST_TIER <= 9) goto L_T3_S7;
+ if (getskilllv(TMW2_SKILLPERMIT) == 2 && MAGIC_LVL >= 3 && ST_TIER == 10) goto L_T3_Final;
+ mesc l("Error, error, L_T3_S0 General Error, REPORT ME");
+ close;
+
+L_T3_S2:
+ mesn;
+ mesq l("Hurry up! Bring a @@ from Barzil in Halinarzo!! You only have @@ left!", getitemlink(SunnyCrystal), FuzzyTime(QUEST_ELEVARTEMPO,2,2));
+ close;
+
+L_T3_S3:
+ if (countitem(SunnyCrystal) == 0) {
+ mesn;
+ mesq l("Where's the Sunny Crystal? Hurry up, you only have @@ left!", FuzzyTime(QUEST_ELEVARTEMPO,2,2));
+ }
+ delitem SunnyCrystal, 1;
+ ST_TIER=4;
+ getexp 250, 0;
+ mesn;
+ mesq l("Good, you did it!");
+ next;
+ mesn;
+ mesc l("*chants more words, while the crystal hovers the potion*");
+ next;
+
+L_T3_S4:
+ mesn;
+ mesq l("I will need many Mauve Herbs! Do you have them with you? If you don't have enough, we'll lose everything! You need at most @@!", BaseLevel+40);
+ select
+ rif(countitem(MauveHerb), l("Yes, I have herbs. I assume the risks.")),
+ l("No I don't have herbs. I'll be back.");
+
+ if (@menu == 2)
+ close;
+
+ if (gettimetick(2) > QUEST_ELEVARTEMPO) goto L_T3_Fail;
+ .@req=rand2(BaseLevel-20, BaseLevel+40);
+ // Minimum is 40, max is unknown, defaults to 100
+
+ mesn;
+ mesq l("I need @@ Herbs!", .@req);
+ //next; // If you comment this next, you'll allow players to logout and prevent penalty.
+ mes "";
+
+ if (countitem(MauveHerb) < .@req) goto L_T3_Fail;
+ delitem MauveHerb, .@r;
+ ST_TIER=5;
+ getexp .@r*3, 0;
+ //getitem MagicPotion, 1;
+
+ mesc l("You quickly give her the herbs, and she skillfully mix them on a potion.");
+ next;
+ // You'll get a random amount of time, based on spent herbs
+ // Usually, 10~73 sec, being 73 sec = 1m13s
+ QUEST_ELEVARTEMPO=QUEST_ELEVARTEMPO+rand2(10,.@r-27);
+
+L_T3_S5:
+ mesn;
+ mesq l("Good! Last step! West of Hurnscald, there is a magic fountain.");
+ next;
+ mesn;
+ mesq l("Talk to the Fountain. Pour the potion on it. I advise you to put all your points on int if possible.");
+ next;
+ mesn;
+ mesq l("Hurry up, you'll run out of time in @@!", FuzzyTime(QUEST_ELEVARTEMPO,2,2));
+ close;
+
+L_T3_S6:
+ ST_TIER=7;
+ mesn;
+ mesq l("You did it! You're now on the last stage of this BORING and LONG quest!");
+ next;
+
+L_T3_S7:
+ mesn;
+ mesq l("Jesusaves wrote a grimorie, with ancient secrets of our world.");
+ next;
+ mesn;
+ mesq l("Captain Nard have it. Fetch it with him! Quick, you only have @@ left!", FuzzyTime(QUEST_ELEVARTEMPO,2,2));
+ close;
+
+L_T3_Final:
+ skill TMW2_SKILLPERMIT, 3, 0;
+ getexp 40000, 0; // Yes, 40k experience points. Waw.
+ mesc l(".:: Congratulations! ::."), 2;
+ mesc l("You have completed the Jesusaves Grimorium Quest!"), 2;
+ next;
+ mesn;
+ mesq l("Keep the Grimorie with you. It's a rare book which holds data from all others. The book shall guide your advances!");
+ next;
+ mesn;
+ mesq lg("Yes, courageous and worthy adventurer. You did well!");
+ next;
+ mesn;
+ mesc l("*sigh*");
+ mesq l("Now I can turn in my report to Professor Volrtaw... I should not have stayed behind the classes.");
+ close;
+
+/// Fail handlers
+L_T3_Fail:
+ if (ST_TIER == 3) {
+ if (countitem(SunnyCrystal) > 0) {
+ delitem SunnyCrystal, 1;
+ } else {
+ mesn;
+ mesc l("WARNING. YOU ARE CHEATING THE SUNNY CRYSTAL QUEST."), 1;
+ next;
+ mesn;
+ mesc l("YOU WILL BE PENALIZED WITH 60% OF HEALTH."), 1;
+ mesc l("IF YOU DIE, YOU'LL SUFFER THE EXP PENALTY."), 1;
+ percentheal -60, -100;
+ close;
+ }
+ }
+
+ if (ST_TIER == 10) {
+ if (countitem(JesusalvaGrimorium) > 0) {
+ delitem JesusalvaGrimorium, 1;
+ } else {
+ mesn;
+ mesc l("WARNING. YOU ARE CHEATING THE GRIMORIE QUEST."), 1;
+ next;
+ mesn;
+ mesc l("YOU WILL BE PENALIZED WITH 70% OF HEALTH."), 1;
+ mesc l("IF YOU DIE, YOU'LL SUFFER THE EXP PENALTY."), 1;
+ percentheal -70, -100;
+ close;
+ }
+ }
+
+ mesc l(".:: Mission Failed ::."), 1;
+ mesc l("You ran out of time."), 1;
+ mes "";
+ mes l("You should have gotten here @@.", FuzzyTime(QUEST_ELEVARTEMPO,0,2));
+ ST_TIER=1;
+ close;
+
+/// Core code
+OnInit:
+ .@npcId = getnpcid(.name$);
+ setunitdata(.@npcId, UDT_HEADTOP, FancyHat);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, SorcererRobe);
+ //setunitdata(.@npcId, UDT_HEADBOTTOM, NPCEyes);
+ //setunitdata(.@npcId, UDT_WEAPON, JeansShorts);
+ setunitdata(.@npcId, UDT_HAIRSTYLE, any(8,11,20));
+ setunitdata(.@npcId, UDT_HAIRCOLOR, 5);
+
+ .sex=G_FEMALE;
+ .distance=5;
+ end;
+}
+