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-rw-r--r--npc/024-6/_import.txt1
-rw-r--r--npc/024-6/talindra.txt128
2 files changed, 129 insertions, 0 deletions
diff --git a/npc/024-6/_import.txt b/npc/024-6/_import.txt
index 5b36f2a59..1af2c67fc 100644
--- a/npc/024-6/_import.txt
+++ b/npc/024-6/_import.txt
@@ -1,3 +1,4 @@
// Map 024-6: Frostia Indoors
// This file is generated automatically. All manually added changes will be removed when running the Converter.
"npc/024-6/_warps.txt",
+"npc/024-6/talindra.txt",
diff --git a/npc/024-6/talindra.txt b/npc/024-6/talindra.txt
new file mode 100644
index 000000000..7ef8dadfa
--- /dev/null
+++ b/npc/024-6/talindra.txt
@@ -0,0 +1,128 @@
+// TMW2 scripts.
+// Authors:
+// Jesusalva
+// Description:
+// Questmaker Handbook 14.0 (F = Favorable)
+
+024-6,31,23,0 script Talindra NPC_ELF_F,{
+ .@q = getq(FrostiaQuest_Talindra);
+ if (BaseLevel < 65) {
+ mesc l("The elf seems busy. She ignores you.");
+ close;
+ }
+ if (.@q == 0) {
+ if (frally()) goto L_Start_F;
+ else goto L_Start_U;
+ }
+ else if (.@q == 1) {
+ if (frally()) goto L_Submit_F;
+ else goto L_Submit_U;
+ }
+ else if (.@q == 2) {
+ if (frally()) goto L_Done_F;
+ else goto L_Done_U;
+ }
+ Exception("Invalid quest state - "+str(.@q));
+ end;
+
+L_Start_F:
+ mesn;
+ mesq lg("Hey friend, could you do me a little favor?");
+ next;
+ mesn;
+ mesq l("I want to prove exotic tea. More specifically, I'm looking for %s and %s. Bring me %d of each, and I'll reward you awesomely.", getitemlink(CelestiaTea), getitemlink(HerbalTea), 15);
+ next;
+ mesn;
+ mesq l("Good luck!");
+ setq FrostiaQuest_Talindra, 1;
+ close;
+
+L_Submit_F:
+ mesn;
+ mesq l("Did you got everything I've asked?");
+ mes sprintf("- %d %s", 15, getitemlink(CelestiaTea));
+ mes sprintf("- %d %s", 15, getitemlink(HerbalTea));
+ next;
+ if (askyesno() == ASK_YES) {
+ if (countitem(CelestiaTea) < 15 ||
+ countitem(HerbalTea) < 15) {
+ mesn;
+ mesq l("You've been spending too much time with humans. You are picking up bad habits from them like lying. Be careful.");
+ close;
+ }
+ inventoryplace EquipmentBlueprintD, 1;
+ delitem CelestiaTea, 15;
+ delitem HerbalTea, 15;
+ getitem EquipmentBlueprintD, 1;
+ getexp 50000, 0;
+ setq FrostiaQuest_Talindra, 2;
+ mesn;
+ mesq l("Yay! Many thanks! I'll enjoy it! Here is the promised reward.");
+ }
+ close;
+
+L_Done_F:
+ mesn;
+ mesq l("I've heard Aethyr path was to the west, but I'm not sure west of where... %s", col(l("*sigh*"), 9));
+ close;
+/////////////////////////////////////////////////////////////////////////////////
+L_Start_U:
+ mesn;
+ mesq l("Hey %s, could you do me a little favor?", get_race());
+ next;
+ mesn;
+ mesq l("I want to prove exotic tea. More specifically, I'm looking for %s and %s. Bring me %d of each, and I'll reward you awesomely.", getitemlink(CelestiaTea), getitemlink(HerbalTea), 15);
+ next;
+ mesn;
+ mesq l("Try to don't take too long!");
+ setq FrostiaQuest_Talindra, 1;
+ close;
+
+L_Submit_U:
+ mesn;
+ mesq l("Did you got everything I've asked?");
+ mes sprintf("%d %s", 15, getitemlink(CelestiaTea));
+ mes sprintf("%d %s", 15, getitemlink(HerbalTea));
+ next;
+ if (askyesno() == ASK_YES) {
+ if (countitem(CelestiaTea) < 15 ||
+ countitem(HerbalTea) < 15) {
+ mesn;
+ mesq l("You liar, I'll teach you a lesson you won't forget!");
+ mesc l("%s stabs you with a dagger!", .name$);
+ percentheal -55, 0;
+ close;
+ }
+ inventoryplace EquipmentBlueprintD, 1;
+ delitem CelestiaTea, 15;
+ delitem HerbalTea, 15;
+ getitem EquipmentBlueprintD, 1;
+ getexp 50000, 0;
+ setq FrostiaQuest_Talindra, 2;
+ mesn;
+ mesq l("Thanks! I'll enjoy it! Here is the promised reward.");
+ }
+ close;
+
+L_Done_U:
+ mesn;
+ mesq l("I've heard Aethyr path was to the west, but I'm not sure west of where... %s", col(l("*sigh*"), 9));
+ next;
+ mesn;
+ mesq l("...Go mind your own business, %s.", get_race());
+ close;
+
+OnInit:
+ .@npcId = getnpcid(.name$);
+ setunitdata(.@npcId, UDT_HEADBOTTOM, CottonSkirt);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, LeatherShirt);
+ setunitdata(.@npcId, UDT_HEADTOP, TrapperHat);
+ setunitdata(.@npcId, UDT_HAIRSTYLE, 20);
+ setunitdata(.@npcId, UDT_HAIRCOLOR, 17);
+ npcsit;
+
+ .sex = G_FEMALE;
+ .distance = 5;
+ end;
+}
+