summaryrefslogtreecommitdiff
path: root/npc/024-1/rydel.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/024-1/rydel.txt')
-rw-r--r--npc/024-1/rydel.txt115
1 files changed, 115 insertions, 0 deletions
diff --git a/npc/024-1/rydel.txt b/npc/024-1/rydel.txt
new file mode 100644
index 000000000..fd3f84d45
--- /dev/null
+++ b/npc/024-1/rydel.txt
@@ -0,0 +1,115 @@
+// TMW2 scripts.
+// Authors:
+// Jesusalva
+// Description:
+// Questmaker Handbook 14.0 (F = Favorable)
+
+024-1,32,26,0 script Rydel NPC_ELF,{
+ .@q = getq(FrostiaQuest_Rydel);
+ if (BaseLevel < 50) {
+ mesc l("The elf seems busy. He ignores you.");
+ close;
+ }
+ if (.@q == 0) {
+ if (frally()) goto L_Start_F;
+ else goto L_Start_U;
+ }
+ else if (.@q == 1) {
+ if (frally()) goto L_Submit_F;
+ else goto L_Submit_U;
+ }
+ else if (.@q == 2) {
+ if (frally()) goto L_Done_F;
+ else goto L_Done_U;
+ }
+ Exception("Invalid quest state - "+str(.@q));
+ end;
+
+L_Start_F:
+ mesn;
+ mesq lg("Hey gal, could you do me a little favor?", "Hey pal, could you do me a little favor?");
+ next;
+ mesn;
+ mesq l("Bring me %d %s so I may study its properties and improve our town water quality!", 3, getitemlink(BottleOfDivineWater));
+ setq FrostiaQuest_Rydel, 1;
+ close;
+
+L_Submit_F:
+ mesn;
+ mesq l("Did you got the %d %s I've asked?", 3, getitemlink(BottleOfDivineWater));
+ next;
+ if (askyesno() == ASK_YES) {
+ if (countitem(BottleOfDivineWater) < 3) {
+ mesn;
+ mesq l("You've been spending too much time with humans. You are picking up bad habits from them like lying. Be careful.");
+ close;
+ }
+ delitem BottleOfDivineWater, 3;
+ getexp 24000, 0;
+ setq FrostiaQuest_Rydel, 2;
+ mesn;
+ mesq lg("Thanks to you, my friend, we will soon have good water to drink.");
+ }
+ close;
+
+L_Done_F:
+ mesn;
+ mesq l("I am not done purifying the water yet. This may take years, but it'll be worth it.");
+ next;
+ mesn;
+ mesq l("By the way, I've heard that the name of the wizard of Aethyr is the key to open its gates. But I don't know neither where the gates are, nor who is the \"wizard of Aethyr\".");
+ close;
+/////////////////////////////////////////////////////////////////////////////////
+L_Start_U:
+ mesn;
+ mesq l("Hey silly %s, I need a favor from you.", get_race());
+ next;
+ mesn;
+ mesq l("I am not content with our water supply. It gives us common water, but we of the superior race deserve better water.");
+ next;
+ mesn;
+ mesq l("So! Bring me %d %s so I may study its properties and make a purifier or enhancer for our well.", 3, getitemlink(BottleOfDivineWater));
+ setq FrostiaQuest_Rydel, 1;
+ close;
+
+L_Submit_U:
+ mesn;
+ mesq l("Did you got the %d %s I've asked?", 3, getitemlink(BottleOfDivineWater));
+ next;
+ if (askyesno() == ASK_YES) {
+ if (countitem(BottleOfDivineWater) < 3) {
+ mesn;
+ mesq l("You liar, I'll teach you a lesson you won't forget!");
+ mesc l("%s slaps you!", .name$);
+ percentheal -30, 0;
+ close;
+ }
+ delitem BottleOfDivineWater, 3;
+ getexp 24000, 0;
+ setq FrostiaQuest_Rydel, 2;
+ mesn;
+ mesq l("Thanks to you, lowly %s, we will soon have water we deserve!", get_race());
+ }
+ close;
+
+L_Done_U:
+ mesn;
+ mesq l("I won't share our water with you!");
+ next;
+ mesn;
+ mesq l("The name of the wizard of Aethyr is the key to open its gates. I've heard it'll open for a lowly %s as you, as long that you know both. But I don't think anyone here would share that with you!", get_race());
+ close;
+
+OnInit:
+ .@npcId = getnpcid(.name$);
+ setunitdata(.@npcId, UDT_HEADBOTTOM, CottonTrousers);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, LeatherShirt);
+ setunitdata(.@npcId, UDT_HEADTOP, Beard);
+ setunitdata(.@npcId, UDT_HAIRSTYLE, 26);
+ setunitdata(.@npcId, UDT_HAIRCOLOR, 3);
+
+ .sex = G_MALE;
+ .distance = 5;
+ end;
+}
+