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-rw-r--r--npc/023-4/_import.txt5
-rw-r--r--npc/023-4/_warps.txt4
-rw-r--r--npc/023-4/traps.txt58
3 files changed, 67 insertions, 0 deletions
diff --git a/npc/023-4/_import.txt b/npc/023-4/_import.txt
new file mode 100644
index 000000000..5b4de2d7b
--- /dev/null
+++ b/npc/023-4/_import.txt
@@ -0,0 +1,5 @@
+// Map 023-4: Ice Caves
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/023-4/023-4_blackbox.txt",
+"npc/023-4/_warps.txt",
+"npc/023-4/traps.txt",
diff --git a/npc/023-4/_warps.txt b/npc/023-4/_warps.txt
new file mode 100644
index 000000000..b678b06be
--- /dev/null
+++ b/npc/023-4/_warps.txt
@@ -0,0 +1,4 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 023-4: Ice Caves warps
+023-4,42,70,0 warp #023-4_42_70 0,0,023-3,93,220
+023-4,24,20,0 warp #023-4_24_20 0,0,031-1,58,103
diff --git a/npc/023-4/traps.txt b/npc/023-4/traps.txt
new file mode 100644
index 000000000..9de778cc8
--- /dev/null
+++ b/npc/023-4/traps.txt
@@ -0,0 +1,58 @@
+// TMW2 Scripts
+// Author:
+// Jesusalva
+// Description:
+// Advanced Spike Traps
+
+/////////////////////////////
+023-4,60,51,0 script #SpikeTrap NPC_TRAP_B,1,1,{
+ end;
+
+OnInit:
+ .damage=0;
+ .time=0;
+ .goal=rand2(5,10);
+ initnpctimer;
+ end;
+
+OnTouch:
+OnTouchNPC:
+ if (.damage) {
+ if (playerattached()) {
+ percentheal -80, 0;
+ } else {
+ sc_start SC_WALKSPEED, 15000, 60;
+ sc_start SC_STUN, rand2(3000), 1;
+ }
+ }
+ specialeffect(11, AREA, strnpcinfo(0));
+ end;
+
+OnTimer1000:
+ .time+=1;
+ if (.time > .goal) {
+ .damage = !(.damage);
+ .time = 0;
+ if (.damage)
+ setnpcdisplay strnpcinfo(0), NPC_TRAP_ONLINE_B;
+ else
+ setnpcdisplay strnpcinfo(0), NPC_TRAP_B;
+ }
+ initnpctimer;
+ end;
+}
+
+023-4,50,60,0 duplicate(#SpikeTrap) #SpikeTrap001 NPC_TRAP,1,1
+023-4,31,59,0 duplicate(#SpikeTrap) #SpikeTrap002 NPC_TRAP,1,1
+023-4,31,48,0 duplicate(#SpikeTrap) #SpikeTrap003 NPC_TRAP,1,1
+023-4,22,50,0 duplicate(#SpikeTrap) #SpikeTrap004 NPC_TRAP,1,1
+023-4,39,39,0 duplicate(#SpikeTrap) #SpikeTrap005 NPC_TRAP,1,1
+023-4,42,42,0 duplicate(#SpikeTrap) #SpikeTrap006 NPC_TRAP,1,1
+023-4,52,44,0 duplicate(#SpikeTrap) #SpikeTrap007 NPC_TRAP,1,1
+023-4,50,46,0 duplicate(#SpikeTrap) #SpikeTrap008 NPC_TRAP,1,1
+023-4,47,28,0 duplicate(#SpikeTrap) #SpikeTrap009 NPC_TRAP,1,1
+023-4,44,28,0 duplicate(#SpikeTrap) #SpikeTrap010 NPC_TRAP,1,1
+023-4,42,25,0 duplicate(#SpikeTrap) #SpikeTrap011 NPC_TRAP,1,1
+023-4,39,24,0 duplicate(#SpikeTrap) #SpikeTrap012 NPC_TRAP,1,1
+
+