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-rw-r--r--npc/020-7-1/peetu.txt78
1 files changed, 76 insertions, 2 deletions
diff --git a/npc/020-7-1/peetu.txt b/npc/020-7-1/peetu.txt
index 75ad56713..d48bffea7 100644
--- a/npc/020-7-1/peetu.txt
+++ b/npc/020-7-1/peetu.txt
@@ -38,7 +38,11 @@
function pReflection;
function pInvestigation;
function pComplete;
+
.@q=getq(NivalisQuest_BlueSage);
+ .@q2=getq2(NivalisQuest_BlueSage);
+ .@q3=getq3(NivalisQuest_BlueSage);
+
if (.@q <= 4)
npctalk3 any(l("*sob sob*"), l("*crying*"));
@@ -78,7 +82,7 @@
// Here we begin
function pWaiting {
- .@name$=getarg(0, "##1##BBUG, REPORT ME: PEETU IS WAITING THE FLYING COW##0##b");
+ .@name$=getarg(0, "##1##BBUG, REPORT ME: THE FLYING COW##0##b");
mesn;
mesc l("*sniff sniff*");
mesq l("I'm waiting for @@ feedback... Please go talk to them! %%S", .@name$);
@@ -88,15 +92,82 @@ function pWaiting {
// Peetu is too upset with failing (yeah, he is that kind of perfectionist here).
// We should find a way to calm him down.
function pIntro {
+ .@q=getq(NivalisQuest_BlueSage);
+ .@q2=getq2(NivalisQuest_BlueSage);
+ .@q3=getq3(NivalisQuest_BlueSage);
+ mesn;
+ mesc l("*sniff sniff*");
+ next;
+ select
+ l("Hello Peetu."),
+ rif(.@q2 >= 1, l("[Give him some salty Sea Drops?]")),
+ rif(.@q2 >= 2, l("[Give him some tasty Chocolate Bar?]")),
+ rif(.@q2 >= 3, l("[Give him a Mouboo Figurine to play with?]")),
+ rif(.@q2 >= 4, l("[Slap his hands to surprise him and get his attention?]")),
+ rif(.@q2 >= 5, l("SHUT UP PEETU, I'M ALREADY TIRED OF LISTENING YOUR CRIES!")),
+ rif(.@q2 >= 5, l("I give up. You're hopeless.")),
+ rif(.@q2 >= 5, l("Have you cried enough?")),
+ rif(.@q2 >= 5, l("[Pat his shoulder and say everything will be fine.]")),
+ rif(.@q2, l("Hi Peetu, are you calmer now?"));
+ mes "";
+ switch (@menu) {
+ case 1:
+ if (.@q2 < 1)
+ setq2 NivalisQuest_BlueSage, 1;
+ case 2:
+ if (!countitem(SeaDrops)) {
+ mesc l("You don't have @@.", getitemlink(SeaDrops));
+ }
+ if (.@q2 < 2)
+ setq2 NivalisQuest_BlueSage, 2;
+ break;
+ case 3:
+ if (!countitem(ChocolateBar)) {
+ mesc l("You don't have @@.", getitemlink(ChocolateBar));
+ }
+ if (.@q2 < 3)
+ setq2 NivalisQuest_BlueSage, 3;
+ break;
+ case 4:
+ if (!countitem(MoubooFigurine)) {
+ mesc l("You don't have @@.", getitemlink(MoubooFigurine));
+ }
+ if (.@q2 < 4)
+ setq2 NivalisQuest_BlueSage, 4;
+ break;
+ case 5:
+ mesn;
+ mesq l("AH!");
+ next;
+ mesc l("You seem to have gotten Peetu's attention for a while.");
+ next;
+ break;
+ case 9:
+ pContinue();
+ break;
+ }
+ mesn;
+ mes l("WAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHH");
+ mesc l("@@ burst in tears.", .name$);
+ next;
+ mesn strcharinfo(0);
+ mesc l("I probably should look in a way of calming him down.");
+ close;
+}
+
+// He is calmer now
+function pContinue {
mesn;
mesc l("*sniff sniff*");
- mesq l("I'm waiting for ##1##BBUG, REPORT ME: PEETU IS WAITING THE FLYING COW##0##b feedback... Please go talk to them! %%S", .@name$);
close;
}
// Report that Oskari is not planning to fire him (yet), and is trying to understand
// what went wrong so it do not repeat.
function pReflection {
+ .@q=getq(NivalisQuest_BlueSage);
+ .@q2=getq2(NivalisQuest_BlueSage);
+ .@q3=getq3(NivalisQuest_BlueSage);
mesn;
mesc l("*sniff sniff*");
mesq l("I'm waiting for ##1##BBUG, REPORT ME: PEETU IS WAITING THE FLYING COW##0##b feedback... Please go talk to them! %%S", .@name$);
@@ -106,6 +177,9 @@ function pReflection {
// Peetu hurries back to check what happened. Wait 3 minutes in the library.
// He'll then say that in fact there was silk cocoon
function pInvestigation {
+ .@q=getq(NivalisQuest_BlueSage);
+ .@q2=getq2(NivalisQuest_BlueSage);
+ .@q3=getq3(NivalisQuest_BlueSage);
mesn;
mesc l("*sniff sniff*");
mesq l("I'm waiting for ##1##BBUG, REPORT ME: PEETU IS WAITING THE FLYING COW##0##b feedback... Please go talk to them! %%S", .@name$);