diff options
Diffstat (limited to 'npc/018-2-2/main.txt')
-rw-r--r-- | npc/018-2-2/main.txt | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/npc/018-2-2/main.txt b/npc/018-2-2/main.txt index 18af62641..8563d1031 100644 --- a/npc/018-2-2/main.txt +++ b/npc/018-2-2/main.txt @@ -94,14 +94,14 @@ OnPlayerCycle: // TODO: Handle traps (We'll use isin() command because you can give 3~4 steps each counter) if (rand2(1000) <= @HH_LEVEL) { dispbottom l("You set off a trap!"); - heal -(@HH_LEVEL*rand2(2,5)), -(@HH_LEVEL/2); + heal -(@HH_LEVEL*rand2(3,6)), -(@HH_LEVEL/2); if (rand2(250) > readparam2(bVit)) { // Determine the dangers of the random trap // SC_Bonus(delay, SC, min{, max}) if (@HH_LEVEL >= HH_MASTER) - SC_Bonus(10+rand2(20), any(SC_DPOISON, SC_DEEP_SLEEP, SC_BLOODING, SC_CURSE), 1); + SC_Bonus(10+rand2(20), any(SC_DPOISON, SC_DEEP_SLEEP, SC_BURNING, SC_CURSE), 1); else if (@HH_LEVEL >= HH_EXPERT) - SC_Bonus(1+rand2(20), any(SC_POISON, SC_CURSE, SC_SILENCE, SC_BURNING, SC_BLIND, SC_SLEEP), 1); + SC_Bonus(1+rand2(20), any(SC_POISON, SC_CURSE, SC_SILENCE, SC_BLOODING, SC_BLIND, SC_SLEEP), 1); else if (@HH_LEVEL >= HH_ADVANCED) SC_Bonus(1+rand2(10), any(SC_DEC_AGI, SC_POISON, SC_CURSE, SC_SILENCE), 1); else if (@HH_LEVEL >= HH_INTERMEDIARY) |