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-rw-r--r--npc/018-2-2/main.txt6
1 files changed, 3 insertions, 3 deletions
diff --git a/npc/018-2-2/main.txt b/npc/018-2-2/main.txt
index 18af62641..8563d1031 100644
--- a/npc/018-2-2/main.txt
+++ b/npc/018-2-2/main.txt
@@ -94,14 +94,14 @@ OnPlayerCycle:
// TODO: Handle traps (We'll use isin() command because you can give 3~4 steps each counter)
if (rand2(1000) <= @HH_LEVEL) {
dispbottom l("You set off a trap!");
- heal -(@HH_LEVEL*rand2(2,5)), -(@HH_LEVEL/2);
+ heal -(@HH_LEVEL*rand2(3,6)), -(@HH_LEVEL/2);
if (rand2(250) > readparam2(bVit)) {
// Determine the dangers of the random trap
// SC_Bonus(delay, SC, min{, max})
if (@HH_LEVEL >= HH_MASTER)
- SC_Bonus(10+rand2(20), any(SC_DPOISON, SC_DEEP_SLEEP, SC_BLOODING, SC_CURSE), 1);
+ SC_Bonus(10+rand2(20), any(SC_DPOISON, SC_DEEP_SLEEP, SC_BURNING, SC_CURSE), 1);
else if (@HH_LEVEL >= HH_EXPERT)
- SC_Bonus(1+rand2(20), any(SC_POISON, SC_CURSE, SC_SILENCE, SC_BURNING, SC_BLIND, SC_SLEEP), 1);
+ SC_Bonus(1+rand2(20), any(SC_POISON, SC_CURSE, SC_SILENCE, SC_BLOODING, SC_BLIND, SC_SLEEP), 1);
else if (@HH_LEVEL >= HH_ADVANCED)
SC_Bonus(1+rand2(10), any(SC_DEC_AGI, SC_POISON, SC_CURSE, SC_SILENCE), 1);
else if (@HH_LEVEL >= HH_INTERMEDIARY)