diff options
Diffstat (limited to 'npc/017-6')
-rw-r--r-- | npc/017-6/_import.txt | 5 | ||||
-rw-r--r-- | npc/017-6/_warps.txt | 5 | ||||
-rw-r--r-- | npc/017-6/azwell.txt | 145 | ||||
-rw-r--r-- | npc/017-6/sheila.txt | 47 |
4 files changed, 202 insertions, 0 deletions
diff --git a/npc/017-6/_import.txt b/npc/017-6/_import.txt new file mode 100644 index 000000000..8dc1399cf --- /dev/null +++ b/npc/017-6/_import.txt @@ -0,0 +1,5 @@ +// Map 017-6: LoF Alchemy Shop +// This file is generated automatically. All manually added changes will be removed when running the Converter. +"npc/017-6/_warps.txt", +"npc/017-6/azwell.txt", +"npc/017-6/sheila.txt", diff --git a/npc/017-6/_warps.txt b/npc/017-6/_warps.txt new file mode 100644 index 000000000..5d600c767 --- /dev/null +++ b/npc/017-6/_warps.txt @@ -0,0 +1,5 @@ +// This file is generated automatically. All manually added changes will be removed when running the Converter. +// Map 017-6: LoF Alchemy Shop warps +017-6,30,44,0 warp #017-6_30_44 0,1,017-1,38,139 +017-6,30,32,0 warp #017-6_30_32 0,1,017-1,38,131 +017-6,30,53,0 warp #017-6_30_53 0,1,017-1,38,154 diff --git a/npc/017-6/azwell.txt b/npc/017-6/azwell.txt new file mode 100644 index 000000000..91a23b309 --- /dev/null +++ b/npc/017-6/azwell.txt @@ -0,0 +1,145 @@ +// TMW2/LoF scripts. +// Authors: +// Jesusalva +// Description: +// Status Reset. Formely named Bobby + +017-6,25,30,0 script Axzell the Alchemist NPC_PLAYER,{ + + speech S_LAST_NEXT, + l("I am @@, an alchemist specialized in reset potions.", .name$); + +L_Menu: + .@plush_count = BaseLevel*190-(9*210); + // Lv 10: ?? + if (BaseLevel > 10) + .@plush_count = .@plush_count/(BaseLevel/10); + + select + l("Can you reset my stats please?"), + l("Hey, nice hat! Can I have it?"), + lg("You are weird, I have to go sorry."); + + mes ""; + switch (@menu) { + case 1: + goto L_ResetStats; + case 2: + mesn; + mesq l("Maybe."); + next; + mesn strcharinfo(0); + mes l("*_* \"Pretty please?\""); + next; + mesn; + mesq l("Well, I and my brother could make another one, but they are being checked for safety."); + next; + mesn; + mesq l("After all, what would you do if it open a black hole on your head by accident? %%4"); + next; + mesn strcharinfo(0); + mesq l("Welp, no, please!"); + next; + mesn; + mesq l("%%@ Then wait until Saulc says they are safe!"); + next; + goto L_Menu; + case 3: + goto L_Quit; + } + +L_ResetStats: + mesn; + mesq l("Status point reset can't be undone. Do you really want this?"); + +L_ConfirmReset: + select + lg("Yes, I am sure."), + lg("I need to think about it..."); + + switch (@menu) + { + case 1: + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats.", .@plush_count); + + select + rif(Zeny >= .@plush_count, l("Here, take as much as you need, I have plenty!")), + rif(Zeny > 0 && Zeny < .@plush_count, l("I don't have enough money...")), + rif(Zeny == 0, l("Oh no, I don't have any money on me right now.")), + l("I have to go, sorry."); + + if (@menu > 1) { + goto L_Quit; + } + + // TODO: I think there were functions to deal with GP + set Zeny, Zeny-.@plush_count; + + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("Thank you."), + l("Now stand still... It should not take much time..."); + + .@wasSP = StatusPoint; + resetstatus; + if (StatusPoint == .@wasSP) { + speech S_LAST_NEXT, + l("It seems that you have no status points to reset!"), + l("But the money you brought was really awesome you know."), + l("Come back when you will really need me."); + } else { + speech S_LAST_NEXT, + l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP), + l("Spend it wisely this time."), + l("But you are welcome to reset your stats again! I need the money."); + } + } + goto L_Quit; + +L_Quit: + closedialog; + goodbye; + close; + +OnTimer1000: + domovestep; + +OnInit: + .@npcId = getnpcid(0, .name$); + setunitdata(.@npcId, UDT_HEADTOP, ChemistHelmet); + setunitdata(.@npcId, UDT_HEADMIDDLE, AlchemistArmor); + setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers); + setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots + setunitdata(.@npcId, UDT_HAIRSTYLE, 14); + setunitdata(.@npcId, UDT_HAIRCOLOR, 17); + + initpath "move", 25, 30, + "dir", DOWN, 0, + "wait", 15, 0, + "move", 29, 21, + "dir", LEFT, 0, + "wait", 5, 0, + "dir", DOWN, 0, + "wait", 15, 0, + "move", 28, 34, + "dir", RIGHT, 0, + "wait", 15, 0, + "move", 22, 37, + "dir", RIGHT, 0, + "wait", 30, 0, + "move", 22, 48, + "dir", UP, 0, + "wait", 15, 0, + "move", 28, 62, + "dir", UP, 0, + "wait", 15, 0, + "move", 29, 47, + "dir", UP, 0, + "wait", 15, 0; + initialmove; + initnpctimer; + + .sex = G_MALE; + .distance = 5; + end; +} diff --git a/npc/017-6/sheila.txt b/npc/017-6/sheila.txt new file mode 100644 index 000000000..eb191b4ff --- /dev/null +++ b/npc/017-6/sheila.txt @@ -0,0 +1,47 @@ +// TMW2/LoF scripts. +// Authors: +// Jesusalva +// Description: +// Makes the Time Potion Of Ozthokk + +017-6,27,48,0 script Sheila the Clockmaker NPC_SHEILA,{ + showavatar NPC_SHEILA; + mesn; + mesq l("Ah, hello... is it @@? Nice to meet you!", strcharinfo(0)); + next; + mesn; + mesq l("I am @@, student from the ancient secrets of the Mage of Time, Ozthokk.", .name$); + next; + mesn; + mesq l("My greatest realization thus far, besides some time rewinding clocks, is the @@!", getitemlink(TimeFlask)); + next; + mesn; + mesq l("I'm not sure what it needs to move on time, but I managed to make it move in space, back to this village, in no time!"); + mesq l("Well, maybe it takes a few hours or days of your life, but who cares! It is instant teleport!"); + next; + mesn; + mesq l("If you bring me a @@ and 1,000 GP I can make one for you!", getitemlink(DragonScales)); + if (!countitem(DragonScales) || Zeny < 1000) + close; + select + l("Nice, but no, thanks."), + l("Pretty cool! I am interested!"); + mes ""; + if (@menu == 1) + close; + inventoryplace TimeFlask, 1; + delitem DragonScales, 1; + Zeny=Zeny-1000; + getitem TimeFlask, 1; + mesn; + mesq l("Neat, neat! Thanks! Here you go, this amazing bottle! It is life-bond, so having multiple won't reduce the time you need to wait..."); + next; + mesn; + mesq l("Do not open. Do not attempt to eat. Be careful with it, to don't cause any time paradoxes. I also heard a NPC may be interested on that, by the way!"); + close; + +OnInit: + .sex = G_FEMALE; + .distance = 5; + end; +} |