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-rw-r--r--npc/017-6/_import.txt5
-rw-r--r--npc/017-6/_warps.txt5
-rw-r--r--npc/017-6/azwell.txt145
-rw-r--r--npc/017-6/sheila.txt47
4 files changed, 202 insertions, 0 deletions
diff --git a/npc/017-6/_import.txt b/npc/017-6/_import.txt
new file mode 100644
index 000000000..8dc1399cf
--- /dev/null
+++ b/npc/017-6/_import.txt
@@ -0,0 +1,5 @@
+// Map 017-6: LoF Alchemy Shop
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/017-6/_warps.txt",
+"npc/017-6/azwell.txt",
+"npc/017-6/sheila.txt",
diff --git a/npc/017-6/_warps.txt b/npc/017-6/_warps.txt
new file mode 100644
index 000000000..5d600c767
--- /dev/null
+++ b/npc/017-6/_warps.txt
@@ -0,0 +1,5 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 017-6: LoF Alchemy Shop warps
+017-6,30,44,0 warp #017-6_30_44 0,1,017-1,38,139
+017-6,30,32,0 warp #017-6_30_32 0,1,017-1,38,131
+017-6,30,53,0 warp #017-6_30_53 0,1,017-1,38,154
diff --git a/npc/017-6/azwell.txt b/npc/017-6/azwell.txt
new file mode 100644
index 000000000..91a23b309
--- /dev/null
+++ b/npc/017-6/azwell.txt
@@ -0,0 +1,145 @@
+// TMW2/LoF scripts.
+// Authors:
+// Jesusalva
+// Description:
+// Status Reset. Formely named Bobby
+
+017-6,25,30,0 script Axzell the Alchemist NPC_PLAYER,{
+
+ speech S_LAST_NEXT,
+ l("I am @@, an alchemist specialized in reset potions.", .name$);
+
+L_Menu:
+ .@plush_count = BaseLevel*190-(9*210);
+ // Lv 10: ??
+ if (BaseLevel > 10)
+ .@plush_count = .@plush_count/(BaseLevel/10);
+
+ select
+ l("Can you reset my stats please?"),
+ l("Hey, nice hat! Can I have it?"),
+ lg("You are weird, I have to go sorry.");
+
+ mes "";
+ switch (@menu) {
+ case 1:
+ goto L_ResetStats;
+ case 2:
+ mesn;
+ mesq l("Maybe.");
+ next;
+ mesn strcharinfo(0);
+ mes l("*_* \"Pretty please?\"");
+ next;
+ mesn;
+ mesq l("Well, I and my brother could make another one, but they are being checked for safety.");
+ next;
+ mesn;
+ mesq l("After all, what would you do if it open a black hole on your head by accident? %%4");
+ next;
+ mesn strcharinfo(0);
+ mesq l("Welp, no, please!");
+ next;
+ mesn;
+ mesq l("%%@ Then wait until Saulc says they are safe!");
+ next;
+ goto L_Menu;
+ case 3:
+ goto L_Quit;
+ }
+
+L_ResetStats:
+ mesn;
+ mesq l("Status point reset can't be undone. Do you really want this?");
+
+L_ConfirmReset:
+ select
+ lg("Yes, I am sure."),
+ lg("I need to think about it...");
+
+ switch (@menu)
+ {
+ case 1:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats.", .@plush_count);
+
+ select
+ rif(Zeny >= .@plush_count, l("Here, take as much as you need, I have plenty!")),
+ rif(Zeny > 0 && Zeny < .@plush_count, l("I don't have enough money...")),
+ rif(Zeny == 0, l("Oh no, I don't have any money on me right now.")),
+ l("I have to go, sorry.");
+
+ if (@menu > 1) {
+ goto L_Quit;
+ }
+
+ // TODO: I think there were functions to deal with GP
+ set Zeny, Zeny-.@plush_count;
+
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Thank you."),
+ l("Now stand still... It should not take much time...");
+
+ .@wasSP = StatusPoint;
+ resetstatus;
+ if (StatusPoint == .@wasSP) {
+ speech S_LAST_NEXT,
+ l("It seems that you have no status points to reset!"),
+ l("But the money you brought was really awesome you know."),
+ l("Come back when you will really need me.");
+ } else {
+ speech S_LAST_NEXT,
+ l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP),
+ l("Spend it wisely this time."),
+ l("But you are welcome to reset your stats again! I need the money.");
+ }
+ }
+ goto L_Quit;
+
+L_Quit:
+ closedialog;
+ goodbye;
+ close;
+
+OnTimer1000:
+ domovestep;
+
+OnInit:
+ .@npcId = getnpcid(0, .name$);
+ setunitdata(.@npcId, UDT_HEADTOP, ChemistHelmet);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, AlchemistArmor);
+ setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers);
+ setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots
+ setunitdata(.@npcId, UDT_HAIRSTYLE, 14);
+ setunitdata(.@npcId, UDT_HAIRCOLOR, 17);
+
+ initpath "move", 25, 30,
+ "dir", DOWN, 0,
+ "wait", 15, 0,
+ "move", 29, 21,
+ "dir", LEFT, 0,
+ "wait", 5, 0,
+ "dir", DOWN, 0,
+ "wait", 15, 0,
+ "move", 28, 34,
+ "dir", RIGHT, 0,
+ "wait", 15, 0,
+ "move", 22, 37,
+ "dir", RIGHT, 0,
+ "wait", 30, 0,
+ "move", 22, 48,
+ "dir", UP, 0,
+ "wait", 15, 0,
+ "move", 28, 62,
+ "dir", UP, 0,
+ "wait", 15, 0,
+ "move", 29, 47,
+ "dir", UP, 0,
+ "wait", 15, 0;
+ initialmove;
+ initnpctimer;
+
+ .sex = G_MALE;
+ .distance = 5;
+ end;
+}
diff --git a/npc/017-6/sheila.txt b/npc/017-6/sheila.txt
new file mode 100644
index 000000000..eb191b4ff
--- /dev/null
+++ b/npc/017-6/sheila.txt
@@ -0,0 +1,47 @@
+// TMW2/LoF scripts.
+// Authors:
+// Jesusalva
+// Description:
+// Makes the Time Potion Of Ozthokk
+
+017-6,27,48,0 script Sheila the Clockmaker NPC_SHEILA,{
+ showavatar NPC_SHEILA;
+ mesn;
+ mesq l("Ah, hello... is it @@? Nice to meet you!", strcharinfo(0));
+ next;
+ mesn;
+ mesq l("I am @@, student from the ancient secrets of the Mage of Time, Ozthokk.", .name$);
+ next;
+ mesn;
+ mesq l("My greatest realization thus far, besides some time rewinding clocks, is the @@!", getitemlink(TimeFlask));
+ next;
+ mesn;
+ mesq l("I'm not sure what it needs to move on time, but I managed to make it move in space, back to this village, in no time!");
+ mesq l("Well, maybe it takes a few hours or days of your life, but who cares! It is instant teleport!");
+ next;
+ mesn;
+ mesq l("If you bring me a @@ and 1,000 GP I can make one for you!", getitemlink(DragonScales));
+ if (!countitem(DragonScales) || Zeny < 1000)
+ close;
+ select
+ l("Nice, but no, thanks."),
+ l("Pretty cool! I am interested!");
+ mes "";
+ if (@menu == 1)
+ close;
+ inventoryplace TimeFlask, 1;
+ delitem DragonScales, 1;
+ Zeny=Zeny-1000;
+ getitem TimeFlask, 1;
+ mesn;
+ mesq l("Neat, neat! Thanks! Here you go, this amazing bottle! It is life-bond, so having multiple won't reduce the time you need to wait...");
+ next;
+ mesn;
+ mesq l("Do not open. Do not attempt to eat. Be careful with it, to don't cause any time paradoxes. I also heard a NPC may be interested on that, by the way!");
+ close;
+
+OnInit:
+ .sex = G_FEMALE;
+ .distance = 5;
+ end;
+}